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  Topic: [7.21] Hotkeys
horks

Replies: 6
Views: 7479

PostForum: zMUD General Discussion   Posted: Sat Dec 31, 2005 5:15 pm   Subject: [7.21] Hotkeys
Is there an option to remap hotkeys?

I have the mapper window docked inside with my main mud output window. When I try to use Ctrl-Z to toggle on/off split screen, I get the 'Move rooms to zone' d ...
  Topic: Registry Key
horks

Replies: 1
Views: 3145

PostForum: zMUD General Discussion   Posted: Wed Dec 28, 2005 4:53 pm   Subject: Registry Key
I have to reinstall my OS, and need to retrieve my registration key before I do so. I know how I used to get it when still using e-license. How do I get my registry key now that zmud isn't using e-l ...
  Topic: Pattern matching problem
horks

Replies: 1
Views: 3040

PostForum: zMUD General Discussion   Posted: Wed Aug 31, 2005 7:05 pm   Subject: Pattern matching problem
The pattern I'm trying to match is this:

"(%w) is distracted by the flames."

Seems pretty simple, but here's the problem. The pattern falls at the end of a paragraph, and depending on how long ...
  Topic: 5 versions in 1 month?
horks

Replies: 4
Views: 5798

PostForum: zMUD General Discussion   Posted: Thu Jun 16, 2005 3:21 am   Subject: 5 versions in 1 month?
no one is complaining... i'm just noting an observation, and suggesting a resolution... forget i said anything
  Topic: 5 versions in 1 month?
horks

Replies: 4
Views: 5798

PostForum: zMUD General Discussion   Posted: Wed Jun 15, 2005 9:32 pm   Subject: 5 versions in 1 month?
7.13 marks the fifth public version zugg has put out this month. I haven't looked at betas in a while, but when looking at the version history of thes five public releases, most every change is a bug ...
  Topic: Zmud mapper delay
horks

Replies: 1
Views: 3242

PostForum: zMUD General Discussion   Posted: Sat Apr 09, 2005 2:13 am   Subject: Zmud mapper delay
I've recently been using the zmud mapper to map out as much of the expansive mud that 3kingdoms is. I've got about 10,000 rooms linked, with area beginings named, which allows me to use the #walk com ...
  Topic: Guage buttons with changing captions
horks

Replies: 1
Views: 3482

PostForum: zMUD General Discussion   Posted: Tue Mar 29, 2005 5:48 pm   Subject: Guage buttons with changing captions
Hello,

I noticed that guage buttons can still be clicked, and execute commands like normal buttons... is there a way to make a guage button change its own caption? sample script anyone? thanks in ...
  Topic: Child windows, and settings.
horks

Replies: 3
Views: 6705

PostForum: zMUD General Discussion   Posted: Sun Jan 16, 2005 7:21 am   Subject: Child windows, and settings.
Well, that worked for the status line and command line. thanks :) but i still can't seem to change the font. what font option am I supposed to change? the main output window, correct? doesn't matt ...
  Topic: Changing default text foreground color
horks

Replies: 4
Views: 8909

PostForum: zMUD General Discussion   Posted: Sun Jan 16, 2005 2:04 am   Subject: Changing default text foreground color
even if your default text is green, the mud will still send an ansi code to change the color to green. Since the default doesn't have this ansi code, you should be able to trigger off it? (only gues ...
  Topic: Child windows, and settings.
horks

Replies: 3
Views: 6705

PostForum: zMUD General Discussion   Posted: Sun Jan 16, 2005 12:44 am   Subject: Child windows, and settings.
I've got two issues with child windows, that i'm hoping you guys can help me with.

1) I can't seem to set the font for child windows. When I go to prefrences->fonts .. there is no option for c ...
  Topic: #FIND with SupressOutput
horks

Replies: 3
Views: 4907

PostForum: zMUD General Discussion   Posted: Fri Aug 13, 2004 1:40 am   Subject: #FIND with SupressOutput
*bump*

no one? here's how it's written in the help files:

Syntax: #FIN string [view column SupressOutput]
If SupressOutput is present and non-zero, no output is displayed to the screen.


I ...
  Topic: #FIND with SupressOutput
horks

Replies: 3
Views: 4907

PostForum: zMUD General Discussion   Posted: Thu Aug 12, 2004 12:48 am   Subject: #FIND with SupressOutput
Can someone please give me an example of how the SupressOutput flag is to be used with #FIND? the help file is lacking one.. thanks in advance
  Topic: Checking variable contents
horks

Replies: 4
Views: 6926

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 6:48 pm   Subject: Checking variable contents
In the prefrences window, under script parser, is a check box for stripping " quotes. If this is not a feature you want, you can uncheck the box
  Topic: Setting up a status bar
horks

Replies: 5
Views: 8164

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 6:43 pm   Subject: Setting up a status bar
Don't hold your breath for the book. These guys are hard to understand, I know :) I suggest reading the help files that come with zmud. Look up some of those #COMMANDS and %functions to see what th ...
  Topic: Room matching with special characters
horks

Replies: 0
Views: 2735

PostForum: zMUD General Discussion   Posted: Thu May 13, 2004 6:38 pm   Subject: Room matching with special characters
I need help. The mud I play (3kingdoms) is _very_ hard to map. It's an LPMud with so many extras it's hard to recognize.

I've resolved into running around in brief mode, which shows the room na ...
  Topic: #NODIR not working on zone transition
horks

Replies: 0
Views: 2625

PostForum: zMUD General Discussion   Posted: Thu May 13, 2004 5:52 pm   Subject: #NODIR not working on zone transition
The subject pretty much says it all. I have a trigger that looks like this:
[code]
#TRIGGER {You cannot go} {#NODIR}
[/code]

Normally, when I'm walking around inside my map, and I try to go a d ...
  Topic: zMapper w/ zMud
horks

Replies: 1
Views: 7410

PostForum: zMapper Discussion   Posted: Wed May 12, 2004 6:05 am   Subject: zMapper w/ zMud
I don't get it. Is zmapper supposed to work inside of zmud? because I see no difference with the mapper inside of zmud after installing zmapper.

I like the features of zmapper, but i don't want ...
  Topic: Room Color
horks

Replies: 3
Views: 7274

PostForum: zMUD General Discussion   Posted: Mon May 03, 2004 9:10 pm   Subject: Room Color
awsome! thanks. Your alias has one undesired effect, and that's sending the results of those functions to the mud. In the help file for %maplocked, there is a sample that uses the function in a #NOO ...
  Topic: Room Color
horks

Replies: 3
Views: 7274

PostForum: zMUD General Discussion   Posted: Mon May 03, 2004 8:52 pm   Subject: Room Color
hmm, okay, i found a function that sounds like it might do what I want:
, [color])

Return or set the color of a room. The Color can be a string
like "red", "blue", etc. Or it can be an RGB val ...
  Topic: Room Color
horks

Replies: 3
Views: 7274

PostForum: zMUD General Discussion   Posted: Mon May 03, 2004 8:46 pm   Subject: Room Color
I'm looking for something I can put into an alias to change the Room Color on the map. I'm digging through the help file, but not finding anything. Any help? thanks.
  Topic: Complex Round Counter
horks

Replies: 4
Views: 5926

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2004 7:39 pm   Subject: Complex Round Counter
awsome!! works perfectly. last time i had something like this, it wasn't nearly as small and clean as that single line. Thanks for the help. I'm trying to figure out WHY it works, now :)
  Topic: Complex Round Counter
horks

Replies: 4
Views: 5926

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2004 6:34 pm   Subject: Complex Round Counter
I thought maybe an example might help...

Suppose, I had 6 rounds in combat out of a possible 10 rounds. And I desire to be at 80% combat time.

@CombatRounds = 6
@TotalRounds = 10
@CombatPct = ...
  Topic: Complex Round Counter
horks

Replies: 4
Views: 5926

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2004 5:53 pm   Subject: Complex Round Counter
Hello folks.

I'm trying to write a script that will accomplish the following:

1) Count combat rounds
2) Count total rounds
3) determine % in combat
4) determine how many more rounds needed in ...
  Topic: stringlist in an ailias
horks

Replies: 2
Views: 4106

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2004 4:32 pm   Subject: stringlist in an ailias
Here's just another solution (the previous post would work too)

First, define @NPoison as the starting point:

[code]#VAR NPoison {1}[/code]

Then, This alias should work just fine.

[code]
...
  Topic: Memory Leak in zMUD v6.62
horks

Replies: 9
Views: 6688

PostForum: zMUD General Discussion   Posted: Mon Sep 15, 2003 5:39 pm   Subject: Memory Leak in zMUD v6.62
Lightbulb -

Thanks for the help. I used to revision. I also used your philosophy about '#VAR %eval' throughout the rest of my scripts. I also went through, and made sure I had {} around ever ...
 
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