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  Topic: separator character not working
kevlar

Replies: 4
Views: 9117

PostForum: CMUD General Discussion   Posted: Fri Oct 31, 2008 4:08 am   Subject: separator character not working
i use it to string commands in the command line.

like

open door ; go through door

try to use separator character ; cry because i can't get it to work


that kind of thing.

i clicked on ...
  Topic: separator character not working
kevlar

Replies: 4
Views: 9117

PostForum: CMUD General Discussion   Posted: Fri Oct 31, 2008 1:37 am   Subject: separator character not working
very sorry if this is something that has already been brought up, i did a quick search and didn't find anything.

i upgraded from zmud to cmud a while back and haven't been able to get the Separator ...
  Topic: using #if or %if in triggers (newbie question)
kevlar

Replies: 2
Views: 4481

PostForum: zMUD General Discussion   Posted: Thu Sep 07, 2006 4:12 am   Subject: using #if or %if in triggers (newbie question)
nice!

heh, as things sometimes are... that answers the question i asked PERFECTLY. but as it turns out i didn't do the best job asking the question. first though i would like to know how it is a pe ...
  Topic: using #if or %if in triggers (newbie question)
kevlar

Replies: 2
Views: 4481

PostForum: zMUD General Discussion   Posted: Tue Sep 05, 2006 2:20 pm   Subject: using #if or %if in triggers (newbie question)
hi, sorry for the newbie question i've just never done this before and can't seem to get it working...

i'm on a mud where i need to keep attacking the same mob manually untill it dies. so i have to ...
  Topic: newbie question
kevlar

Replies: 1
Views: 3481

PostForum: zMUD General Discussion   Posted: Wed Apr 26, 2006 6:04 am   Subject: newbie question
ii'm wanting to have the value on a trigger have more than one option. i've never done any programming so i don't even know what that's called. example being:

if the patter was: bob walks in from t ...
  Topic: lost all my triggers
kevlar

Replies: 2
Views: 4034

PostForum: zMUD General Discussion   Posted: Mon Apr 17, 2006 6:45 pm   Subject: lost all my triggers
woke up today and all my triggers were gone.

i know they were good, but there are better things in my house for burglars to steal sheesh…


no seriously though, wondering if this is a common or ...
  Topic: inactivity
kevlar

Replies: 1
Views: 3213

PostForum: zMUD General Discussion   Posted: Sat Mar 11, 2006 9:42 pm   Subject: inactivity
there are times when i enter a room and all my triggers are set to respond to a bot in the room. depending on what the bot does, it fires different trigs. problem is sometimes the bot isn't there. is ...
  Topic: close zmud on logout
kevlar

Replies: 5
Views: 6616

PostForum: zMUD General Discussion   Posted: Thu Jul 07, 2005 6:49 am   Subject: close zmud on logout
worked PERFECT!

thanks charneus
  Topic: close zmud on logout
kevlar

Replies: 5
Views: 6616

PostForum: zMUD General Discussion   Posted: Thu Jul 07, 2005 6:04 am   Subject: close zmud on logout
wondering if there is a way i can have zmud automatically shut down when i log out of my mud. when i quit i get the usual zmud window with the "reconnect, offline, another character, close, quit zmud" ...
  Topic: autologin??
kevlar

Replies: 10
Views: 15228

PostForum: zMUD General Discussion   Posted: Tue Jun 21, 2005 7:17 am   Subject: hrrm...
well, the first rude reply i've seen on the boards forces me to monkey around more and find the solution.

thanks KillerKitty!

it's actually not the 'Icon Caption' which is listed as 'Cybersphere ...
  Topic: an idea
kevlar

Replies: 8
Views: 10454

PostForum: zMUD General Discussion   Posted: Tue Jun 21, 2005 5:59 am   Subject: an idea
if this is for the 'the boss just walked in' reasons, a friend of mine did some monkeying with the fonts, background color and font color. made zmud look a bit more like another program he was suppose ...
  Topic: autologin??
kevlar

Replies: 10
Views: 15228

PostForum: zMUD General Discussion   Posted: Tue Jun 21, 2005 5:11 am   Subject: autologin??
what am i doing wrong here?

http://www.fortystories.com/help1.jpg

http://www.fortystories.com/help2.jpg

so i have the character name set to 'bummer'

i'm using a 'scheculed task' with the ' ...
  Topic: autologin??
kevlar

Replies: 10
Views: 15228

PostForum: zMUD General Discussion   Posted: Mon Jun 20, 2005 9:18 pm   Subject: autologin??
wondering if i can have zmud log me into a specific mud automaticly when it starts.

i only play one mud, so it would be nice to skip the inital 'characters' window.

thanks.
  Topic: automapper on an oddball MOO
kevlar

Replies: 5
Views: 6596

PostForum: zMUD General Discussion   Posted: Sun Jun 12, 2005 6:05 am   Subject: yet another problem...
so i think i found another bump in the road here... the room names are as follows:

High Street (in New Carthage)
or
Corner of Hitachi and High (in New Carthage)


i'm thinking the use of the ( ...
  Topic: automapper on an oddball MOO
kevlar

Replies: 5
Views: 6596

PostForum: zMUD General Discussion   Posted: Wed Jun 08, 2005 7:06 am   Subject: hrrm...
ok, reading further in the automapper help files...

looks like there is something called #nomap which i will be able to use instead of gaging which will allow me to see the messages but still have ...
  Topic: automapper on an oddball MOO
kevlar

Replies: 5
Views: 6596

PostForum: zMUD General Discussion   Posted: Tue Jun 07, 2005 8:02 pm   Subject: automapper on an oddball MOO
so i've been on this MOO for literally years, and have never been able to get the auto-mapper to work. legend tells that someone got it to work on the MOO but i don't know who that was, nor if it was ...
  Topic: zmud 7.10 bug?
kevlar

Replies: 13
Views: 16825

PostForum: zMUD General Discussion   Posted: Tue Jun 07, 2005 6:12 pm   Subject: zsconvert
same thing happened to me, but i noticed that zmud put itself in a different location...

if i'm correct zmud 7.05 defaulted to c:/zmud where as 7.10 went to c:/program files/zmud

might have been ...
  Topic: newbie question, not sure where to start.
kevlar

Replies: 2
Views: 3660

PostForum: zMUD General Discussion   Posted: Sat Jun 04, 2005 8:07 pm   Subject: newbie question, not sure where to start.
i've been on MUDs for quite a long time now but never really tried to do anything beyond the very basics with triggers. thought i would try some new stuff but am now realizing that i just don't know w ...
 
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