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  Topic: Timer
jesterinc

Replies: 5
Views: 6639

PostForum: zMUD General Discussion   Posted: Thu Aug 14, 2003 7:53 pm   Subject: Timer
Thanks Caled, I would of had to post again and ask where it went. And thank you too Valdar the help is appreciated.
  Topic: Timer
jesterinc

Replies: 5
Views: 6639

PostForum: zMUD General Discussion   Posted: Wed Aug 13, 2003 4:50 am   Subject: Timer
Thanks much Caled, seems to be working just fine but one more question. How would I add 1 second after the alarm goes off before I perform rite of pilgrimage?
  Topic: Timer
jesterinc

Replies: 5
Views: 6639

PostForum: zMUD General Discussion   Posted: Tue Aug 12, 2003 2:49 am   Subject: Timer
I'm confused as to how timming scripts work but i'd like to make a trigger that takes

Pilgrimage Azov 674

and counts down 674 seconds or whatever the number is wh ...
  Topic: autoheal help
jesterinc

Replies: 3
Views: 4489

PostForum: zMUD General Discussion   Posted: Mon Aug 11, 2003 8:15 am   Subject: autoheal help
Much thanks to you Lightbulb. It works great.
  Topic: autoheal help
jesterinc

Replies: 3
Views: 4489

PostForum: zMUD General Discussion   Posted: Sun Aug 10, 2003 8:15 am   Subject: autoheal help
currently I'm just using a drink health script that looks like this:

Variable: healbalance
Value: 1

Trigger: You may drink another health or mana elixer.
Command: healbalance=1

Trigger: H:( ...
  Topic: just a little more help
jesterinc

Replies: 5
Views: 4938

PostForum: zMUD General Discussion   Posted: Sun Jul 20, 2003 8:53 pm   Subject: just a little more help
thanks much lightbulb :)
  Topic: just a little more help
jesterinc

Replies: 5
Views: 4938

PostForum: zMUD General Discussion   Posted: Sun Jul 20, 2003 4:33 pm   Subject: just a little more help
well i've used the script in that post as a reference but i'm getting a pop=up window saying

right parentesis executed
and i have to click ok

any ideas as to what i might need to do in order to ...
  Topic: just a little more help
jesterinc

Replies: 5
Views: 4938

PostForum: zMUD General Discussion   Posted: Sun Jul 20, 2003 2:48 am   Subject: just a little more help
it was for generalization, venom1 could be anything and venom2 could be anything with cure1 and cure2 as different things. was just looking for general help that's all
  Topic: just a little more help
jesterinc

Replies: 5
Views: 4938

PostForum: zMUD General Discussion   Posted: Sun Jul 20, 2003 1:57 am   Subject: just a little more help
i'd just like to ask one more question before i log off the forum

it's complicated to me, and i'll try to explain it the best i can.

i recieve from the mud:

venom1 that needs to be cured
ven ...
  Topic: another question
jesterinc

Replies: 2
Views: 3313

PostForum: zMUD General Discussion   Posted: Sun Jul 20, 2003 1:37 am   Subject: another question
thank you vijilante that post help me a lot, i'm in the same prediciment as sam was, very new to the pogramming business
  Topic: another question
jesterinc

Replies: 2
Views: 3313

PostForum: zMUD General Discussion   Posted: Sat Jul 19, 2003 10:09 pm   Subject: another question
if i was to use

{A|*}{*| }{*|p}{r|*}{*|i}{c|*}{k|*}{l|*}{y|*}{*| }{s|*}{t|*}{i|*}{n|*}{g|*}

is there anyway to keep it from picking up all the *'s when i recieve output like *********
  Topic: grouping variables
jesterinc

Replies: 2
Views: 3423

PostForum: zMUD General Discussion   Posted: Sat Jul 19, 2003 10:01 pm   Subject: grouping variables
thanks a bunch
  Topic: grouping variables
jesterinc

Replies: 2
Views: 3423

PostForum: zMUD General Discussion   Posted: Sat Jul 19, 2003 9:24 pm   Subject: grouping variables
i've been trying to group together several variables in 1 trigger with the #if command.

#if {@stupid=1} {gs} {#if {@weak=1} {kel} {#if {@fear=1} {com}}
 
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