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  Topic: [3.33a] Mapper issues
jed

Replies: 1
Views: 1317

PostForum: CMUD General Discussion   Posted: Sat Jan 15, 2011 9:57 pm   Subject: [3.33a] Mapper issues
So seems there are a couple issues with my mapper.
In one room, I've got an open link. In the room properties window, when I right click and remove link, nothing happens (yes I'm in editing mode)... ...
  Topic: Temporarily disable default command to unlock locked doors
jed

Replies: 10
Views: 5443

PostForum: CMUD General Discussion   Posted: Sat Jan 15, 2011 2:50 am   Subject: Temporarily disable default command to unlock locked doors
So I've got some mild success.
leaving the Name: and Label: fields empty but putting "unlock d|open d" in the Door: field, using the opendoor %1 %2 as the command for locked doors and #IF & ...
  Topic: Temporarily disable default command to unlock locked doors
jed

Replies: 10
Views: 5443

PostForum: CMUD General Discussion   Posted: Sat Jan 15, 2011 2:17 am   Subject: Temporarily disable default command to unlock locked doors
yes, calling an alias would be grand. seems that route has promise.

using opendoor %1 %2 with opendoor having a script of #IF (%null(%2)) {#FORALL "pick|pick|open" & ...
  Topic: Temporarily disable default command to unlock locked doors
jed

Replies: 10
Views: 5443

PostForum: CMUD General Discussion   Posted: Fri Jan 14, 2011 10:44 pm   Subject: Temporarily disable default command to unlock locked doors
I like that last idea, however, I'd like to check %2 to see if it is empty. If it is empty, use the defaults, if it is not empty then use whatever is in %2. seems theres a function to find if a variab ...
  Topic: Temporarily disable default command to unlock locked doors
jed

Replies: 10
Views: 5443

PostForum: CMUD General Discussion   Posted: Fri Jan 14, 2011 1:53 am   Subject: Temporarily disable default command to unlock locked doors
I think I didn't post quite clearly enough. I'd like to use the name field for a given room exit to house this info, meaning I'd like to set the door name to something like cast 'pass wall';n that wou ...
  Topic: Temporarily disable default command to unlock locked doors
jed

Replies: 10
Views: 5443

PostForum: CMUD General Discussion   Posted: Wed Jan 12, 2011 11:54 pm   Subject: Temporarily disable default command to unlock locked doors
In the mapper, under configurations there is a box that says "Command send to unlock and open locked doors" Right now, mine says #FORALL pick|pick|open {%i %1}
However I've got some locke ...
  Topic: #waitsignal timeout help
jed

Replies: 3
Views: 2275

PostForum: CMUD General Discussion   Posted: Wed Dec 29, 2010 6:07 am   Subject: #waitsignal timeout help
So I figured out my problem. Turns out, after you set the signal you have to reset the signal for use next time. sooo in my triggers, where I had the #signal heftidentified line, i added another line ...
  Topic: #waitsignal timeout help
jed

Replies: 3
Views: 2275

PostForum: CMUD General Discussion   Posted: Wed Dec 29, 2010 5:40 am   Subject: #waitsignal timeout help
so in one alias I have

#waitsignal heftidentified 1500 {foodpackcurrentweight=@itemheft;#say The foodpackcurrentweight of this item is @foodpackcurrentweight} {#say The heft check tr ...
  Topic: [3.06] Room Description Variable
jed

Replies: 3
Views: 1915

PostForum: CMUD Beta Forum   Posted: Mon Apr 27, 2009 8:50 pm   Subject: [3.06] Room Description Variable
Crying or Very sad
Ok thanks. I was hoping to see exactly what cmud was picking up, that way I could troubleshoot where my problems were....
  Topic: [3.06] Room Description Variable
jed

Replies: 3
Views: 1915

PostForum: CMUD Beta Forum   Posted: Sun Apr 26, 2009 6:27 pm   Subject: [3.06] Room Description Variable
Is there a variable or function that returns the room description that is being received from the mud that cmud uses to check against the room description stored in the mapper?
For example if the roo ...
  Topic: [3.05] Settings not updating
jed

Replies: 1
Views: 1301

PostForum: CMUD Beta Forum   Posted: Sun Apr 12, 2009 7:52 am   Subject: [3.05] Settings not updating
I've had some baaad experiences with settings today.
I'd say on a reproducable basis, I can go in, create a new trigger, save it, and it won't work until i close cmud and re open it.
I'm also now ...
  Topic: [3.05] Look (reload room info) not working on first try
jed

Replies: 1
Views: 1364

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 11:13 pm   Subject: [3.05] Look (reload room info) not working on first try
First, sorry, I can't help but feel like I've been a bit of a posthog lately, hopefully i've not been too annoying with these.

I've noticed that consistently the look from the actions menu does no ...
  Topic: [3.05] Room Exit Links not properly colored
jed

Replies: 3
Views: 1860

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 9:56 pm   Subject: [3.05] Room Exit Links not properly colored
Ok, I think I can reproduce this.
1. Zugg you have my fox20.dbm file. it may work with other.dbm files as well
2. with cmud closed, copy the .dbm and .ini files as different files in the map direct ...
  Topic: [3.05] Settings editor confirmation box not sized appropriately
jed

Replies: 1
Views: 1207

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 7:42 pm   Subject: [3.05] Settings editor confirmation box not sized appropriately
I've been changing a bit of code, and I've come across a trigger that I'd like to change however cmud is giving me a popup, I think trying to say that my setting is too long or something, however I ca ...
  Topic: [3.05] how to connect to a map
jed

Replies: 2
Views: 1964

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 3:12 am   Subject: [3.05] how to connect to a map
hrmm, I keep getting responses I don't expect.
After I made my last post, I then went into the settings editor, deleted the mapper module I had open, then I did a file=>exit from the automapper. I ...
  Topic: [3.05] how to connect to a map
jed

Replies: 2
Views: 1964

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 2:54 am   Subject: [3.05] how to connect to a map
Well, I found it. Turns out, you go to new=>mapper module in the settings editor. I guess I didn't find it the first couple of times. Maybe I'd ask to have a feature added where if you don't have a ...
  Topic: Plans for 3.06 version
jed

Replies: 15
Views: 5900

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 2:32 am   Subject: Plans for 3.06 version
I've been having a bunch of problems with the mapper. Bunches of them are pobably my own doing, but I can't help but think there are still some decent size gremlins associated with it that could be ir ...
  Topic: [3.05] %ansi in status window
jed

Replies: 3
Views: 2147

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 2:25 am   Subject: [3.05] %ansi in status window
I just checked the %ansi help file, it says Recognized color names:
black, blue, green, cyan, red, magenta, brown, gray, yellow, white

The words "default" and "reset" will reset the colour to ...
  Topic: [3.05] how to connect to a map
jed

Replies: 2
Views: 1964

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 2:16 am   Subject: [3.05] how to connect to a map
So I've been trying to debug some things with the mapper. I did a save as on my map, changed the name. then got an access error. I went back in, to find there were two map icons in the settings editor ...
  Topic: [3.05] Mapper bugs/anomalies
jed

Replies: 10
Views: 4285

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 2:06 am   Subject: [3.05] Mapper bugs/anomalies
One other thing I just noticed is that my configuration is changing on it's own it seems. I set my exit key word to [Exits: in order to better my room detection. But frequently, it is set bac ...
  Topic: [3.05] %ansi in status window
jed

Replies: 3
Views: 2147

PostForum: CMUD Beta Forum   Posted: Sat Apr 11, 2009 1:42 am   Subject: [3.05] %ansi in status window
I have a status window set up. I control the content of it by having a status window item. An example is: @insclr@insstat</color> This has worked for a long time. I load the @insclr with a trigg ...
  Topic: [3.05] Error when opening involving pcre78.dll
jed

Replies: 10
Views: 3890

PostForum: CMUD Beta Forum   Posted: Thu Apr 09, 2009 11:06 pm   Subject: [3.05] Error when opening involving pcre78.dll
I just opened cmud, and I get an error (not the typical crash box that comes up that gives you the option to send it in, a different one that just has the message) that says Error opening pcre78.dll
...
  Topic: [3.05] Mapper Primary Key Crash
jed

Replies: 10
Views: 11885

PostForum: CMUD Beta Forum   Posted: Thu Apr 09, 2009 9:57 pm   Subject: [3.05] Mapper Primary Key Crash
Yes, it was imported from zmud. I'll try to check some older files to see if the zeros existed there, and to see if there are multiple rooms with the same
refnum as I am now finding.
As I say, I no ...
  Topic: [3.05] Mapper Primary Key Crash
jed

Replies: 10
Views: 11885

PostForum: CMUD Beta Forum   Posted: Wed Apr 08, 2009 2:17 am   Subject: [3.05] Mapper Primary Key Crash
Ok so heres a theory. I've got my script debugger running, and when I do a #fin command to find myself in the mud, I noticed two lines in the debugger (classified as k which is a variable change) that ...
  Topic: [3.05] Mapper Primary Key Crash
jed

Replies: 10
Views: 11885

PostForum: CMUD Beta Forum   Posted: Wed Apr 08, 2009 1:56 am   Subject: [3.05] Mapper Primary Key Crash
Emailed two packages with two .dbm maps. I've also had this happen again since my first post. I've tried a few things to try to get it to fail, but havn't gotten it to on purpose yet. One thing I've n ...
 
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