Author |
Message |
Topic: Trigger problem.. |
int 21h
Replies: 5
Views: 8527
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Forum: zMUD General Discussion Posted: Sat Jun 15, 2002 12:11 am Subject: Trigger problem.. |
Oop, knew I forgot something
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I can show you the door, but only you can open it.
ArcticMUD (http://mud.arctic.org || telnet://mud.arctic.org:2700) |
Topic: Spell Trigger |
int 21h
Replies: 5
Views: 4945
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Forum: zMUD General Discussion Posted: Fri Jun 14, 2002 9:26 pm Subject: Spell Trigger |
Probably an easier way to do this, and this trigger doesn't exactly demonstrate the best techniques, but it will work... I think.
#TRIGGER {(%*): ########$} {#var shiznit %pos(">",%1); ... |
Topic: Spell Trigger |
int 21h
Replies: 5
Views: 4945
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Forum: zMUD General Discussion Posted: Fri Jun 14, 2002 9:04 pm Subject: Spell Trigger |
^ is the character that specifies to match at the beginning of the line.
Can you give me an example of the entire prompt?
With the ^, you shouldn't need the $, is this text somewhere in the prom ... |
Topic: Trigger problem.. |
int 21h
Replies: 5
Views: 8527
|
Forum: zMUD General Discussion Posted: Fri Jun 14, 2002 8:48 pm Subject: Trigger problem.. |
#trigger {^When you look inside, you see:} {#t+ headcase}
#trigger {^[x(%d)] a bloody head} {#var heads %1;#t- headcase} {headcase}
In cases like this, its easiest just to use some sort of indic ... |
Topic: Spell Trigger |
int 21h
Replies: 5
Views: 4945
|
Forum: zMUD General Discussion Posted: Fri Jun 14, 2002 8:41 pm Subject: Spell Trigger |
#TRIGGER {^(%*): ########$} {emote casting in 8 (%1)}
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I can show you the door, but only you can open it.
ArcticMUD (http://mud.arctic.org || telnet://mud.arctic.org:2700) |
Topic: Storing a different variable. |
int 21h
Replies: 3
Views: 3973
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Forum: zMUD General Discussion Posted: Fri Jun 14, 2002 8:39 pm Subject: Storing a different variable. |
Just change the original trigger that adds items into that list, so that it only captures * (%w).
For example:
If your mud sent this:
You get a bright blue robe from the corpse of Satan.
Ma ... |
Topic: highlight enemies automatically? |
int 21h
Replies: 7
Views: 6216
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Forum: zMUD General Discussion Posted: Fri Jun 14, 2002 8:33 pm Subject: highlight enemies automatically? |
I think the following code will do what you want to do, I make no claims to its functionality however, and it should only be used as pseudo guide to as how you should approach the problem. The aliases ... |
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