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  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Thu Feb 04, 2016 3:57 am   Subject: Auto-Mapper stopped creating rooms.
Thank You so much!

Thanks again everyone!
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Thu Feb 04, 2016 3:40 am   Subject: Auto-Mapper stopped creating rooms.
I believe I have discovered the cause of my mapping issue. For the class, I was disabling (almost everything but MSP) in the Preferences/Emulation settings.

Incidentally, after I did a bad client ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sun Jan 24, 2016 7:25 am   Subject: Auto-Mapper stopped creating rooms.
Ok, that rules out another possibility.

I'm still tentative about attempting the triggers at this point, since I find the auto-configure function incredibly unfriendly.

Have we got any other the ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sun Jan 24, 2016 12:16 am   Subject: Auto-Mapper stopped creating rooms.
Ok so, I'm not so certain about the current line of thought at this point, and this is why.

Observe below, the purple block are the rooms made today for this exercise. They are the ONLY rooms mapp ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sat Jan 23, 2016 8:16 pm   Subject: Auto-Mapper stopped creating rooms.
Numbers haven't been an issue in the past, sometimes (and I mean sometimes) if the name has a period on the abbreviation it will cut off the rest of the name (ex: 19th Ave. & Broadway, would only ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sat Jan 23, 2016 6:58 pm   Subject: Auto-Mapper stopped creating rooms.
All good. Log is also recording movement input at top of each room entry.
north
Broadway
The city streets are crowded with everyday citizens walking about
tending to their own affairs. Vehicles ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sat Jan 23, 2016 5:34 pm   Subject: Auto-Mapper stopped creating rooms.
Unfortunately the first text displayed has no special characters.

Could a #PRINT trigger similarly to identify a line 0?
EX: #PRINT *~!
-
Half of my open questions is to check things before re-c ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sat Jan 23, 2016 4:27 pm   Subject: Auto-Mapper stopped creating rooms.


The most likely culprit is that you made some other trigger that somehow changes the way things are shown on your screen.
Or that the problem rooms are somehow displayed differently that normal r ...
  Topic: Auto-Mapper stopped creating rooms.
lizard42069

Replies: 16
Views: 25176

PostForum: CMUD General Discussion   Posted: Sat Jan 23, 2016 3:51 pm   Subject: Auto-Mapper stopped creating rooms.
So, we made some expansions to the world in Deckeon, and as such I remapped the city. It took some doing to actually get the configuration working again, but I managed to get it working. Now, its ac ...
  Topic: Alarm based on character action wait time
lizard42069

Replies: 4
Views: 6879

PostForum: CMUD General Discussion   Posted: Mon Jan 26, 2015 5:01 am   Subject: Alarm based on character action wait time
%d is how to call a value then.

So I've attempted the following, there's no error in the compiling, but it is not creating the necessary alarm.

#IF (%1==0) {#ALA wait-timer {*1} {#PL Sounds/Hear ...
  Topic: Alarm based on character action wait time
lizard42069

Replies: 4
Views: 6879

PostForum: CMUD General Discussion   Posted: Tue Jan 06, 2015 7:20 am   Subject: Alarm based on character action wait time
Certain actions in the mud require the character to devote a portion of time to the action. In the MUD's command prompt which posts to the window with every return this is identified by Wait[0]. I w ...
  Topic: Auto Mapper chooses stupid routes, how to fix? lets find out.
lizard42069

Replies: 2
Views: 7919

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2014 8:22 am   Subject: Auto Mapper chooses stupid routes, how to fix? lets find out.
I have a theory as to why this is happening, and an idea on an approach to fix it.

My theory is that the speed walk is following the exits in the order in which they were linked. So if I stopped a ...
  Topic: Auto Mapper chooses stupid routes, how to fix? lets find out.
lizard42069

Replies: 2
Views: 7919

PostForum: CMUD General Discussion   Posted: Wed Dec 31, 2014 6:29 am   Subject: Auto Mapper chooses stupid routes, how to fix? lets find out.
Deckeon is a game that takes place in a sprawling city. I've got the existing world mapped out, all the streets and side streets, etc. And the slow walk does a good job (technically) of getting from ...
  Topic: Help writing some window-gag-triggers
lizard42069

Replies: 9
Views: 18343

PostForum: CMUD General Discussion   Posted: Tue Dec 16, 2014 1:18 am   Subject: Help writing some window-gag-triggers
Hey, you know what? Huzzah!

So specifically here we:

TRIG: -=============== Runners In the Shadows ================-
#CAPTURE 1 Who
#GAG +8
#T+ Names

TRIG: Names:^(*)$
#CAPTURE 1 Who
#G ...
  Topic: Help writing some window-gag-triggers
lizard42069

Replies: 9
Views: 18343

PostForum: CMUD General Discussion   Posted: Tue Dec 16, 2014 12:39 am   Subject: Help writing some window-gag-triggers
Ok, there we go(ish)

There were some typos with your code and I copy pasted it Laughing

it is firing now and compiling now.

However it is NOT sending to the who window, it is posting to the ...
  Topic: Help writing some window-gag-triggers
lizard42069

Replies: 9
Views: 18343

PostForum: CMUD General Discussion   Posted: Tue Dec 16, 2014 12:29 am   Subject: Help writing some window-gag-triggers
should that second trigger be a different type than pattern?

The first one turned out ok, I double hashtaged in it, fixed. That one's firing and compiling now.

Error compiling code:
Ille ...
  Topic: Help writing some window-gag-triggers
lizard42069

Replies: 9
Views: 18343

PostForum: CMUD General Discussion   Posted: Tue Dec 16, 2014 12:18 am   Subject: Help writing some window-gag-triggers
In that last script did you mean {#T- Names} ?

Also as is, I'm getting a fired but failed to compile on both of those..
  Topic: Help writing some window-gag-triggers
lizard42069

Replies: 9
Views: 18343

PostForum: CMUD General Discussion   Posted: Mon Dec 15, 2014 8:00 pm   Subject: Help writing some window-gag-triggers
I want essentially everything between the command prompts to go to the who window, and nothing else.

http://i285.photobucket.com/albums/ll56/lizard42069/deckeon/newbierunner/tutorial42_zps18bdd210. ...
  Topic: Help writing some window-gag-triggers
lizard42069

Replies: 9
Views: 18343

PostForum: CMUD General Discussion   Posted: Mon Dec 15, 2014 2:41 pm   Subject: Help writing some window-gag-triggers
Hey there. I'm just getting into all these cool features and need a bit of help.

CMUD v2.37

So, I'm trying to do something that seems like it should be pretty simple.

I've got a window set u ...
 
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