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  Topic: Database and the Zmud regular Mapper
hoot

Replies: 9
Views: 16528

PostForum: zMUD General Discussion   Posted: Tue May 30, 2006 7:25 am   Subject: Database and the Zmud regular Mapper
Compacted, went from 1111k to 157k :P
  Topic: Mume clock
hoot

Replies: 3
Views: 10155

PostForum: zMUD General Discussion   Posted: Tue May 30, 2006 7:20 am   Subject: Mume clock
Works great thanks :)
  Topic: Mume clock
hoot

Replies: 3
Views: 10155

PostForum: zMUD General Discussion   Posted: Mon May 29, 2006 5:13 pm   Subject: Mume clock
Lots use this script on mume, any know how to get it to work with zmud?

JMC Clock Script by p(Eloril)

This is a much-needed clock script for JMC. It is very
accurate and is only off by a second ...
  Topic: Database and the Zmud regular Mapper
hoot

Replies: 9
Views: 16528

PostForum: zMUD General Discussion   Posted: Mon May 29, 2006 4:35 pm   Subject: Database and the Zmud regular Mapper
Mume Mud Output is as follows:

<prompt>*# CW&gt;</prompt>west
<movement dir=west/><room><name>Bear's Way
</name><description>A stone road leads to a ...
  Topic: Database and the Zmud regular Mapper
hoot

Replies: 9
Views: 16528

PostForum: zMUD General Discussion   Posted: Tue May 02, 2006 1:46 am   Subject: Database and the Zmud regular Mapper
I play a mud that has over 15000 rooms. I have (blush) mapped most of it with the normal zmud mapper. The zmud application is very slow in loading as that there is a lot of spam in my maps (i.e. "a ...
  Topic: Date Time
hoot

Replies: 1
Views: 3417

PostForum: zMUD General Discussion   Posted: Fri Apr 30, 2004 10:50 pm   Subject: Date Time
I was wondering if anyone knew how to get at the direct date-time serial value from zmud. I know how to get to the %ctime value but what I want to do is take the current time and date value and parse ...
 
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