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  Topic: Room script help
jallen0

Replies: 6
Views: 5865

PostForum: zMUD General Discussion   Posted: Thu Jan 09, 2020 8:20 pm   Subject: Room script help
Well...that creates an issue then. Again it's a room script so I thought I could just compare what is there and if it is there I use the script in my initial thread. If the text is not there...well th ...
  Topic: Room script help
jallen0

Replies: 6
Views: 5865

PostForum: zMUD General Discussion   Posted: Tue Jan 07, 2020 5:43 pm   Subject: Room script help
Ah, that's why I could not make it work. Let me look at your suggestions. Thanks.
  Topic: Room script help
jallen0

Replies: 6
Views: 5865

PostForum: zMUD General Discussion   Posted: Tue Jan 07, 2020 12:34 am   Subject: Room script help
I have a room script that works but I was looking for a way to expand it and got lost with the #if statements. Here is the script that works:

#TRIGGER {A green-leafed herb grows here.} {
#sub {A ...
  Topic: partial background
jallen0

Replies: 5
Views: 17270

PostForum: zMapper Discussion   Posted: Mon Jan 07, 2008 12:35 pm   Subject: partial background
Well that is not good. That was really the only reason I purchased the mapper. Any chance that the mapper will be updated?
  Topic: partial background
jallen0

Replies: 5
Views: 17270

PostForum: zMapper Discussion   Posted: Fri Jan 04, 2008 1:01 am   Subject: partial background
I hope that's not the only way. They will not be as precise as I need them to be that way.

Can you not draw a square (for instance), fill it with a color, and then send that square "behind" the roo ...
  Topic: partial background
jallen0

Replies: 5
Views: 17270

PostForum: zMapper Discussion   Posted: Thu Jan 03, 2008 8:52 pm   Subject: partial background
I am trying to add multiple backgrounds in the asme zone. Si, for an example, I am wanting to make the north end of a city with a yellow background, and the south end of the city with a red background ...
  Topic: Changing the color of a line of text
jallen0

Replies: 5
Views: 7604

PostForum: zMUD General Discussion   Posted: Mon Jul 16, 2007 12:25 am   Subject: Changing the color of a line of text
OK so it now looks like this.

#trigger {A young Morat'torm carries out the orders of his superiors.} {#co red}

and it still doesn't work. Sorry for not understanding.
  Topic: Changing the color of a line of text
jallen0

Replies: 5
Views: 7604

PostForum: zMUD General Discussion   Posted: Sun Jul 15, 2007 10:11 pm   Subject: Changing the color of a line of text
Matt,

Thanks for the help. I did that and still do not have any change. Maybe I am in the wrong area for this script to work.

I am under triggers, give the script a nme and then pasted your text ...
  Topic: Changing the color of a line of text
jallen0

Replies: 5
Views: 7604

PostForum: zMUD General Discussion   Posted: Sun Jul 15, 2007 7:24 pm   Subject: Changing the color of a line of text
OK, I am going crazy. This is my first attempt at writing a script and I am trying to change the color of a line of text. I have read the forums and still cannot get a handle on what I need to do. An ...
  Topic: Automatic location
jallen0

Replies: 2
Views: 4708

PostForum: zMUD General Discussion   Posted: Thu May 10, 2007 8:35 pm   Subject: Automatic location
Tech,

Thanks for the clue. When I flee in my mud, there is no response, you just fle. But I made an alias to use the #Find command. It's not automatic, but it seems to work.

Thanks
  Topic: Automatic location
jallen0

Replies: 2
Views: 4708

PostForum: zMUD General Discussion   Posted: Thu May 10, 2007 7:56 pm   Subject: Automatic location
Is there a script that will automatically update my position on the map. I know that it follows me ususlly, but if I flee, I need to know what room I fled into automatically?

Thanks
 
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