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  Topic: Basic Dragonrealms Setup [Status Bar Updated]
itsmarty

Replies: 19
Views: 47385

PostForum: Finished MUD Scripts   Posted: Tue May 27, 2003 4:27 pm   Subject: Basic Dragonrealms Setup [Status Bar Updated]
Kilthan sent me the images, and they're posted at http://mywebpages.comcast.net/itsmarty/

Martin
  Topic: Changing say to something else
itsmarty

Replies: 7
Views: 8116

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 6:26 pm   Subject: Changing say to something else
quote:
I think I need something that will take what I am saying, hold it and place the emote 'whispers in a sweet voice' before the words that follow the say command.

Karnie of Kandor


You sho ...
  Topic: #WAIT versus #TEMP {*} (and a variable question)
itsmarty

Replies: 10
Views: 13480

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2003 5:27 pm   Subject: #WAIT versus #TEMP {*} (and a variable question)
I'm curious about the roundtime section:
quote:#math int_waitfor {@roundtime + 1}
#ALARM +@int_waitfor{}

Can you use a condition that waits for @roundtime to equal zero instead? I assume most ...
  Topic: spellup script suggestions needed GS3
itsmarty

Replies: 7
Views: 5804

PostForum: zMUD General Discussion   Posted: Thu Apr 10, 2003 2:24 pm   Subject: spellup script suggestions needed GS3
quote: now have it appearing error free thanks very much to shalimar, but when i fire spellrefesh in command line nothing happens

Your alias and your variable are both named spellrefresh. I don't ...
  Topic: Targetting specifically
itsmarty

Replies: 4
Views: 4551

PostForum: zMUD General Discussion   Posted: Tue Apr 08, 2003 2:04 pm   Subject: Targetting specifically
quote:target dwarf
stab
Would give,
backstab dwarf

Whereas,
target dwarf
stab elf
Would give,
backstab elf
And store "elf" in a variable for further commands.

I suppose you cou ...
  Topic: Quick trigger question
itsmarty

Replies: 2
Views: 4916

PostForum: zMUD General Discussion   Posted: Sun Apr 06, 2003 11:41 pm   Subject: Quick trigger question
The ; character at the beginning of a line indicates a comment. This is configurable, but the default is on so you can probably start using it right away.

Martin
  Topic: Using ZMud to color my prompts.
itsmarty

Replies: 5
Views: 8529

PostForum: zMUD General Discussion   Posted: Thu Dec 05, 2002 12:53 am   Subject: Using ZMud to color my prompts.
I'd take each section individually, ie. to color '1000/1000hp' as cyan, I would use:

#TRIGGER {(%d)~/(%d)hp} {#CW Cyan}

To make the color depend on how many hitpoints you have I would use (this ...
  Topic: Dragonrealms
itsmarty

Replies: 5
Views: 7373

PostForum: zMUD General Discussion   Posted: Thu Dec 05, 2002 12:44 am   Subject: Dragonrealms
If you mean the combat and npc colors, that's a Simu setting rather than zmud:

set monsterbold

at the prompt.

Martin
http://mywebpages.comcast.net/itsmarty/
  Topic: Dragonrealms
itsmarty

Replies: 5
Views: 7373

PostForum: zMUD General Discussion   Posted: Wed Dec 04, 2002 8:57 pm   Subject: Dragonrealms
Are you using XP? If so, the file doesn't seem to be created so you'll have to find another way (or use a different OS). I've heard talk of telnetting to a log in server at Simu to get your key, but ...
  Topic: trigger off of beep, trigger to adjust timer
itsmarty

Replies: 8
Views: 11869

PostForum: zMUD General Discussion   Posted: Mon Dec 02, 2002 1:43 am   Subject: trigger off of beep, trigger to adjust timer
Post how you're doing it now, maybe we can help you change it.

Martin
http://mywebpages.comcast.net/itsmarty/
  Topic: trigger off of beep, trigger to adjust timer
itsmarty

Replies: 8
Views: 11869

PostForum: zMUD General Discussion   Posted: Sun Dec 01, 2002 6:54 pm   Subject: trigger off of beep, trigger to adjust timer
2) eh? no comprende usted

He's suggesting you change the interval between casts from a constant (10 seconds) to a variable (x seconds). Then you can set triggers to change that variable from 10 to ...
  Topic: Simutronics Dragonrealms - Compass
itsmarty

Replies: 0
Views: 7103

PostForum: Finished MUD Scripts   Posted: Sat Nov 30, 2002 4:31 pm   Subject: Simutronics Dragonrealms - Compass
This compass indicates directions via buttons that change color when an obvious exit/path exists.

See http://mywebpages.comcast.net/itsmarty/ for an example of this and other buttons.

Martin

...
  Topic: Simutronics Dragonrealms - Roundtime Indicator
itsmarty

Replies: 3
Views: 13295

PostForum: Finished MUD Scripts   Posted: Sat Nov 30, 2002 6:07 am   Subject: Simutronics Dragonrealms - Roundtime Indicator
If you set this up and all you see is a blank button, edit the button settings and check the states.

Button Up and Button Down states should each have a caption of @roundtime. For some reason when ...
  Topic: Simutronics Dragonrealms - Roundtime Indicator
itsmarty

Replies: 3
Views: 13295

PostForum: Finished MUD Scripts   Posted: Sat Nov 30, 2002 12:39 am   Subject: Simutronics Dragonrealms - Roundtime Indicator
Edited code in previous post.
  Topic: Simutronics Dragonrealms - Roundtime Indicator
itsmarty

Replies: 3
Views: 13295

PostForum: Finished MUD Scripts   Posted: Sat Nov 30, 2002 12:26 am   Subject: Simutronics Dragonrealms - Roundtime Indicator
This creates a "button" that displays your roundtime and counts down to zero.

#TRIGGER {^Roundtim* (%d) sec} {#ADD roundtime %1}

#TRIGGER (@roundtime>0) {}
#COND {} {#ADD roundtime ...
  Topic: Simutronics Dragonrealms - Wait for Roundtime
itsmarty

Replies: 0
Views: 6547

PostForum: Finished MUD Scripts   Posted: Sat Nov 30, 2002 12:05 am   Subject: Simutronics Dragonrealms - Wait for Roundtime
This was released as "Round Proof" and it very nearly is. None of this was written by me, but it was released publicly. Unfortunately I don't recall the author.

Basically, it creates an ...
  Topic: Simutronics Dragonrealms - Autoroller
itsmarty

Replies: 0
Views: 7607

PostForum: Finished MUD Scripts   Posted: Fri Nov 29, 2002 11:35 pm   Subject: Simutronics Dragonrealms - Autoroller
To start rolling, go to the room where you choose your race; type /roll and you'll be prompted for a race and the minimum total number for all stats (x out of 80). If you get tired of rolling before ...
  Topic: I need help with a trigger
itsmarty

Replies: 2
Views: 4874

PostForum: zMUD General Discussion   Posted: Fri Nov 29, 2002 5:34 pm   Subject: I need help with a trigger
Since you mentioned exact text, don't forget to add a ^ to the trigger.

#trigger {^You may now quest again.} will keep it from triggering if someone tells you the line instead of receiving it from ...
  Topic: Help with a bot problem
itsmarty

Replies: 6
Views: 7122

PostForum: zMUD General Discussion   Posted: Thu Nov 28, 2002 6:26 pm   Subject: Help with a bot problem
If you couldn't tell, that last post was from Martin. Holy runaway sigs.

Thanks,
Martin
  Topic: Help with a bot problem
itsmarty

Replies: 6
Views: 7122

PostForum: zMUD General Discussion   Posted: Thu Nov 28, 2002 6:24 pm   Subject: Help with a bot problem
#IF %ismemeber(@blacklist)

That's a typo in the original suggestion, should be %ismember instead of %ismemeber.

Also, you need to test for something, so you need #IF %ismember(%1, @blacklist), t ...
  Topic: DragonRealms & zMUD
itsmarty

Replies: 1
Views: 4291

PostForum: zMUD General Discussion   Posted: Thu Nov 28, 2002 12:05 am   Subject: DragonRealms & zMUD
Yes, you connect to dr.simutronics.net, port 4901 for Prime, 11321 for TF.

You have to connect using the Wizard first to get a login key, open c:Gse.~xt with a text editor like Notepad and copy the ...
  Topic: Please help, this SHOULD work, right?
itsmarty

Replies: 14
Views: 16266

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 9:15 pm   Subject: Please help, this SHOULD work, right?
There's a trigger state called reparse that will look back over the same line again. It might be in the beta version and I'm at work so I don't have the luxury of checking right now. If so, it's not ...
  Topic: time interval
itsmarty

Replies: 10
Views: 11569

PostForum: zMUD General Discussion   Posted: Tue Mar 19, 2002 9:36 pm   Subject: time interval
quote:
PS. what does the CR and the CLRF mean in the above alarms


Go to the support forum and bring up the online help files. From there choose 'search' and enter cr. Once you've figured that ...
  Topic: trigger troubles
itsmarty

Replies: 1
Views: 3489

PostForum: zMUD General Discussion   Posted: Mon Mar 04, 2002 4:34 pm   Subject: trigger troubles
quote:
}{:chats:~<font Comic Sans MS~>~<color 4678655~>@lasttrig~<~/font~>~<~/color~>}
}


The back to back quotes on the chats line need to have a space in between them. ...
  Topic: HARD problem! (long post)
itsmarty

Replies: 9
Views: 11035

PostForum: zMUD General Discussion   Posted: Sat Mar 02, 2002 3:56 am   Subject: HARD problem! (long post)
quote:
dracx I know your playing DR..you 'could' enable the gsl tags so the lines won't be wrapped and do many many many things with those tags. to enable em just type (case-sensitive) FeStArT and ...
 
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