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  Topic: #tag name
gensubuser

Replies: 7
Views: 9611

PostForum: zMUD General Discussion   Posted: Mon Jun 04, 2007 3:38 pm   Subject: basic mapping
To me, the directions thing is not incredibly necessary. I would just like to be able to walk-build, which requires 1) recognizing roomnames and descriptions and 2) not moving if the blocked message ...
  Topic: CMUD Evaluation
gensubuser

Replies: 4
Views: 11974

PostForum: CMUD General Discussion   Posted: Sun Jan 07, 2007 2:55 am   Subject: Yes, but
I saw that. But it's impossible to rearrange them. In fact, I think I tried just swapping fields, but even that didn't work. Guess I'll have to try again. Anyways, still vastly prefer the old scre ...
  Topic: CMUD Evaluation
gensubuser

Replies: 4
Views: 11974

PostForum: CMUD General Discussion   Posted: Sat Jan 06, 2007 10:35 pm   Subject: CMUD Evaluation
Just tried CMUD for the first time, and it looks great. Here are my most urgent complaints:

1) I don't see an easy way to edit state triggers
2) No trigger test function
3) Mapper doesn't respon ...
  Topic: Mapping in Wizard mode - room name/number question...
gensubuser

Replies: 3
Views: 6050

PostForum: zMUD General Discussion   Posted: Mon Dec 04, 2006 5:58 pm   Subject: Mapfilter / Multiple Flags
Is there a way to put multiple user flags into rooms, and filter only some of them?

Ie: some rooms have the hello flag, some the kitty flag, some both. Then, mapfilter can return all with hello? ...
  Topic: COM Wizardry and Bot AI
gensubuser

Replies: 5
Views: 19504

PostForum: Finished MUD Scripts   Posted: Tue Sep 12, 2006 1:44 am   Subject: wow
I thought I was a trigger master.

I bot through entire zones, log every item I pick up, compare current who lists to determine players' alts, and automatically catalog eq.

I'd decided that I w ...
 
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