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  Topic: Basic Dragonrealms Setup [Status Bar Updated]
kilthan

Replies: 19
Views: 30458

PostForum: Finished MUD Scripts   Posted: Mon Jun 09, 2003 8:46 am   Subject: Basic Dragonrealms Setup [Status Bar Updated]
quote:
I downloaded the pictures but how do I use them


You just put them in the base zmud directory i.e C:zmud
  Topic: Draonrealms GSL tags
kilthan

Replies: 4
Views: 3283

PostForum: zMUD General Discussion   Posted: Thu May 22, 2003 11:13 am   Subject: Draonrealms GSL tags
quote:Why it is done this way? I have no clue. If you turn of GSL emulation, you see the tags as I spelled out above. Would have just been easier to leave it alone and process the prompt.

Because i ...
  Topic: advanced trigger/scripting
kilthan

Replies: 3
Views: 2256

PostForum: zMUD General Discussion   Posted: Mon May 19, 2003 7:43 am   Subject: advanced trigger/scripting
quote:
[1] Begin drilling
[2] Move to new mining location
[3] Return drone to base
[4] Eject card and end session
[5] Cancel



Do these steps on the mud and then show us the output. Otherwi ...
  Topic: Dragonrealms and Roundtime
kilthan

Replies: 5
Views: 5433

PostForum: zMUD General Discussion   Posted: Sat May 17, 2003 9:58 pm   Subject: Dragonrealms and Roundtime


  Topic: DragonRealms: %gsl(w)
kilthan

Replies: 9
Views: 3912

PostForum: zMUD General Discussion   Posted: Fri May 16, 2003 9:37 pm   Subject: DragonRealms: %gsl(w)
The issue isn't getting the trigger to fire on the right pattern, it's why #COMMANDS will not be processed before the experience information is sent to your screen. If you just send something like & ...
  Topic: Allow any key to be macro
kilthan

Replies: 2
Views: 2105

PostForum: zMUD General Discussion   Posted: Sun May 11, 2003 7:00 am   Subject: Allow any key to be macro
The up arrow is used for command history stuff yet I can still define it, don't understand why I shouldn't be able to map a key to anything I want. And what I should have said is the tab key serves n ...
  Topic: Allow any key to be macro
kilthan

Replies: 2
Views: 2105

PostForum: zMUD General Discussion   Posted: Sun May 11, 2003 6:36 am   Subject: Allow any key to be macro
This is so untrue, you can't define your TAB key to do anything. Which really sucks. It is the only reason I don't use this client for the mud I play. I can't see any reason not to make the TAB key ...
  Topic: For Zugg - RE: GSL Codes
kilthan

Replies: 2
Views: 2290

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 9:14 am   Subject: For Zugg - RE: GSL Codes
quote:Unfortunately not. I'm under a non-disclosure contract with Simutronics. You'll have to search the 'net yourself to find relevant information on GSL tags that has been discovered by other people ...
  Topic: 6.61 and dragonrealms buttons
kilthan

Replies: 2
Views: 1729

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 8:49 am   Subject: 6.61 and dragonrealms buttons
Want to give a little more information, do you have %gsl(l) and %gsl(m) set as the captions? Because I'm having no issues, they refresh fine for me when I change objects in my hands.

  Topic: #WAIT versus #TEMP {*} (and a variable question)
kilthan

Replies: 10
Views: 7110

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2003 6:59 pm   Subject: #WAIT versus #TEMP {*} (and a variable question)
quote:
quote:
#VAR mystring {Hello} {Myclass}
#VAR mystring {HEllo} {Myotherclass}

How do I change

#ECHO @mystring


#ECHO /Myclass/@mystring
#ECHO /Myotherclass/@mystring


Sorry that ...
  Topic: #WAIT versus #TEMP {*} (and a variable question)
kilthan

Replies: 10
Views: 7110

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2003 5:50 pm   Subject: #WAIT versus #TEMP {*} (and a variable question)
to wait for roundtime to equal zero you would have to do something like this

#TRIGGER {Pattern}
#COND {q} {} {gsl}
#COND {!(roundtime>0)} {#ALARM +1 {whatever}}


Doesn't really matter whic ...
  Topic: #WAIT versus #TEMP {*} (and a variable question)
kilthan

Replies: 10
Views: 7110

PostForum: zMUD General Discussion   Posted: Thu Apr 10, 2003 3:31 pm   Subject: #WAIT versus #TEMP {*} (and a variable question)
I don't understand the need to make an alias with temporary triggers. Why not just use permanent triggers and use aliases to enable and disable them. Easier and simpler in my opinion.

So this is w ...
  Topic: character stripping
kilthan

Replies: 7
Views: 4990

PostForum: zMUD General Discussion   Posted: Wed Apr 02, 2003 4:34 am   Subject: character stripping
None of those work.

  Topic: character stripping
kilthan

Replies: 7
Views: 4990

PostForum: zMUD General Discussion   Posted: Wed Apr 02, 2003 1:01 am   Subject: character stripping
there is still a problem with the < > characters

Your mind hears Someone thinking, "<laughs>"

turns into

[Someone] "" [time]

  Topic: character stripping
kilthan

Replies: 7
Views: 4990

PostForum: zMUD General Discussion   Posted: Wed Mar 26, 2003 8:21 am   Subject: character stripping
Ok here's my trigger that captures thoughts and puts it into a new window in a different format.

#TRIGGER {Your mind hears (%w) thinking, (*)}
{
#GAG
#WINDOW {Thoughts} {%ansi( high, red)~" ...
  Topic: importing excel table, to database
kilthan

Replies: 3
Views: 2317

PostForum: zMUD General Discussion   Posted: Mon Mar 10, 2003 4:28 pm   Subject: importing excel table, to database
You can just copy and paste it while in list view

  Topic: Gemstone III Roundtime Gauge [updated]
kilthan

Replies: 6
Views: 9959

PostForum: Finished MUD Scripts   Posted: Mon Feb 24, 2003 10:30 am   Subject: Gemstone III Roundtime Gauge [updated]
{@rt} is fine it doesn't need to be "@rt". The problem is that when there is roundtime it stays in the second #COND, so it doesn't trigger on the Q tag while in roundtime. Make the countdo ...
  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 7:08 am   Subject: highlighting with MXP?
I have the exact same triggers basically and mine work, what do you mean by inside? Make sure the second trigger is below the first trigger so the first one triggers and highlights that line and then ...
  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 5:30 am   Subject: highlighting with MXP?
Not sure if this will matter, but forgot to add I have this trigger also #TRIGGER {coins} {#cw yellow}

  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 4:52 pm   Subject: highlighting with MXP?
#pcol works for me just not when many things are being highlighted so closely together. version 6.53 btw

  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 3:25 pm   Subject: highlighting with MXP?
In the soft gem pouch you see a small rock crystal, a small red jasper, a medium red-green bloodstone, a small red-green bloodstone, a small amethyst, a small clear topaz, a small red-green bloodstone ...
  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 11:45 am   Subject: highlighting with MXP?
Everything but the crystal is colored with #cw, it works fine when other color highlighting isn't going on, but when there are more than one or two being highlighted the #pcol doesn't work right(#sub ...
  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 10:34 am   Subject: highlighting with MXP?
Finally I won't have all this other stuff highlighted, thank you.

  Topic: highlighting with MXP?
kilthan

Replies: 25
Views: 14634

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 5:55 am   Subject: highlighting with MXP?
Okay say I have this trigger:

#TRIGGER {rock crystal} and what i want it to do is just highlight crystal and leave rock alone. I've tried using #sub for this but I just get a huge mess. Is there ...
  Topic: Basic Dragonrealms Setup [Status Bar Updated]
kilthan

Replies: 19
Views: 30458

PostForum: Finished MUD Scripts   Posted: Sun Feb 09, 2003 10:25 pm   Subject: Basic Dragonrealms Setup [Status Bar Updated]
quote:
For your positions I use pictures so you have to set that up yourself or email me if you want the ones that I use.




 
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