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  Topic: Alias's don't appear to work the same as in zMud... Help?
hojotrolloc

Replies: 2
Views: 7349

PostForum: CMUD General Discussion   Posted: Sat Sep 28, 2013 9:00 pm   Subject: Alias's don't appear to work the same as in zMud... Help?
Thanks a ton!
  Topic: Alias's don't appear to work the same as in zMud... Help?
hojotrolloc

Replies: 2
Views: 7349

PostForum: CMUD General Discussion   Posted: Sat Sep 28, 2013 7:50 am   Subject: Alias's don't appear to work the same as in zMud... Help?
So I set a key to an alias and i type a command like "v bird" and the v part being the alias goes off but without the bird or target part... This wasnt an issue in zmud, alias's picked up the extra te ...
  Topic: Need help with a couple scripts that worked fine in zMud...
hojotrolloc

Replies: 4
Views: 15964

PostForum: CMUD Beta Forum   Posted: Sat Sep 28, 2013 6:51 am   Subject: Need help with a couple scripts that worked fine in zMud...
Awesome, got them both working now, Thanks!

Now If I could just get help with one more thing...

How do i gag my passphrase from the logs? Zmud was doing it automatically, Cmud is not.
  Topic: Need help with a couple scripts that worked fine in zMud...
hojotrolloc

Replies: 4
Views: 15964

PostForum: CMUD Beta Forum   Posted: Fri Sep 27, 2013 9:57 am   Subject: Need help with a couple scripts that worked fine in zMud...
So I reformatted my machine, been running zMud on vista no problem for the last 3-4 years, and now zMud wont work. #CLASS {ColorPrompt}
#VAR health1list {Fresh|Healthy|Bursting} ...
  Topic: Need help with a math trigger
hojotrolloc

Replies: 3
Views: 10343

PostForum: zMUD General Discussion   Posted: Sun Jan 06, 2013 9:04 am   Subject: Need help with a math trigger
Thanks a ton guys!
  Topic: Need help with a math trigger
hojotrolloc

Replies: 3
Views: 10343

PostForum: zMUD General Discussion   Posted: Sat Jan 05, 2013 7:05 pm   Subject: Need help with a math trigger
So the mud outputs;

Your base abilities are: Str:18 Int:14 Wil:14 Dex:14 Con:12.

and I want it to show;

Your base abilities are: Str:18 Int:14 Wil:14 Dex:14 Con:12. 72

I do mostly coloring ...
  Topic: Coloring the Prompt
hojotrolloc

Replies: 7
Views: 12651

PostForum: zMUD General Discussion   Posted: Sun Jan 04, 2009 11:23 pm   Subject: Coloring the Prompt
zmud keep changeing it after i put it in...

#TRIGGER "PromptColor" {({^o|~*})*(>)} {
#PCOL {} %x1
#PCOL {} %x2
} "" {nocr|prompt}



and i have not been able to color the first char ...
  Topic: Coloring the Prompt
hojotrolloc

Replies: 7
Views: 12651

PostForum: zMUD General Discussion   Posted: Sun Jan 04, 2009 7:34 pm   Subject: Coloring the Prompt
ty for the example :) what its doing is skipping the o/* and coloring o HP:Healthy MV:Full > and the colors wont change from o to * its just steady gray... other than that its perfect. I'll keep ...
  Topic: Coloring the Prompt
hojotrolloc

Replies: 7
Views: 12651

PostForum: zMUD General Discussion   Posted: Sun Jan 04, 2009 8:13 am   Subject: Coloring the Prompt
Meh all I can Manage to do is color the whole line... could someone maybe give me a basic example for me to fool around with?

o HP:Healthy MV:Full >
* HP:Healthy MV:Full >

Just the bol ...
  Topic: Coloring the Prompt
hojotrolloc

Replies: 7
Views: 12651

PostForum: zMUD General Discussion   Posted: Sun Jan 04, 2009 3:13 am   Subject: Coloring the Prompt
I need to color the first thing and the last thing in the prompt(same color) and nothing between or after... Im not to good at this... point me to a #PCOL help file?
  Topic: Coloring the Prompt
hojotrolloc

Replies: 7
Views: 12651

PostForum: zMUD General Discussion   Posted: Sat Jan 03, 2009 11:15 pm   Subject: Coloring the Prompt
So ive made triggers to color the hp, mvs, and such but I can not get the last part to work

\/Indicates night
o HP:Healthy MV:Full >
* HP:Healthy MV:Full >
/\Indicates day

now i have ...
  Topic: Map capture help
hojotrolloc

Replies: 3
Views: 7403

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2008 11:43 pm   Subject: Map capture help
#CLASS {map capture}
#TRIGGER {^Area:} {#capture Maps;#gagon;#C+ Map}
#TRIGGER {^Location:} {#C-;#gagoff}
#CLASS 0

got me

Area: P ...
  Topic: Map capture help
hojotrolloc

Replies: 3
Views: 7403

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2008 9:09 pm   Subject: Map capture help
#CLASS {map capture}
#TRIGGER {^Area: * [(v%dG)]} {#gagon;#gag;#C+ Map;#clr Map}
#TRIGGER {^Location: %n,%n} {#gag;#C-;#gag;#gag ...
  Topic: Map capture help
hojotrolloc

Replies: 3
Views: 7403

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2008 5:06 pm   Subject: Map capture help
I'm playing this mud and I would love to get the map to come up in its own window. Ive tried for a few days with no luck can anyone give me a hand? Here are some samples:

<100%> / <19,18 ...
 
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