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  Topic: Colored words getting black background instead of game's default color
jjloraine

Replies: 5
Views: 8280

PostForum: CMUD General Discussion   Posted: Mon Aug 04, 2014 1:41 am   Subject: Colored words getting black background instead of game's default color
How can I tell it to use the default color the mud is sending. In this case, the mud is sending green (that's the color I have that channel set to, the mud does the coloring), but it might send blue o ...
  Topic: Colored words getting black background instead of game's default color
jjloraine

Replies: 5
Views: 8280

PostForum: CMUD General Discussion   Posted: Sun Aug 03, 2014 3:19 am   Subject: Colored words getting black background instead of game's default color
Nope, same result if I use #pcol <color> %x0 (pretty sure that's the correct syntax, yeah?).
  Topic: Colored words getting black background instead of game's default color
jjloraine

Replies: 5
Views: 8280

PostForum: CMUD General Discussion   Posted: Sat Aug 02, 2014 11:11 pm   Subject: Colored words getting black background instead of game's default color
I feel like this is probably an easy fix, and I'm missing something simple. Here is a picture:

http://i.imgur.com/HHTZVu2.png

Basically, colored words are displaying black backgrounds behind the ...
  Topic: Image Mapping?
jjloraine

Replies: 3
Views: 5042

PostForum: CMUD General Discussion   Posted: Tue Jul 08, 2014 6:29 pm   Subject: Image Mapping?
Hmm. With spacing that sounds feasible (and a lot less work than cutting the image up) - is there a way to set an image as a background to a window?
  Topic: Image Mapping?
jjloraine

Replies: 3
Views: 5042

PostForum: CMUD General Discussion   Posted: Tue Jul 08, 2014 5:14 pm   Subject: Image Mapping?
Is there a way to easily parcel up an image (like on a button or in a window) into coordinates that can be interacted with? Ie, the nw corner will do one thing when clicked on, and the se corner will ...
  Topic: Making a string list from other strings
jjloraine

Replies: 1
Views: 4826

PostForum: CMUD General Discussion   Posted: Fri May 16, 2014 9:59 am   Subject: Making a string list from other strings
Bit of a blonde question, but is there an inbuilt function that'll just let me take the values from a stringlist and add them to a new list? Basically I want to do something like this:

List 1 = All ...
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Sat Feb 22, 2014 9:10 pm   Subject: MXP #SUB eating </send> tag
Ok. I broke stuff down a ton - the color stuff is cool to learn, but that's not really the problem here that I'm experiencing. My workaround may not be as efficient, but it's not what's causing the er ...
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Sat Feb 22, 2014 8:06 pm   Subject: MXP #SUB eating </send> tag
One trigger to rule them all!

Nifty, didn't know you could use local variables in patterns like that! That's really useful to learn.

The trigger you've gave doesn't seem to do mxp though? That's ...
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Fri Feb 21, 2014 12:44 am   Subject: MXP #SUB eating </send> tag
Ah, naw the tildes don't matter. Some scripts use them, some don't, but they don't seem to make any difference. I tried putting them in and out and it didn't make a difference.
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Thu Feb 20, 2014 7:18 pm   Subject: MXP #SUB eating </send> tag
I did...

trigger: ~[*~] ~(say~) (*)
#var mxprefix "say "
#var mxpaction @mxprefix%1

And changed the sub to:
#sub {<send "%expand(@mxpaction)"><color blue>@mxpcolorword</color&g ...
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Thu Feb 20, 2014 7:04 pm   Subject: MXP #SUB eating </send> tag
You need the quotes to indicate that the entire block (say @variable) is the command to be executed when clicked. If I put " instead of ' then the </send> isn't randomly eaten. However using " i ...
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Thu Feb 20, 2014 4:33 pm   Subject: MXP #SUB eating </send> tag
What do you mean? Isn't that how you make mxp? I'm not sure what other code you want me to paste; I pasted the whole script up above.

From the manual:

Using MXP in the #SUBSTITUTE command

I ...
  Topic: MXP #SUB eating </send> tag
jjloraine

Replies: 11
Views: 13516

PostForum: CMUD General Discussion   Posted: Fri Feb 14, 2014 12:31 pm   Subject: MXP #SUB eating </send> tag
So I cannot for the life of me figure out what's going wrong here. Basically CMUD seems to hate MXP for IRE games, so I'm writing up a script to internally handle the MXP stuff. I figure I'll use the ...
  Topic: Buttons displaying a phantom "0"
jjloraine

Replies: 10
Views: 17930

PostForum: CMUD General Discussion   Posted: Thu Feb 21, 2013 5:10 pm   Subject: Buttons displaying a phantom "0"
AWESOME!!! That was exactly what I was looking for. Thanks! :)
  Topic: Wider width lags cmud when displaying multiple lines of text.
jjloraine

Replies: 0
Views: 3652

PostForum: CMUD General Discussion   Posted: Thu Feb 21, 2013 3:16 pm   Subject: Wider width lags cmud when displaying multiple lines of text.
So this is driving me nuts and I have no idea what is causing it.

Basically, the higher I set my page width, the more the game lags when I look at a block of text, like a room description. It's fin ...
  Topic: Buttons displaying a phantom "0"
jjloraine

Replies: 10
Views: 17930

PostForum: CMUD General Discussion   Posted: Sat Feb 16, 2013 4:01 pm   Subject: Buttons displaying a phantom "0"
I'll give that a try.

I'm not tied to this execution, however. This is just the roundabout way I found to do what I want: display a defence's current state, and do an action which will active that ...
  Topic: Buttons displaying a phantom "0"
jjloraine

Replies: 10
Views: 17930

PostForum: CMUD General Discussion   Posted: Sat Feb 16, 2013 1:50 am   Subject: Buttons displaying a phantom "0"
I don't see how it's that strange. I'm writing this as a package for new players to use to help get them used to the game. The button's display shows if they have the defense up or not, while clicking ...
  Topic: Buttons displaying a phantom "0"
jjloraine

Replies: 10
Views: 17930

PostForum: CMUD General Discussion   Posted: Sat Feb 16, 2013 1:06 am   Subject: Buttons displaying a phantom "0"
Any suggestions on how to do that? I want the button's function just to be to sip the potion, with the visual appearance changing based on a value set from my prompt. I couldn't figure out how to go a ...
  Topic: Buttons displaying a phantom "0"
jjloraine

Replies: 10
Views: 17930

PostForum: CMUD General Discussion   Posted: Fri Feb 15, 2013 3:49 pm   Subject: Buttons displaying a phantom "0"
%null didn't work. I tried that before posting. :(
  Topic: Trivia Bot
jjloraine

Replies: 0
Views: 6712

PostForum: Finished MUD Scripts   Posted: Fri Feb 15, 2013 12:37 pm   Subject: Trivia Bot
This is set up for IRE games, but I'm sure that you could tweak it for other MUDs by adjusting the triggers for responses and places to ask the questions.

TRIVIATIME (channel) - Start up trivia! Sp ...
  Topic: Buttons displaying a phantom "0"
jjloraine

Replies: 10
Views: 17930

PostForum: CMUD General Discussion   Posted: Fri Feb 15, 2013 12:22 pm   Subject: Buttons displaying a phantom "0"
So, I can't figure this out for the life of me. I've got a button.

When I click the button, it sips a potion. That part works fine.

For the caption, I have:
%if(@mycloak,%btncol(Diffus ...
  Topic: Zmud freezing
jjloraine

Replies: 6
Views: 10358

PostForum: zMUD General Discussion   Posted: Wed Nov 11, 2009 11:37 am   Subject: Zmud freezing
Oh, and in addition, zmud itself will continue to work, happily running scripts. It's just viewing anything that is near impossible, but every time I click on the screen during one of these freakouts ...
  Topic: Zmud freezing
jjloraine

Replies: 6
Views: 10358

PostForum: zMUD General Discussion   Posted: Wed Nov 11, 2009 11:35 am   Subject: Zmud freezing
No, it has nothing to do with scripts (I am guessing this is what COM means?). I use mudbot curing for combat, so all of that is handled externally from zmud. It's not normal lag, either, from process ...
  Topic: Zmud freezing
jjloraine

Replies: 6
Views: 10358

PostForum: zMUD General Discussion   Posted: Mon Oct 26, 2009 5:35 pm   Subject: Zmud freezing
I don't think so. What's COM? I use mudbot for curing, most of my other codes are just basic stringlists, and there haven't been any new things put in right before this started happening.
  Topic: Zmud freezing
jjloraine

Replies: 6
Views: 10358

PostForum: zMUD General Discussion   Posted: Mon Oct 26, 2009 4:38 pm   Subject: Zmud freezing
I've been using zmud for nearly 8 years, and this issue has only cropped up in the past few months. I'm wondering if anyone else has seen this and if it's something with a common fix:

I'll be playi ...
 
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