Register to post in forums, or Log in to your existing account
 
:
Search found 21 matches for:
Page 1 of 1
Author Message
  Topic: Multi - line trigger
graywolf

Replies: 6
Views: 8616

PostForum: zMUD General Discussion   Posted: Wed Aug 06, 2003 4:36 pm   Subject: Multi - line trigger
I was able to get

#TRIGGER {^-- There [is|are] %w obvious [exit|exits]:*$*.} {#beep}

this to work on multiple line exit descriptions. but i can't see a way to make one trigger work for both in ...
  Topic: Multi - line trigger
graywolf

Replies: 6
Views: 8616

PostForum: zMUD General Discussion   Posted: Wed Aug 06, 2003 4:21 pm   Subject: Multi - line trigger
thats a good idea except i didn't tell you the whole story. the next step i am going to do is to write a trigger that collects all the room contents and puts them in an array.

i was wondering if s ...
  Topic: Multi - line trigger
graywolf

Replies: 6
Views: 8616

PostForum: zMUD General Discussion   Posted: Wed Aug 06, 2003 1:39 am   Subject: Multi - line trigger
-- There are six obvious exits: north, south, west, east,
northwest and northeast.
>


#TRIGGER {^-- There [is|are] %w obvious [exit|exits]: *.} {#beep}

Works fine when the directions f ...
  Topic: trigger on outgoing send
graywolf

Replies: 2
Views: 4658

PostForum: zMUD General Discussion   Posted: Mon Aug 04, 2003 2:04 pm   Subject: trigger on outgoing send
Is there an easy way to have write a trigger that fires only on text I send to the mudd... ie kill mob
I am trying to write a trigger that keeps track of when I am in battle and when I am not in batt ...
  Topic: Create Variable in a Class
graywolf

Replies: 1
Views: 3174

PostForum: zMUD General Discussion   Posted: Sat Aug 02, 2003 5:37 am   Subject: Create Variable in a Class
I want to create a variable in a class. This is my Class so far, when my trigers fire they create the below variables in my default class which is currently called none i think.

#CLASS {Battle}
#T ...
  Topic: help files
graywolf

Replies: 1
Views: 3181

PostForum: zMUD General Discussion   Posted: Fri Aug 01, 2003 10:31 pm   Subject: help files
is there an easy way to print out the entire help?
  Topic: looking for old posts
graywolf

Replies: 2
Views: 3580

PostForum: zMUD General Discussion   Posted: Fri Aug 01, 2003 5:09 pm   Subject: looking for old posts
Howdy all

I haven't played for a while and I can't remember how to code very well any more :(

I was wondering if there is a place I can search for posts that are older than 2000?

I am looking ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Fri Aug 31, 2001 6:39 pm   Subject: String lists and pattern matching
When I say i use the path i am simply typing

.guardhouse

the build in zmud path commands.

To Explain ...

My bot is kinda complicated..
i have a class called equipment
in that class I hav ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Fri Aug 31, 2001 1:36 pm   Subject: String lists and pattern matching
Not to be harsh but ...

if you read the two posts before your post where you copied my code down... you will see i made those changes before you responded making that suggestion. And the until loo ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2001 1:06 pm   Subject: String lists and pattern matching
by buggy i mean it isn't working properly ie the counter goes negative and it doesn't stop the loop. i had to use an if statment in conjuntion with the abort command to exit the loop based on the sam ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2001 3:12 am   Subject: String lists and pattern matching
Is there a loop structure that is less buggy than until?

Graywolf
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2001 1:54 am   Subject: String lists and pattern matching
i fixed it by putting in a
#if (counter<0) {#abort}
after the #add Counter -1

but i would still like to know why the until loop keeps screwing up.

Graywolf
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2001 1:50 am   Subject: String lists and pattern matching
For some reason it gets into an endless loop when i speedwalk. counter goes below 0 and keeps looping. so i changed the code to say counter<1 and it still keeps going... arrrghhhh any ideas?

G ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2001 1:39 am   Subject: String lists and pattern matching
I spent 6 hours to get this to work. silly little bugs like haveing a @in front of a variable when it wasn't supposed to be there took me hours arggghhh. well here is my master piece.

It goes th ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Tue Aug 28, 2001 9:17 pm   Subject: String lists and pattern matching
This is absolute beauty. I am almost psitive this will work thank. I will keep you all updated if it works.

Graywolf
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Tue Aug 28, 2001 1:22 pm   Subject: String lists and pattern matching
What I am trying to do is check the room for players characters, before I will attack a monster. I have a class for each monster that I am killing. In the class I have a sting list with the monsters ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Mon Aug 27, 2001 10:07 pm   Subject: String lists and pattern matching
there are many set stages of decay depending on the critter you are fighting.

when you kill something it goes though each of these stages. that is why i was looking for a way to just look for a pa ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Mon Aug 27, 2001 9:32 pm   Subject: String lists and pattern matching
there will always be and pieces after odd bit.

The problem with doning it the way you suggested is that i would have to make and array with 3 different decaying stages for each monster, that would ...
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Mon Aug 27, 2001 1:45 pm   Subject: String lists and pattern matching
I need a genius here. guru's please help. let me know if you need any more info.

Graywolf
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Mon Aug 27, 2001 1:45 am   Subject: String lists and pattern matching
any other idea's?

Graywolf
  Topic: String lists and pattern matching
graywolf

Replies: 27
Views: 55081

PostForum: zMUD General Discussion   Posted: Sun Aug 26, 2001 2:34 pm   Subject: String lists and pattern matching
Hi All

What I want to do is have a string list of acceptable room contents i.e. a coin, 10 coins, a corpse of war hero, odd bits and peices of a war hero, a pile of dust.

the corpse and odd bit ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net