Author |
Message |
Topic: Issues with #SLOW |
hwired
Replies: 1
Views: 3374
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Forum: CMUD General Discussion Posted: Mon May 18, 2009 2:43 pm Subject: Issues with #SLOW |
Hey guys,
I'm trying to setup a patrol route using #SLOW but I'm having endless troubles.
This is the path I'm using #SLOW wnwwsswnwnwnennsseseeese
#I can get this working just by using this ... |
Topic: lets give this another try! |
hwired
Replies: 7
Views: 5733
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Forum: zMUD General Discussion Posted: Fri Nov 10, 2006 3:05 am Subject: lets give this another try! |
basically the mud is a playerkilling mud...Evil players vs Good players
so for example it could be
You scan in all directions:
+* A Pixie *+, +* A Giant *+, +* A High-Elf *+ are pretty close ... |
Topic: lets give this another try! |
hwired
Replies: 7
Views: 5733
|
Forum: zMUD General Discussion Posted: Fri Nov 10, 2006 12:05 am Subject: lets give this another try! |
You scan in all directions:
+* A Darkie *+, +* A Darkie *+, +* A Darkie *+, a mob and +* A Darkie *+ are fairly far off north from here.
thats the output,
hope that helps |
Topic: lets give this another try! |
hwired
Replies: 7
Views: 5733
|
Forum: zMUD General Discussion Posted: Thu Nov 09, 2006 3:08 am Subject: lets give this another try! |
sorry my last post may have been a bit confusing so i'll start again...
mud output will be this:
+* A Darkie *+, +* A Darkie *+, +* A Darkie *+, a mob and +* A Darkie *+ are fairly far off north ... |
Topic: Need help with enemy scanner |
hwired
Replies: 0
Views: 2071
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Forum: zMUD General Discussion Posted: Wed Nov 08, 2006 2:14 pm Subject: Need help with enemy scanner |
hey guys ive recently converted from wintin to zmud (about time) and im trying to setup previous triggers provided for me for wintin...
this is the original trigger sciprt
#if {$message ... |
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