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  Topic: Help Configuring for Dragonrealms
healunter

Replies: 4
Views: 9754

PostForum: CMUD General Discussion   Posted: Fri Jun 22, 2007 8:48 pm   Subject: Help Configuring for Dragonrealms
I had the minivitals replicating the health/mana/spirit/fatigue bars posted.

as you fix in the /> please remember to fix in the </ for the id's and pushes.
  Topic: Most needed CMUD features?
healunter

Replies: 112
Views: 211688

PostForum: CMUD General Discussion   Posted: Fri Jun 22, 2007 8:10 pm   Subject: Most needed CMUD features?
Ok, the single most needed feature is the update of the simutronics folder to allow <push(function)> and <pop(function> presets, preset ids (colorings) and an update to the trigger that ca ...
  Topic: Colorfun
healunter

Replies: 11
Views: 26399

PostForum: Finished MUD Scripts   Posted: Fri Jun 22, 2007 7:59 pm   Subject: Colorfun
hmm, where's the trigger id?

That was a litteral incomming info from the mud, Dragonrealms.

<preset id='speech'>(*) says, </preset>
  Topic: Most needed CMUD features?
healunter

Replies: 112
Views: 211688

PostForum: CMUD General Discussion   Posted: Fri Jun 22, 2007 5:34 pm   Subject: Most needed CMUD features?
Other.
can't afford to even test it, but if it handles XML better than zmud and I don't have to trigger all the id's and presets from dr, i'd jump the moment I could afford it.
  Topic: Colorfun
healunter

Replies: 11
Views: 26399

PostForum: Finished MUD Scripts   Posted: Fri Jun 22, 2007 5:28 pm   Subject: Colorfun
how would you do this though?

<popBold> Mob </popBold>

Eliminate the <> and make the mob a different color?
  Topic: XML Dragonrealms-Stormfront cloning
healunter

Replies: 5
Views: 20534

PostForum: Finished MUD Scripts   Posted: Fri Jun 22, 2007 5:14 pm   Subject: XML Dragonrealms-Stormfront cloning
#CLASS {gauges}
#TRIGGER {~<progressBar id=~'spirit~' value~=~'(*)~'} {
#gag
#var spirit %1
#var spiritlabel spirit %1
}
#TRIGGER {~<progressBar id=~'health~' value~=~'(*)~'} {
...
  Topic: XML Dragonrealms-Stormfront cloning
healunter

Replies: 5
Views: 20534

PostForum: Finished MUD Scripts   Posted: Fri Jun 22, 2007 4:40 pm   Subject: XML Dragonrealms-Stormfront cloning
I think i've almost got this fixed, but the gauges are giving me a beatdown.

Dragonrealms gives you a max of 100 for the health, mana and spirit, where GS gives you a variable max. To use the gems ...
  Topic: Dragonrealms and Roundtime
healunter

Replies: 5
Views: 10599

PostForum: zMUD General Discussion   Posted: Sun Jan 07, 2007 7:10 pm   Subject: Dragonrealms and Roundtime
hmm, nope, not working either
  Topic: Healer help
healunter

Replies: 1
Views: 5337

PostForum: zMUD General Discussion   Posted: Sun Jan 07, 2007 7:29 am   Subject: Healer help
I need a way to take the fresh first, then go back for scars when I hit the button.
Also need this scripts done up, running when i'm not taking wounds until i'm whole again, healing inside leaking fi ...
  Topic: Healer help
healunter

Replies: 1
Views: 5337

PostForum: zMUD General Discussion   Posted: Sun Jan 07, 2007 6:52 am   Subject: Healer help
I need help with a healing script and a status window for the familliar window.

I have the MXP turned on.

This is what i have so far:

#CLASS {heal}
#TRIGGER {You collapse from fatigue} {sit} ...
  Topic: Dragonrealms and Roundtime
healunter

Replies: 5
Views: 10599

PostForum: zMUD General Discussion   Posted: Sun Jan 07, 2007 6:22 am   Subject: Dragonrealms and Roundtime
That status bar doesn't work with 7.2
  Topic: Dragonrealms Familiar Window
healunter

Replies: 3
Views: 7350

PostForum: zMUD General Discussion   Posted: Sun Jan 07, 2007 6:10 am   Subject: Dragonrealms Familiar Window
Can this(the fam window) be turned into a status window? might be a bit cleaner, especially for wound taking
  Topic: Simutronics Dragonrealms - Roundtime Indicator
healunter

Replies: 3
Views: 14154

PostForum: Finished MUD Scripts   Posted: Sun Jan 07, 2007 5:53 am   Subject: Simutronics Dragonrealms - Roundtime Indicator
Well at least it counts down, but can we get one that stops at 0?
  Topic: DragonRealms stance buttons/gauges
healunter

Replies: 7
Views: 20813

PostForum: Finished MUD Scripts   Posted: Sun Jan 07, 2007 5:30 am   Subject: DragonRealms stance buttons/gauges
The only thing I don't like with this is it takes up like 2/3s of the top of the window.
  Topic: Dragonrealms Fam/Empath/Trader Window using GSL
healunter

Replies: 1
Views: 9718

PostForum: Finished MUD Scripts   Posted: Sun Jan 07, 2007 5:07 am   Subject: Dragonrealms Fam/Empath/Trader Window using GSL
This one doesn't work with GSL/MXP
it turns on the window capture and leaves it there.

Can it be done with a Status window instead?
  Topic: Basic Dragonrealms Setup [Status Bar Updated]
healunter

Replies: 19
Views: 50648

PostForum: Finished MUD Scripts   Posted: Sun Jan 07, 2007 5:00 am   Subject: Basic Dragonrealms Setup [Status Bar Updated]
this doesn't work, all I get is blank little black bars, no matter what is in my hands.

I am using the mxp triggers, maybe that has seomthing to do with it?

The position and leaking ones don't w ...
  Topic: Dragonrealms - Room list status window
healunter

Replies: 2
Views: 13259

PostForum: Finished MUD Scripts   Posted: Sun Jan 07, 2007 4:57 am   Subject: Dragonrealms - Room list status window
can this be fixed to clean itself before reposting to itself?

in other words blanking it then redoing it?
 
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