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  Topic: Issues with #SLOW
hwired

Replies: 1
Views: 3374

PostForum: CMUD General Discussion   Posted: Mon May 18, 2009 2:43 pm   Subject: Issues with #SLOW
Hey guys,

I'm trying to setup a patrol route using #SLOW but I'm having endless troubles.

This is the path I'm using #SLOW wnwwsswnwnwnennsseseeese

#I can get this working just by using this ...
  Topic: lets give this another try!
hwired

Replies: 7
Views: 5733

PostForum: zMUD General Discussion   Posted: Fri Nov 10, 2006 3:05 am   Subject: lets give this another try!
basically the mud is a playerkilling mud...Evil players vs Good players

so for example it could be


You scan in all directions:
+* A Pixie *+, +* A Giant *+, +* A High-Elf *+ are pretty close ...
  Topic: lets give this another try!
hwired

Replies: 7
Views: 5733

PostForum: zMUD General Discussion   Posted: Fri Nov 10, 2006 12:05 am   Subject: lets give this another try!

You scan in all directions:
+* A Darkie *+, +* A Darkie *+, +* A Darkie *+, a mob and +* A Darkie *+ are fairly far off north from here.


thats the output,

hope that helps
  Topic: lets give this another try!
hwired

Replies: 7
Views: 5733

PostForum: zMUD General Discussion   Posted: Thu Nov 09, 2006 3:08 am   Subject: lets give this another try!
sorry my last post may have been a bit confusing so i'll start again...

mud output will be this:

+* A Darkie *+, +* A Darkie *+, +* A Darkie *+, a mob and +* A Darkie *+ are fairly far off north ...
  Topic: Need help with enemy scanner
hwired

Replies: 0
Views: 2071

PostForum: zMUD General Discussion   Posted: Wed Nov 08, 2006 2:14 pm   Subject: Need help with enemy scanner
hey guys ive recently converted from wintin to zmud (about time) and im trying to setup previous triggers provided for me for wintin...

this is the original trigger sciprt



#if {$message ...
 
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