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  Topic: capturing to a variable
jtrent

Replies: 5
Views: 8298

PostForum: zMUD General Discussion   Posted: Sun Apr 04, 2004 10:46 pm   Subject: capturing to a variable
Well that did the trick. I appreciate your help.
  Topic: capturing to a variable
jtrent

Replies: 5
Views: 8298

PostForum: zMUD General Discussion   Posted: Sun Apr 04, 2004 10:37 pm   Subject: capturing to a variable
You have 1671/1671 hp, 666/666 ma, 931/931 mv, 1555/1555 st, The Altar| [Healthy]

It's on one line. I can make my prompt any way I decide. Currently I have it set like the above, with #gag on the t ...
  Topic: capturing to a variable
jtrent

Replies: 5
Views: 8298

PostForum: zMUD General Discussion   Posted: Sun Apr 04, 2004 8:58 pm   Subject: capturing to a variable
I am having a slight problem capturing to a variable. I have looked through a bit of the old posts, and didn't see what I need help with, maybe I overlooked, but anyways, if someone would be willing t ...
  Topic: winamp add-on
jtrent

Replies: 0
Views: 2841

PostForum: zMUD General Discussion   Posted: Thu Apr 01, 2004 7:23 pm   Subject: winamp add-on
This is an add on to Kaputchnik's post on his winamp find.


I opened the global settings in zmud and placed buttons in correlation to the above topic. In effect I had a little zmud winamp player t ...
  Topic: Controlling Winamp from zMUD anyone?
jtrent

Replies: 43
Views: 138105

PostForum: Finished MUD Scripts   Posted: Wed Mar 31, 2004 5:58 pm   Subject: Controlling Winamp from zMUD anyone?
Cool stuff. I added buttons to it because I like to use my mouse.

Was just a simple copy and paste for each button. I used a toggle for the connect/disconnect and then a guage for Play/Pause, Stop, ...
  Topic: Am stuck
jtrent

Replies: 2
Views: 4515

PostForum: zMUD General Discussion   Posted: Mon Jan 26, 2004 7:25 pm   Subject: Am stuck
Thanks a lot. That did the trick.
  Topic: Am stuck
jtrent

Replies: 2
Views: 4515

PostForum: zMUD General Discussion   Posted: Mon Jan 26, 2004 6:12 pm   Subject: Am stuck
If someone could help me.

Im trying to count my gains and losses in a battle.
Thats the string for my prompt.
%dhp %dma (*) %xxp

Im not sure how to go about this but what I want to do is hav ...
  Topic: Greet all button help
jtrent

Replies: 11
Views: 16499

PostForum: zMUD General Discussion   Posted: Sun Dec 16, 2001 8:07 am   Subject: Greet all button help
quote:
{^Time:}, and put #IF ("%1"="Time:") {#T- people;#STATE 0} into your second condition. That way when it sees the blue bus it should keep looking.

Should keep looking, ...
  Topic: Setting up a default in an alias.
jtrent

Replies: 4
Views: 7752

PostForum: zMUD General Discussion   Posted: Sun Dec 16, 2001 4:15 am   Subject: Setting up a default in an alias.
If you cast blood shield undefined, does your mud send an error back to you?

Most muds I have been to, an undefined cast reflects upon the caster.

So you put
#alias {sh}{cast 'blood shield'}
...
  Topic: Greet all button help
jtrent

Replies: 11
Views: 16499

PostForum: zMUD General Discussion   Posted: Sun Dec 16, 2001 2:47 am   Subject: Greet all button help
Ok. I have been playing around with this for quite some time now.
Here is what I have so far.
I have been able to isolate the names and acquire the trigger to recognize this.

#ALIAS hello {#t+ pe ...
  Topic: Status Window/Prompt help.
jtrent

Replies: 1
Views: 4030

PostForum: zMUD General Discussion   Posted: Sat Dec 15, 2001 6:41 am   Subject: Status Window/Prompt help.
I Have been messing around with the status window. Trying to output my prompt to it.

Say my prompt is like this:
Time: (O 00) Gp: 71934 Room: The Temple of Midgaard : 3000 Area: { All } Diku ...
  Topic: Variable/trigger help
jtrent

Replies: 2
Views: 5291

PostForum: zMUD General Discussion   Posted: Tue Dec 11, 2001 6:14 am   Subject: Variable/trigger help
Thanks, That did the trick. Actually, I didnt have a speach channel specified. I was using emotes in the greetlists.

Here it is complete, should someone else like to use/expand upon it further.

...
  Topic: Bug?
jtrent

Replies: 0
Views: 3778

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2001 9:58 am   Subject: Bug?
I used the capture command to place my talk channels into another window.
I noticed when the other window was open, the taskbar icon always stays green. Rather than reverting back to blue after I hav ...
  Topic: I need helpx0r!
jtrent

Replies: 1
Views: 4943

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2001 8:54 am   Subject: I need helpx0r!
I believe a post on how to make muds would be better suited at The MudconnectorKyndig.

-J

The system doesn't really work, it can't be fixed,
no one understands it, no one is in charge of it,
i ...
  Topic: Greet all button help
jtrent

Replies: 11
Views: 16499

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2001 8:28 am   Subject: Greet all button help
I was writing another post, and the thought of logging came to mind.

Possibly some way when someone signs on, store name to a list.
And when they sign off remove their name from the list.
For th ...
  Topic: Variable/trigger help
jtrent

Replies: 2
Views: 5291

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2001 7:54 am   Subject: Variable/trigger help
quote:
Do something like this:

Create a stringlist with various greetings:

#var greetlist "Hey!|Hiya!|Glad to see you back!"

Then create a trigger for people when they enter.

Tr ...
  Topic: Greet all button help
jtrent

Replies: 11
Views: 16499

PostForum: zMUD General Discussion   Posted: Sun Dec 09, 2001 5:08 am   Subject: Greet all button help
Well I attempted what Drakus posted.
I ended up with an endless string, and no result.

However, I can get a list of players that are on, in a fairly straight column.
I tried shortening the trigge ...
  Topic: Greet all button help
jtrent

Replies: 11
Views: 16499

PostForum: zMUD General Discussion   Posted: Fri Dec 07, 2001 10:27 am   Subject: Greet all button help
O.K. I used Zmud quite some time ago, and things were quite different. Now i'm using 6.22 and I would like to set up a greet/leave all button.

On my current mud, the who list changes. (not entirely ...
 
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