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  Topic: Sending #OK in prompt trigger breaks map mode?
jburn

Replies: 0
Views: 2063

PostForum: zMUD General Discussion   Posted: Wed Jan 16, 2002 6:32 pm   Subject: Sending #OK in prompt trigger breaks map mode?
Hello

I got slow speedwalking working well by doing #Ok in my prompt (or exits) trigger, but doing so causes map mode to fail to create new rooms. Map mode still follows me around the mud, but won ...
  Topic: help reliably forcing newline after prompt
jburn

Replies: 0
Views: 2197

PostForum: zMUD General Discussion   Posted: Wed Jan 16, 2002 12:54 am   Subject: help reliably forcing newline after prompt
Hi

I play on a Circle mud, one of those lovely ones that regularly concatenates lines onto the end of the prompt if lots of stuff is happening.

I've put #TR {~<*~>} {#SH ""} in ...
  Topic: slow speedwalking doesn't seem to work right
jburn

Replies: 0
Views: 2027

PostForum: zMUD General Discussion   Posted: Wed Jan 16, 2002 12:51 am   Subject: slow speedwalking doesn't seem to work right
Hi

I imagine this is just a problem with my config. But with slow speedwalking, I'm under the impression it's supposed to send
a movement command, wait for #OK, send the next, #OK, etc.

For me ...
  Topic: Things that kill the mapper?
jburn

Replies: 1
Views: 2501

PostForum: zMUD General Discussion   Posted: Sun Jan 13, 2002 10:00 pm   Subject: Things that kill the mapper?
I should clarify that follow mode works with the capture windows. Map mode does nothing whatsoever until the capture window is removed (along with triggers, lest it return) and zmud is restarted.
  Topic: Things that kill the mapper?
jburn

Replies: 1
Views: 2501

PostForum: zMUD General Discussion   Posted: Sun Jan 13, 2002 9:50 pm   Subject: Things that kill the mapper?
Howdy

I finally figured out why my mapper suddenly quits mapping all the time. If I set up a #CAP trigger, as soon as the capture window pops up, mapper is dead. Same if I open up the zmud prefer ...
  Topic: Gotta be a bug
jburn

Replies: 1
Views: 2390

PostForum: zMUD General Discussion   Posted: Sun Jan 13, 2002 7:23 am   Subject: Gotta be a bug
Howdy

I found a way to force the room name and title the way I want them with a set of triggers. I'm trying to force the mapper to
grab the room name as the first line after the prompt, and end t ...
  Topic: Help with mapper, grabbing correct room name and d
jburn

Replies: 3
Views: 3477

PostForum: zMUD General Discussion   Posted: Sat Jan 12, 2002 9:51 pm   Subject: Help with mapper, grabbing correct room name and d
That's a start, but I'd rather not have to #NOMAP every possible thing that could be in a room. It'd be much easier
to use the first line after the prompt as the room name. I'll do the newline thin ...
  Topic: Help with mapper, grabbing correct room name and d
jburn

Replies: 3
Views: 3477

PostForum: zMUD General Discussion   Posted: Sat Jan 12, 2002 7:05 pm   Subject: Help with mapper, grabbing correct room name and d
Hello

I have the mapper working for my mud (elitemud.net:4500), with a couple small problems. Here's a sample output:

< 694Hp 893Mn 245Mv > e
Midgaard Donation Room
You are in a smal ...
 
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