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  Topic: help i need a reporter script!
jessew

Replies: 8
Views: 11959

PostForum: zMUD General Discussion   Posted: Thu Feb 02, 2006 8:08 pm   Subject: help i need a reporter script!
I have a Combat Report for medievia on my script site http://caebryn.blogspot.com

As of right now im rewriting my scripts to make them able to be imported through the menu rather then being forced ...
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Thu Jan 12, 2006 6:33 pm   Subject: Aardwolf Spellup Script
To change from using rub is fairly easy, I think ardwolf has an echo command, you can use that.

in the alias lgs_domisses:

#ALIAS lgs_su_domisses {#FORALL @lgs_su_misslist {#IF (@lgs_su_self) { ...
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Sat Oct 01, 2005 1:48 pm   Subject: Aardwolf Spellup Script
It shouldnt spell you up if you type aff, when you type spu it checks aff to see which spells you dont have that are in your spellup list and recasts only those. Which is pretty much the same thing. ...
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Fri Sep 30, 2005 8:58 pm   Subject: Aardwolf Spellup Script
Ok all done, tested it out it seems to work fine, anything I missed let me know.
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Wed Sep 21, 2005 1:32 am   Subject: Aardwolf Spellup Script
I could, but one problem, I've never been in a clan and have absolutely no idea how they work. If you want to supply me with the information , pretty sure I can. I would need to know how to list your ...
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Sun Sep 11, 2005 2:26 am   Subject: Aardwolf Spellup Script
Well missed your last post where you got it workign, cant find a delete post button so I'll just write this :p
  Topic: Medievia AutoMapper Script
jessew

Replies: 11
Views: 35803

PostForum: Finished MUD Scripts   Posted: Mon Aug 22, 2005 1:53 pm   Subject: Medievia AutoMapper Script
This is wonderful, working very well for me.

Just a suggestion how about making the room name detection look for a line that starts with yellow color code and ends with the reset code
with no colo ...
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Fri Jun 17, 2005 2:42 pm   Subject: Aardwolf Spellup Script
The easiest way is to cut and paste my script into notepad or soemthing similar, and save it in your root zmud directory. Then open Aardmud in zmud then (Lets say you called the file spellup.txt) type ...
  Topic: Aardwolf Spellup Script
jessew

Replies: 63
Views: 208352

PostForum: Finished MUD Scripts   Posted: Mon Jun 13, 2005 8:03 pm   Subject: Aardwolf Spellup Script
1. Forgot to mention this sorry, its not a good idea to paste my scripts in. They were meant to be put in a text document, and read into zmud using #READ command (NOT IMPORTED FROM THE MENU)

2. It ...
  Topic: Need help expanding vars in loop.
jessew

Replies: 4
Views: 6953

PostForum: zMUD General Discussion   Posted: Mon Apr 25, 2005 2:20 pm   Subject: Need help expanding vars in loop.
Yeah I'm getting that syntax error also, but it still works for me. Zmud editor is a little picky sometimes, might just be a spacing issue or something similar.
  Topic: Need help expanding vars in loop.
jessew

Replies: 4
Views: 6953

PostForum: zMUD General Discussion   Posted: Wed Apr 20, 2005 5:26 am   Subject: Need help expanding vars in loop.
Use #exec so it parses it

e.g

#loop @listLen {
#exec {#trigger {You see @Descs.%i.} {probe @IDs.%i} {misc}}
}
  Topic: mapquert
jessew

Replies: 4
Views: 6893

PostForum: zMUD General Discussion   Posted: Sun Apr 17, 2005 11:32 pm   Subject: mapquert
I believe you have to escape that single quote , and I think you do this in an sql statement by doubling the single quotes. (far from a guru with sql)

try this when you call it instead (might want ...
  Topic: Storing names from a who is online check into a list
jessew

Replies: 3
Views: 6120

PostForum: zMUD General Discussion   Posted: Sun Apr 17, 2005 11:19 pm   Subject: Storing names from a who is online check into a list
Would this work?

#alias qw {#var qw "";#t+ "qw";~qw}
#trigger {~* Current players: (*).} {#var names %replace("%1",", ","|");#t- "qw"} "qw"

just substitute ", " with a pipe | , and instalist
  Topic: #IF
jessew

Replies: 7
Views: 10405

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 10:10 pm   Subject: #IF
Well you didn't create anything but a statement thats gonna be evaluated once and thats it.

put that if statement inside the trigger that is changing the value of @EXPTNL so it gets evaluated whene ...
  Topic: A quick question
jessew

Replies: 3
Views: 5891

PostForum: zMUD General Discussion   Posted: Thu Apr 07, 2005 10:07 pm   Subject: A quick question
The alarm should still be going when you disconnect, just make sure any variables that you dont want reset aren't given a default value ( for instance time left on sanc) or they will be reset when you ...
  Topic: zchat help
jessew

Replies: 1
Views: 4626

PostForum: zMUD General Discussion   Posted: Wed Apr 06, 2005 4:47 pm   Subject: zchat help
As far as the Bold/Italics, Says these are not implemented for the input window , but I believe they meant for the Output window, I've never gotten them to work.

As for zchat :P

Zchat is a half- ...
  Topic: Regex question
jessew

Replies: 16
Views: 17882

PostForum: zMUD General Discussion   Posted: Tue Feb 22, 2005 10:06 pm   Subject: Regex question
Leave out the parenthesis for the capture?
#REGEX {(\w+)} {#TRIGGER {%1} {#cw 12}}
  Topic: Channel logging.
jessew

Replies: 8
Views: 13823

PostForum: zMUD General Discussion   Posted: Sun Feb 06, 2005 7:06 am   Subject: Channel logging.
You can do something like

#TR {(*tells the CLAN:*)} {#FILE 1 clanlog.txt;#WRITE 1 %1;#close 1}
  Topic: Channel logging.
jessew

Replies: 8
Views: 13823

PostForum: zMUD General Discussion   Posted: Sat Feb 05, 2005 7:33 am   Subject: Channel logging.
That should work (capture the line it just fired on and put it in a window called clantells), most likely your trigger is incorrect and is not firing.
Can you post an exact example of a clan talk on ...
  Topic: making a #cw trigger a priority over other #cw triggers
jessew

Replies: 4
Views: 9886

PostForum: zMUD General Discussion   Posted: Fri Feb 04, 2005 3:33 am   Subject: making a #cw trigger a priority over other #cw triggers
One solution is to have your group trigger check if the match is also current target if it is not then color it.

lets say your currenttarget is in variable CURTARG

#TRIGGER {({Bob|Joey|Samantha| ...
  Topic: spaces in %pos
jessew

Replies: 2
Views: 6932

PostForum: zMUD General Discussion   Posted: Sat Jan 29, 2005 2:11 am   Subject: spaces in %pos
Well if you just want to know if %1 is exactly long you can just test it straight
#if ("%1" = "long")

but if you want to know if has the word long in %1 you could use regex
#if (%regex(%1, "\blon ...
  Topic: Extracting information
jessew

Replies: 2
Views: 5257

PostForum: zMUD General Discussion   Posted: Sun Dec 19, 2004 11:51 pm   Subject: Extracting information
#HELP window
#HELP capture
#HELP C+
#HELP C-

type those into zmuds command bar, those help files should get you started on what you want to do.

Cheers
  Topic: Gagging input from triggers
jessew

Replies: 3
Views: 6869

PostForum: zMUD General Discussion   Posted: Mon Dec 13, 2004 5:38 am   Subject: Gagging input from triggers
use #SEND

#alarm 15 {#send {where}}

it wont echo it

cheers
  Topic: Medieiva - CaebUtils - This is required for all my others
jessew

Replies: 0
Views: 8772

PostForum: Finished MUD Scripts   Posted: Thu Dec 09, 2004 8:34 pm   Subject: Medieiva - CaebUtils - This is required for all my others
CaebUtils v1.0 - All my scripts will need this please install first if you use my scripts

To Install: Copy and paste into a file , save it in your root zmud directory and type #READ <filename> ...
  Topic: Medievia - DayChecker - Reports on item condition
jessew

Replies: 0
Views: 7257

PostForum: Finished MUD Scripts   Posted: Thu Dec 09, 2004 7:43 pm   Subject: Medievia - DayChecker - Reports on item condition
EDIT: No IDEA how i screwed up the forum :P deal :)
DayChecker v1.0
To Install:Save to file and place it in your root zmud directory do NOT use import script from the file menu
One note on this scr ...
 
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