Author |
Message |
Topic: 3.06 problem with #number command |
jmasta
Replies: 3
Views: 3066
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Forum: CMUD General Discussion Posted: Sun May 10, 2009 6:44 pm Subject: 3.06 problem with #number command |
Thank you very much for the information. :) |
Topic: 3.06 problem with #number command |
jmasta
Replies: 3
Views: 3066
|
Forum: CMUD General Discussion Posted: Sun May 10, 2009 5:17 pm Subject: 3.06 problem with #number command |
Hello everyone,
Upon upgrading to 3.06, all of my aliases where I had used something like #5 n don't work anymore. I double checked
some things, and # is still the command char, and I can do othe ... |
Topic: Trigger off a color with random text |
jmasta
Replies: 11
Views: 6418
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Forum: zMUD General Discussion Posted: Fri Jan 26, 2007 7:40 pm Subject: Trigger off a color with random text |
That worked just great, Arminas. Thank you guys for all the help! |
Topic: Trigger off a color with random text |
jmasta
Replies: 11
Views: 6418
|
Forum: zMUD General Discussion Posted: Fri Jan 26, 2007 5:22 pm Subject: Trigger off a color with random text |
Ok, it is bold, so the correct code is %e[1;37m So I should just end with (*) to capture anything? Or do I not even need it if it's set to Ansi trigger? Does %e[1;37m go in the pattern line, or do ... |
Topic: Trigger off a color with random text |
jmasta
Replies: 11
Views: 6418
|
Forum: zMUD General Discussion Posted: Fri Jan 26, 2007 2:58 pm Subject: Trigger off a color with random text |
I'll check that out when I get home from class, thank you Arminas
-jmasta |
Topic: Trigger off a color with random text |
jmasta
Replies: 11
Views: 6418
|
Forum: zMUD General Discussion Posted: Fri Jan 26, 2007 1:06 pm Subject: Trigger off a color with random text |
That's what the chart says, but the text doesn't look bold to me. I tried it without the 1, with a 0(no attributes) and with 22(normal intensity-not bold or faint) but none of those worked either. Usu ... |
Topic: Trigger off a color with random text |
jmasta
Replies: 11
Views: 6418
|
Forum: zMUD General Discussion Posted: Thu Jan 25, 2007 10:45 pm Subject: Trigger off a color with random text |
Hmm, it's still not working. Here's what I have right now.
ANSI box is checked, and i tried it with the line colour option as well.
Pattern: %e[1;37m(*) (i tried it with a space before (*) and w ... |
Topic: Trigger off a color with random text |
jmasta
Replies: 11
Views: 6418
|
Forum: zMUD General Discussion Posted: Thu Jan 25, 2007 4:49 pm Subject: Trigger off a color with random text |
I'm looking to make a color trigger off the color white, with random text.
I tried pasting a sample of white text in, then deleting the text, and checking the ansi trig box, and trigger on line color ... |
Topic: bagging items and switching bags when one is full |
jmasta
Replies: 1
Views: 1892
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Forum: zMUD General Discussion Posted: Tue Oct 17, 2006 6:29 pm Subject: bagging items and switching bags when one is full |
Ok, I searched the forums and didn't see anything that looked helpful. If there is something out there, please link it here and I'll check it out, otherwise here's my plan. I'm trying to make an autom ... |
Topic: Creating/uncreating a gag in one alias |
jmasta
Replies: 1
Views: 2041
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Forum: zMUD General Discussion Posted: Tue Oct 03, 2006 8:48 pm Subject: Creating/uncreating a gag in one alias |
I figured out what I need to do. :)
-Jmasta |
Topic: Creating/uncreating a gag in one alias |
jmasta
Replies: 1
Views: 2041
|
Forum: zMUD General Discussion Posted: Tue Oct 03, 2006 4:32 pm Subject: Creating/uncreating a gag in one alias |
Here's what i have from two of my Tiny Fugue aliases, and i want to convert it to zmud. When I fire what I came up with, it doesn't ungag the gag it makes.
/alias cw /def -ag -mregexp -t"Real Life, y ... |
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