Author |
Message |
Topic: Sitting up a string variable and then getting it working with my aliases |
kent
Replies: 4
Views: 9530
|
Forum: CMUD General Discussion Posted: Fri Jun 20, 2014 6:59 am Subject: Sitting up a string variable and then getting it working with my aliases |
A little tip on what I am looking for would be very helpful |
Topic: Sitting up a string variable and then getting it working with my aliases |
kent
Replies: 4
Views: 9530
|
Forum: CMUD General Discussion Posted: Thu Jun 19, 2014 7:58 pm Subject: Sitting up a string variable and then getting it working with my aliases |
Hello again,
I am trying to sit up a button which ask the yes and no question. Which works fine
#YESNO "How do you want to hitch your mount?" {Portable hitching post:PortablePost} {Weathered hi ... |
Topic: Trigger loop detected |
kent
Replies: 1
Views: 4247
|
Forum: CMUD General Discussion Posted: Fri Jun 13, 2014 8:45 pm Subject: Trigger loop detected |
<trigger priority="1020" id="13">
<pattern>tells you{,|} '*'</pattern>
<value>#GAG
#cap Messages
#play mm_appear1.*</value>
</trigger>
This pops up a wi ... |
Topic: Creating a new button |
kent
Replies: 2
Views: 7080
|
Forum: CMUD General Discussion Posted: Thu Jun 12, 2014 2:05 am Subject: Creating a new button |
Thank you, so much it did that job :) |
Topic: Creating a new button |
kent
Replies: 2
Views: 7080
|
Forum: CMUD General Discussion Posted: Fri Jun 06, 2014 5:26 pm Subject: Creating a new button |
Hello again,
I am trying to create a new button that will ask for a person to enter the name of the piece of equipment they would like repaired. After it is entered and they click on okay, it shou ... |
Topic: Ship locator in LUA |
kent
Replies: 3
Views: 9262
|
Forum: CMUD General Discussion Posted: Thu May 22, 2014 4:52 pm Subject: Ship locator in LUA |
Hello,
I have found and interesting script written in LUA for mushclient and I am trying to figure out how to translate it in something that can work with CMUD w/LUA. Do you have any manuals onli ... |
Topic: Aliase and database |
kent
Replies: 1
Views: 6379
|
Forum: zMUD General Discussion Posted: Sat Jul 13, 2013 6:17 pm Subject: Aliase and database |
Hello again,
What I am trying to do is create a weapons repair database using an aliase called, "weapon_repair"
#VAR weapons {sword|dagger|knife|axe|battleaxe|spear|lance|bow|longsword|Eldmarian ... |
Topic: escape loop |
kent
Replies: 1
Views: 7258
|
Forum: zMUD General Discussion Posted: Sat Jun 22, 2013 5:08 pm Subject: escape loop |
Trying to create an escape from loop when my action is completed
#var A {"They aren't here."}
#loo 1,5 {
#if (@A=0) {
cib gnome
#ALARM +4
}
}
cib = C 'Iceball'
... |
Topic: trying to get the trigger class figured out |
kent
Replies: 1
Views: 5984
|
Forum: zMUD General Discussion Posted: Thu Jun 06, 2013 9:45 pm Subject: trying to get the trigger class figured out |
Hello,
I have worked on this class for a few days, and I am confused about the %item() and %ismember(). What this trigger does when fired it is supposed to select from a list of monsters inside my ... |
Topic: sitting up a variable to choose from the list of monsters |
kent
Replies: 4
Views: 10950
|
Forum: zMUD General Discussion Posted: Tue Jun 04, 2013 7:33 pm Subject: tried %item() nothing :( |
Use %item() to get a specific element. Assuming you want to just pick one at random, use %random().
not sure if I am doing this correctly. %item() is suppost to go in the variable like this
@I ... |
Topic: sitting up a variable to choose from the list of monsters |
kent
Replies: 4
Views: 10950
|
Forum: zMUD General Discussion Posted: Mon Jun 03, 2013 10:27 pm Subject: sitting up a variable to choose from the list of monsters |
This is the trigger name
#Trigger {^You sense a hidden life form in the area.$}
this is the variable that I am working with
@InvMonster {imp|assi|kend|kobold|goblin}
Finally this is the ... |
Topic: Mixing Spells |
kent
Replies: 1
Views: 6430
|
Forum: zMUD General Discussion Posted: Mon Jun 03, 2013 5:17 pm Subject: mixing spells |
Hello,
Thank you for everyone who is thinking about my menu issue, but I finally got it figured out |
Topic: Resetting Editor window my zmud 7.21 |
kent
Replies: 0
Views: 5015
|
Forum: zMUD General Discussion Posted: Thu May 30, 2013 11:20 pm Subject: Resetting Editor window my zmud 7.21 |
Hello,
Several years ago, I did something to my editor window so when it opens up now it. show only the class folder on the left side file name on the right side, but I need to do a double click on ... |
Topic: Mixing Spells |
kent
Replies: 1
Views: 6430
|
Forum: zMUD General Discussion Posted: Mon May 27, 2013 8:25 pm Subject: Mixing Spells |
Hello again,
I am trying to figure out a way to setup a #pick {@MixingSpells}, so when i click on it gives clean list to choose:
What do you want to make?
Awaken
cause light
ec ... |
Topic: gathering information from a website |
kent
Replies: 2
Views: 7693
|
Forum: zMUD General Discussion Posted: Mon May 27, 2013 12:06 am Subject: gathering information from a website |
Hello
I am wondering is there a #URL way of taking certain pieces of information for a website and getting it to be displayed in a window or status line? this is the website: http://www.materiamag ... |
Topic: Maleficarum Counter |
kent
Replies: 3
Views: 10236
|
Forum: zMUD General Discussion Posted: Thu Apr 25, 2013 8:34 pm Subject: rewrote Maleficarum Counter |
#class {Maleficarum Counter}
#VAR TotalRoots %d
#TRIGGER {You take (%d) of a maleficarum root from the corpse} {#AD TotalRoots + %d}
#TRIGGER {You take a maleficarum root from the corpse};#AD T ... |
Topic: Maleficarum Counter |
kent
Replies: 3
Views: 10236
|
Forum: zMUD General Discussion Posted: Mon Apr 22, 2013 6:28 am Subject: Maleficarum Counter |
I pasted the page and know that the Class {Maleficarum Counter} is missing
also this is for Materia Magica
sorry for the confussion |
Topic: Maleficarum Counter |
kent
Replies: 3
Views: 10236
|
Forum: zMUD General Discussion Posted: Sun Apr 21, 2013 11:25 pm Subject: Maleficarum Counter |
Hello,
I am trying to create a Maleficarum Counter and this is what I have so far:
#VAR TotalRoots {}
#VAR RootsRecieved {}
#VAR CorpseRoot {}
#TRIGGER {You take %1 of a maleficarum root fr ... |
Topic: Trying to redesign a Daily Reward from cmud to zmud 7.21 |
kent
Replies: 4
Views: 12611
|
Forum: zMUD General Discussion Posted: Wed Jul 25, 2012 4:49 am Subject: Trying to redesign a Daily Reward from cmud to zmud 7.21 |
Thank you I think this is going to work |
Topic: Trying to redesign a Daily Reward from cmud to zmud 7.21 |
kent
Replies: 4
Views: 12611
|
Forum: zMUD General Discussion Posted: Sat Jun 02, 2012 7:08 pm Subject: Trying to redesign a Daily Reward from cmud to zmud 7.21 |
I know this is probably going to get me yelled and but I am trying to make a cmud class work in zmud 7.21
#class {daily_rewards}
<trigger priority="16000" regex="true" id="2">
<pattern& ... |
Topic: making a root counter for MM |
kent
Replies: 1
Views: 5042
|
Forum: zMUD General Discussion Posted: Wed May 02, 2012 7:08 pm Subject: making a root counter for MM |
Hello everyone,
I am trying to design a root counter that can be displayed on my status bar, But I seem to run into several snags
1 snag) the variable RootsCollected is displaying this (1.'a b ... |
Topic: flee, backstab |
kent
Replies: 7
Views: 12949
|
Forum: zMUD General Discussion Posted: Sun May 14, 2006 4:20 pm Subject: flee, backstab |
thank you it works beautifully and i can use my macros keys for something else
|
Topic: flee, backstab |
kent
Replies: 7
Views: 12949
|
Forum: zMUD General Discussion Posted: Sat May 13, 2006 5:24 pm Subject: flee, backstab |
okay here is what i am asking about
when i backstab the creature i want to flee the way i came and then return and do it again, until the moster is more manageable
in the basic we had if...then. ... |
Topic: flee, backstab |
kent
Replies: 7
Views: 12949
|
Forum: zMUD General Discussion Posted: Fri May 12, 2006 11:01 pm Subject: flee, backstab |
hello again i am trying to make and (If.....else) here is how it should go i back stab a creature but i missed so i flee (this part works)
#alias bs {@backstab = %1;backstab %1}
#trigger {You atte ... |
Topic: program crashes using this trigger |
kent
Replies: 1
Views: 4097
|
Forum: zMUD General Discussion Posted: Sun Apr 16, 2006 7:39 am Subject: program crashes using this trigger |
Hello i am having a crashing problem when i got against a Mob the have both items on it body. any ideals what the problem is
You receive 0 experience points.
A dark dwarven mage collapses lifeless ... |
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