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  Topic: Capture/Tally Script
jimbabwe

Replies: 7
Views: 3768

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 1:50 am   Subject: Capture/Tally Script
Thanks to both of you :) As for the person having the same name.. I am very careful with things like that, every variable I have, has at least a letter and a number usually, to prevent such accidents ...
  Topic: Capture/Tally Script
jimbabwe

Replies: 7
Views: 3768

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 1:06 am   Subject: Capture/Tally Script
No.. that just removes the people variable.. every person who hit, becomes a variable.
So their value's still stay the same, if you just remove the people variable.

  Topic: Capture/Tally Script
jimbabwe

Replies: 7
Views: 3768

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 12:10 am   Subject: Capture/Tally Script
Hrm.. One last thing.. is there a way to remove all of the created variables easily? or do I just delete them by hand?

  Topic: Capture/Tally Script
jimbabwe

Replies: 7
Views: 3768

PostForum: zMUD General Discussion   Posted: Sun Feb 02, 2003 7:53 pm   Subject: Capture/Tally Script
Hi, I am trying to write a script, that will keep a tally on how many times, a character has hit a certain mob. The hard part, is that there will be many characters who hit the mob. I have set up va ...
  Topic: Thanks for Zugg
jimbabwe

Replies: 0
Views: 1204

PostForum: zMUD General Discussion   Posted: Mon Dec 16, 2002 1:03 pm   Subject: Thanks for Zugg
I was reading the forum earlier, and saw the topic that Zugg created, and ranted on, and I must say, that I was a GMud user for about 2 years.. I had tried 4.62 a couple months after using GMud for a ...
  Topic: Capturing and Evaluating?
jimbabwe

Replies: 2
Views: 1704

PostForum: zMUD General Discussion   Posted: Fri Nov 15, 2002 9:38 pm   Subject: Capturing and Evaluating?
I am trying to capture a numeric variable, store it, divide it by 5, and store that. If i can just capture it,divide it, and then store it, that works as well. A sample of what i am trying to captur ...
  Topic: Highlighting only specific words
jimbabwe

Replies: 4
Views: 2557

PostForum: zMUD General Discussion   Posted: Fri Nov 15, 2002 11:28 am   Subject: Highlighting only specific words
Im not sure if that is it.. but i deleted my settings, and remade them, i used only
#TR {({@curses})} {#CW blink,pink,bright}
and
#VAR curses 1|2|3|4

and it seems to work fine. i have closed an ...
  Topic: Highlighting only specific words
jimbabwe

Replies: 4
Views: 2557

PostForum: zMUD General Discussion   Posted: Fri Nov 15, 2002 11:05 am   Subject: Highlighting only specific words
Hrm, It seems now that it does not work on my own mud either. I will investigate further. maybe my syntax is wrong somewhere

  Topic: Highlighting only specific words
jimbabwe

Replies: 4
Views: 2557

PostForum: zMUD General Discussion   Posted: Fri Nov 15, 2002 10:33 am   Subject: Highlighting only specific words
I was wondering if there is a way to highlight specific words, via a list.
Like I have tried this, but it does not seem to work. I am not the best with triggers, but here goes.
i used #TR {({@curses ...
  Topic: Auto Reconnect
jimbabwe

Replies: 2
Views: 2080

PostForum: zMUD General Discussion   Posted: Sun Oct 20, 2002 11:18 am   Subject: Auto Reconnect
if i am connected at the time it tries to reconnect, will it disconnect, then reconnect? also, i dont see any aliases named that in my alias folder.

Hrm, what i am trying to really do, is have it ...
  Topic: Auto Reconnect
jimbabwe

Replies: 2
Views: 2080

PostForum: zMUD General Discussion   Posted: Sun Oct 20, 2002 1:24 am   Subject: Auto Reconnect
I was wondering if there is a way to disable and enable, the auto reconnect option, vial the command line. so it could be triggered via a trigger phrase.

  Topic: ifcheck question
jimbabwe

Replies: 4
Views: 2734

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 4:46 pm   Subject: ifcheck question
Thanks for your help, i got it going, with some help from searching through the forum, Many Thanks to Lightbulb :)

here is what i needed to get it going.

#TR <(*)hpnow
#if ((%1)<200) {s ...
  Topic: ifcheck question
jimbabwe

Replies: 4
Views: 2734

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 2:23 pm   Subject: ifcheck question
Based upon what information i can find in the helpfile, i dont see what i am doing wrong, i am providing the #IF, expression comparing v1 to v2, and then i am providing the true and false results. al ...
  Topic: ifcheck question
jimbabwe

Replies: 4
Views: 2734

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2002 1:41 pm   Subject: ifcheck question
i am trying to make a trigger, so that if my hitpoints, goes below.. say 200, that it will make my character say healall1, but if my hp does not fall below 200... then nothing happens. i cant seem to ...
 
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