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  Topic: Sitting up a string variable and then getting it working with my aliases
kent

Replies: 4
Views: 9530

PostForum: CMUD General Discussion   Posted: Fri Jun 20, 2014 6:59 am   Subject: Sitting up a string variable and then getting it working with my aliases
A little tip on what I am looking for would be very helpful
  Topic: Sitting up a string variable and then getting it working with my aliases
kent

Replies: 4
Views: 9530

PostForum: CMUD General Discussion   Posted: Thu Jun 19, 2014 7:58 pm   Subject: Sitting up a string variable and then getting it working with my aliases
Hello again,

I am trying to sit up a button which ask the yes and no question. Which works fine

#YESNO "How do you want to hitch your mount?" {Portable hitching post:PortablePost} {Weathered hi ...
  Topic: Trigger loop detected
kent

Replies: 1
Views: 4247

PostForum: CMUD General Discussion   Posted: Fri Jun 13, 2014 8:45 pm   Subject: Trigger loop detected
<trigger priority="1020" id="13">
<pattern>tells you{,|} '*'</pattern>
<value>#GAG
#cap Messages
#play mm_appear1.*</value>
</trigger>

This pops up a wi ...
  Topic: Creating a new button
kent

Replies: 2
Views: 7080

PostForum: CMUD General Discussion   Posted: Thu Jun 12, 2014 2:05 am   Subject: Creating a new button
Thank you, so much it did that job :)
  Topic: Creating a new button
kent

Replies: 2
Views: 7080

PostForum: CMUD General Discussion   Posted: Fri Jun 06, 2014 5:26 pm   Subject: Creating a new button
Hello again,

I am trying to create a new button that will ask for a person to enter the name of the piece of equipment they would like repaired. After it is entered and they click on okay, it shou ...
  Topic: Ship locator in LUA
kent

Replies: 3
Views: 9262

PostForum: CMUD General Discussion   Posted: Thu May 22, 2014 4:52 pm   Subject: Ship locator in LUA
Hello,

I have found and interesting script written in LUA for mushclient and I am trying to figure out how to translate it in something that can work with CMUD w/LUA. Do you have any manuals onli ...
  Topic: Aliase and database
kent

Replies: 1
Views: 6379

PostForum: zMUD General Discussion   Posted: Sat Jul 13, 2013 6:17 pm   Subject: Aliase and database
Hello again,

What I am trying to do is create a weapons repair database using an aliase called, "weapon_repair"

#VAR weapons {sword|dagger|knife|axe|battleaxe|spear|lance|bow|longsword|Eldmarian ...
  Topic: escape loop
kent

Replies: 1
Views: 7258

PostForum: zMUD General Discussion   Posted: Sat Jun 22, 2013 5:08 pm   Subject: escape loop
Trying to create an escape from loop when my action is completed

#var A {"They aren't here."}
#loo 1,5 {
#if (@A=0) {
cib gnome
#ALARM +4
}
}

cib = C 'Iceball'

Confused ...
  Topic: trying to get the trigger class figured out
kent

Replies: 1
Views: 5984

PostForum: zMUD General Discussion   Posted: Thu Jun 06, 2013 9:45 pm   Subject: trying to get the trigger class figured out
Hello,

I have worked on this class for a few days, and I am confused about the %item() and %ismember(). What this trigger does when fired it is supposed to select from a list of monsters inside my ...
  Topic: sitting up a variable to choose from the list of monsters
kent

Replies: 4
Views: 10950

PostForum: zMUD General Discussion   Posted: Tue Jun 04, 2013 7:33 pm   Subject: tried %item() nothing :(
Use %item() to get a specific element. Assuming you want to just pick one at random, use %random().

not sure if I am doing this correctly. %item() is suppost to go in the variable like this

@I ...
  Topic: sitting up a variable to choose from the list of monsters
kent

Replies: 4
Views: 10950

PostForum: zMUD General Discussion   Posted: Mon Jun 03, 2013 10:27 pm   Subject: sitting up a variable to choose from the list of monsters
This is the trigger name

#Trigger {^You sense a hidden life form in the area.$}

this is the variable that I am working with

@InvMonster {imp|assi|kend|kobold|goblin}

Finally this is the ...
  Topic: Mixing Spells
kent

Replies: 1
Views: 6430

PostForum: zMUD General Discussion   Posted: Mon Jun 03, 2013 5:17 pm   Subject: mixing spells
Hello,

Thank you for everyone who is thinking about my menu issue, but I finally got it figured out
  Topic: Resetting Editor window my zmud 7.21
kent

Replies: 0
Views: 5015

PostForum: zMUD General Discussion   Posted: Thu May 30, 2013 11:20 pm   Subject: Resetting Editor window my zmud 7.21
Hello,

Several years ago, I did something to my editor window so when it opens up now it. show only the class folder on the left side file name on the right side, but I need to do a double click on ...
  Topic: Mixing Spells
kent

Replies: 1
Views: 6430

PostForum: zMUD General Discussion   Posted: Mon May 27, 2013 8:25 pm   Subject: Mixing Spells
Hello again,

I am trying to figure out a way to setup a #pick {@MixingSpells}, so when i click on it gives clean list to choose:

What do you want to make?
Awaken
cause light
ec ...
  Topic: gathering information from a website
kent

Replies: 2
Views: 7693

PostForum: zMUD General Discussion   Posted: Mon May 27, 2013 12:06 am   Subject: gathering information from a website
Hello

I am wondering is there a #URL way of taking certain pieces of information for a website and getting it to be displayed in a window or status line? this is the website: http://www.materiamag ...
  Topic: Maleficarum Counter
kent

Replies: 3
Views: 10236

PostForum: zMUD General Discussion   Posted: Thu Apr 25, 2013 8:34 pm   Subject: rewrote Maleficarum Counter
#class {Maleficarum Counter}
#VAR TotalRoots %d

#TRIGGER {You take (%d) of a maleficarum root from the corpse} {#AD TotalRoots + %d}

#TRIGGER {You take a maleficarum root from the corpse};#AD T ...
  Topic: Maleficarum Counter
kent

Replies: 3
Views: 10236

PostForum: zMUD General Discussion   Posted: Mon Apr 22, 2013 6:28 am   Subject: Maleficarum Counter
I pasted the page and know that the Class {Maleficarum Counter} is missing
also this is for Materia Magica
sorry for the confussion
  Topic: Maleficarum Counter
kent

Replies: 3
Views: 10236

PostForum: zMUD General Discussion   Posted: Sun Apr 21, 2013 11:25 pm   Subject: Maleficarum Counter
Hello,

I am trying to create a Maleficarum Counter and this is what I have so far:


#VAR TotalRoots {}
#VAR RootsRecieved {}
#VAR CorpseRoot {}
#TRIGGER {You take %1 of a maleficarum root fr ...
  Topic: Trying to redesign a Daily Reward from cmud to zmud 7.21
kent

Replies: 4
Views: 12611

PostForum: zMUD General Discussion   Posted: Wed Jul 25, 2012 4:49 am   Subject: Trying to redesign a Daily Reward from cmud to zmud 7.21
Thank you I think this is going to work Razz
  Topic: Trying to redesign a Daily Reward from cmud to zmud 7.21
kent

Replies: 4
Views: 12611

PostForum: zMUD General Discussion   Posted: Sat Jun 02, 2012 7:08 pm   Subject: Trying to redesign a Daily Reward from cmud to zmud 7.21
I know this is probably going to get me yelled and but I am trying to make a cmud class work in zmud 7.21

#class {daily_rewards}
<trigger priority="16000" regex="true" id="2">
<pattern& ...
  Topic: making a root counter for MM
kent

Replies: 1
Views: 5042

PostForum: zMUD General Discussion   Posted: Wed May 02, 2012 7:08 pm   Subject: making a root counter for MM
Hello everyone,

I am trying to design a root counter that can be displayed on my status bar, But I seem to run into several snags

1 snag) the variable RootsCollected is displaying this (1.'a b ...
  Topic: flee, backstab
kent

Replies: 7
Views: 12949

PostForum: zMUD General Discussion   Posted: Sun May 14, 2006 4:20 pm   Subject: flee, backstab
thank you it works beautifully and i can use my macros keys for something else

Razz
  Topic: flee, backstab
kent

Replies: 7
Views: 12949

PostForum: zMUD General Discussion   Posted: Sat May 13, 2006 5:24 pm   Subject: flee, backstab
okay here is what i am asking about
when i backstab the creature i want to flee the way i came and then return and do it again, until the moster is more manageable

in the basic we had if...then. ...
  Topic: flee, backstab
kent

Replies: 7
Views: 12949

PostForum: zMUD General Discussion   Posted: Fri May 12, 2006 11:01 pm   Subject: flee, backstab
hello again i am trying to make and (If.....else) here is how it should go i back stab a creature but i missed so i flee (this part works)

#alias bs {@backstab = %1;backstab %1}
#trigger {You atte ...
  Topic: program crashes using this trigger
kent

Replies: 1
Views: 4097

PostForum: zMUD General Discussion   Posted: Sun Apr 16, 2006 7:39 am   Subject: program crashes using this trigger
Hello i am having a crashing problem when i got against a Mob the have both items on it body. any ideals what the problem is

You receive 0 experience points.
A dark dwarven mage collapses lifeless ...
 
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