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  Topic: Capturing to window.
john_taylor_jr

Replies: 1
Views: 2795

PostForum: zMUD General Discussion   Posted: Tue Jun 01, 2004 9:58 pm   Subject: Capturing to window.
Caladaster Greymane: text text text text text text text
__________text text text text text text text text.
Normal mud text.

I get a channel messages like this Except the _____ is actually space ...
  Topic: system clock
john_taylor_jr

Replies: 1
Views: 2869

PostForum: zMUD General Discussion   Posted: Sun May 09, 2004 1:37 am   Subject: system clock
Is your time zone set properly?
  Topic: Repeating trigger
john_taylor_jr

Replies: 2
Views: 3106

PostForum: zMUD General Discussion   Posted: Sun May 09, 2004 1:33 am   Subject: Repeating trigger
I get a who line like this

Daniel Fier June Minion Zithrine
Darlagr Fireball Kajai Mogato

As you can see the number of players on a line is variable in ...
  Topic: numpad != arrow keys
john_taylor_jr

Replies: 2
Views: 3650

PostForum: zMUD General Discussion   Posted: Sun May 09, 2004 12:51 am   Subject: numpad != arrow keys
Turn numlock off
create a new macro
press the button you want to macro.
  Topic: GAG question
john_taylor_jr

Replies: 3
Views: 4897

PostForum: zMUD General Discussion   Posted: Sun May 09, 2004 12:37 am   Subject: GAG question
Focuse the say by using
:Windowname #SA what you want.
  Topic: #PORTAL problems`
john_taylor_jr

Replies: 1
Views: 2890

PostForum: zMUD General Discussion   Posted: Sat May 08, 2004 4:22 am   Subject: #PORTAL problems`
Is their a way I can disable a portal in certain rooms?
For example my shadowstep command will not work within my guild
so if I could just disable that portal while in my guild zone?
  Topic: Anoying Ansi
john_taylor_jr

Replies: 2
Views: 3528

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 9:52 pm   Subject: Anoying Ansi
Ok I found what the problem is. In order to have an ansi condition the entire trigger must be ansi. This is real annoying. Any way you can make it so that conditions that require an ansi match will ...
  Topic: mapper wont catch wrong aliases
john_taylor_jr

Replies: 1
Views: 3677

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 9:03 pm   Subject: mapper wont catch wrong aliases
Why not fix the alias starting at the root is much better than a work around.
  Topic: Ping
john_taylor_jr

Replies: 3
Views: 6502

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 9:00 pm   Subject: Ping
Send an e-mail to zugg. The only ping you can get as of now is when you edit your char.
  Topic: Mapping by Color
john_taylor_jr

Replies: 4
Views: 6449

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 2:26 pm   Subject: Mapping by Color
Post in the correct colors what moving from room to room looks like.
  Topic: mapping
john_taylor_jr

Replies: 3
Views: 3820

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 2:25 pm   Subject: mapping
You follow %w (%w).
#TRIGGER {You follow %w (%w).} {#move {%1}}

Next time give the text you get when you move a direction. I'm just guessing what it is. But you get the idea.
  Topic: Help a newbie make a script? Come On People!
john_taylor_jr

Replies: 10
Views: 8614

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 1:57 pm   Subject: Help a newbie make a script? Come On People!
#TRIGGER {Strength : (%d) ~(+0~) Charisma : (%d) ~(+0~) Intelligence : (%d) ~(+0~)} {str=%1;cha=%2;int=%3}
#COND {Constitution : (%d) ~(+0~) Dexterity : (%d) ~(+0~) Wisdom : (%d) ~(+0~)} {con=%1;dex= ...
  Topic: Anoying Ansi
john_taylor_jr

Replies: 2
Views: 3528

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 8:07 am   Subject: Anoying Ansi
I have a status line that isn't vt100
Toward the end of the line it represents my image spells with the
@@@@
sign
The number of @@@ left is the number of images I have left.
I have two different ...
  Topic: Find out what matched
john_taylor_jr

Replies: 4
Views: 4914

PostForum: zMUD General Discussion   Posted: Sun Dec 28, 2003 2:18 am   Subject: Find out what matched
The %1 would be something like
Two keepers and Goblin are here.
  Topic: Find out what matched
john_taylor_jr

Replies: 4
Views: 4914

PostForum: zMUD General Discussion   Posted: Sat Dec 27, 2003 1:26 am   Subject: Find out what matched
Ok I have a trigger like this
#CLASS {Bot}
#VAR hunt {keeper|paladin|guard}
#VAR avoid {warlock|witch|grimlin}
#TRIGGER {^(*) are here.$} {
#IF ("%1" =~ {@hunt}) {kill=1} {kill=0}
#IF ("%1" ...
  Topic: Slowdown Slow Walk
john_taylor_jr

Replies: 4
Views: 6527

PostForum: zMUD General Discussion   Posted: Thu Dec 11, 2003 3:03 am   Subject: Slowdown Slow Walk
Same bug is in 6.62 any ideas?
  Topic: Slowdown Slow Walk
john_taylor_jr

Replies: 4
Views: 6527

PostForum: zMUD General Discussion   Posted: Tue Dec 09, 2003 1:17 pm   Subject: Slowdown Slow Walk
The new slow walking is working great!
But...
I get room desc. like this
u
Crypt [u,d]
>
it detects great
when I enter the room it sends the next command
However when I'm boting and looking ...
  Topic: Reparse Trigger Problem
john_taylor_jr

Replies: 6
Views: 5697

PostForum: zMUD General Discussion   Posted: Sat Dec 06, 2003 11:06 am   Subject: Reparse Trigger Problem
I'm not using any if statements at all with the #COND reparse it is pattern matching basicly it's like setting a patern matching trigger that only checks that one particular line instead of any text r ...
  Topic: Reparse Trigger Problem
john_taylor_jr

Replies: 6
Views: 5697

PostForum: zMUD General Discussion   Posted: Fri Dec 05, 2003 2:54 pm   Subject: Reparse Trigger Problem
I'm looking for it to match any of the
@avoid or @online people
I can't adjust the trigger as they may not be
present at all or present anywhere in the line.
The triggers match when I do pattern m ...
  Topic: Reparse Trigger Problem
john_taylor_jr

Replies: 6
Views: 5697

PostForum: zMUD General Discussion   Posted: Fri Dec 05, 2003 9:00 am   Subject: Reparse Trigger Problem
#VAR avoid {Elven Captain|Elven Warrior}
#VAR online {Tom|Sam|Harry}
#VAR bot {1}
#TRIGGER {^* are here.$} {kill=1}
#COND {{@avoid}} {kill=0} {reparse}
#COND {{@online}} {kill=0} {reparse}
#COND ...
  Topic: two word alias
john_taylor_jr

Replies: 4
Views: 6922

PostForum: zMUD General Discussion   Posted: Sat Nov 15, 2003 8:51 am   Subject: two word alias
You're a genious lightbulb didn't even think of that. Thanks!
  Topic: two word alias
john_taylor_jr

Replies: 4
Views: 6922

PostForum: zMUD General Discussion   Posted: Wed Nov 12, 2003 5:19 pm   Subject: two word alias
on my mud I have a sneak command and I set up a button to sneak and not sneak
by using aliases this works fine on standard exits and any one word exit
what should I do about two word exits such as
...
  Topic: Mapping MUD with seperate Day/Night rooms
john_taylor_jr

Replies: 5
Views: 4770

PostForum: zMUD General Discussion   Posted: Wed Nov 12, 2003 5:14 pm   Subject: Mapping MUD with seperate Day/Night rooms
The alternative is mapping everything once during the day.
Start a new map for the night and just load each one when it changes from day to night
  Topic: Automapping errors in Gemstone
john_taylor_jr

Replies: 1
Views: 3638

PostForum: zMUD General Discussion   Posted: Wed Nov 12, 2003 5:11 pm   Subject: Automapping errors in Gemstone
Ran into the same problem on my mud.
It happened to me because I had no exit detection set up
  Topic: Mapper Madness
john_taylor_jr

Replies: 1
Views: 3015

PostForum: zMUD General Discussion   Posted: Wed Nov 12, 2003 4:53 pm   Subject: Mapper Madness
Ok I got it to recognize my brief stuff my tinkering with the manual config.
But I still have the question of how to get the long desc into the room.
 
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