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  Topic: Cmud Mapper Fun
kingdeath9

Replies: 2
Views: 3440

PostForum: CMUD General Discussion   Posted: Thu Feb 27, 2020 8:22 pm   Subject: Cmud Mapper Fun
Hi,

I've been attempting to figure out how to map a whole zone that is completely Other Style Exits. The other issue is that upon reboot of the mud the cells can change connections.

Example: ...
  Topic: Cmud Mapper
kingdeath9

Replies: 5
Views: 5367

PostForum: CMUD General Discussion   Posted: Sat Jan 04, 2020 7:55 pm   Subject: Cmud Mapper
Thank you again Shalimar.

Yeah I'm not a fan of manually doing them. I forgot about the not needing to be online. That will help a lot.


Yeah, I'm on the discords for the muds I'm currently ac ...
  Topic: Cmud Mapper
kingdeath9

Replies: 5
Views: 5367

PostForum: CMUD General Discussion   Posted: Fri Jan 03, 2020 6:06 pm   Subject: Cmud Mapper
Thank you Shalimar.

Reconfiguring the mapper helped for walking into the rooms and marking them as tested.

I was hoping to make it so I don't manually have to walk through every direction of the ...
  Topic: Cmud Mapper
kingdeath9

Replies: 5
Views: 5367

PostForum: CMUD General Discussion   Posted: Thu Jan 02, 2020 7:03 pm   Subject: Cmud Mapper
I've been trying to figure out how to use the mapper to automatically mark each room that is connected to another room as Tested.
When I try to walk to the next rooms it ignores the room that is curr ...
  Topic: Is there a #tag for Shortname
kingdeath9

Replies: 2
Views: 3621

PostForum: CMUD General Discussion   Posted: Fri Dec 20, 2019 6:44 am   Subject: Is there a #tag for Shortname
Thank you very much Shalimar. I can't believe I've overlooked it that way so many times. I've used the %roomid to call up tags I've manually set before.

Thank you again!!!!
  Topic: Is there a #tag for Shortname
kingdeath9

Replies: 2
Views: 3621

PostForum: CMUD General Discussion   Posted: Thu Dec 19, 2019 6:26 pm   Subject: Is there a #tag for Shortname
I've been digging through the forums and the help files but I can't seem to find anything that shows there is a way to add #tag for the shortname.
I was looking into this because one of the muds I've ...
  Topic: Cmud Spellchecker
kingdeath9

Replies: 2
Views: 3683

PostForum: CMUD General Discussion   Posted: Sun Aug 25, 2019 5:24 pm   Subject: Cmud Spellchecker
I figured that'd be the answer but had to ask. Thank you for your time Shalimar.
  Topic: GMCP
kingdeath9

Replies: 1
Views: 3443

PostForum: CMUD General Discussion   Posted: Fri Aug 23, 2019 1:17 pm   Subject: GMCP
I was able to get this resolved with the Admins on the mud.
  Topic: Cmud Spellchecker
kingdeath9

Replies: 2
Views: 3683

PostForum: CMUD General Discussion   Posted: Fri Aug 23, 2019 4:26 am   Subject: Cmud Spellchecker
I have no idea if this is even possible. But it was an idea that popped into my head...
I've been fiddling with myself so far but haven't found a way to do it yet. Googled it and really didn't find a ...
  Topic: GMCP
kingdeath9

Replies: 1
Views: 3443

PostForum: CMUD General Discussion   Posted: Fri Aug 09, 2019 4:20 am   Subject: GMCP
Hello,

I've been trying to dig into getting GMCP to work with CMUD... I have never touched MXP triggers because no mud I've played has really ever used them.

I've be attempting to find like a Ne ...
  Topic: Multiple Chars using Same Package
kingdeath9

Replies: 1
Views: 2831

PostForum: CMUD General Discussion   Posted: Wed Apr 22, 2015 10:56 am   Subject: Multiple Chars using Same Package
I've tried hunting for answers on how to do this.
I've tried modules, different package setups and random other things.

To the question:
I have a mud I play where I have multiple characters an ...
 
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