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  Topic: Random replacing text
genie

Replies: 4
Views: 1665

PostForum: zMUD General Discussion   Posted: Tue Nov 04, 2003 10:14 am   Subject: Random replacing text
ok.. After using the two braincells I was provided with I actually found a topic somewhat related.

http://www.zuggsoft.com/forum/topic.asp?TOPIC_ID=7025&SearchTerms=random%2Ccolor%2Ctext
  Topic: Random replacing text
genie

Replies: 4
Views: 1665

PostForum: zMUD General Discussion   Posted: Tue Nov 04, 2003 8:53 am   Subject: Random replacing text
I am sure it has. And you are correct. Perhaps replacing was a bad word to describe. More like randomly put it in colour as you write. I tried various diffrent searchs but have not been able to find a ...
  Topic: Random replacing text
genie

Replies: 4
Views: 1665

PostForum: zMUD General Discussion   Posted: Mon Nov 03, 2003 11:24 pm   Subject: Random replacing text
Dont know if the subject really explains it but I want a trigger that randomly replaces pieces of text in say/tells and make them in colour.

Tried searching the forum for something similar. Its kin ...
  Topic: removing string from variable
genie

Replies: 3
Views: 1477

PostForum: zMUD General Discussion   Posted: Sat Nov 16, 2002 2:47 am   Subject: removing string from variable
Hello Kjata, Thanks for the help.
It worked perfectly.
One thing I noticed tho that it only works on the first string in the variable ?

If the target list looked something like neil|bob and I kil ...
  Topic: removing string from variable
genie

Replies: 3
Views: 1477

PostForum: zMUD General Discussion   Posted: Thu Nov 14, 2002 1:44 am   Subject: removing string from variable
Whenever I kill something/someone I want a certain string value to be removed from a variable. I store all my targets into a variable for example mom|dad|brother
then I execute my kill alias on the v ...
  Topic: problem with triggers
genie

Replies: 7
Views: 2670

PostForum: zMUD General Discussion   Posted: Sat Sep 07, 2002 10:24 pm   Subject: problem with triggers
No it does not come of harsh. But the question wasnt only directed to you but to the whole forum. So if its frustrating handling new people on the board just ignore them. I would ;)

But yes you are ...
  Topic: problem with triggers
genie

Replies: 7
Views: 2670

PostForum: zMUD General Discussion   Posted: Sat Sep 07, 2002 7:39 pm   Subject: problem with triggers
ahh my fault.. didnt explain it good enough.. the alias as it is now: if t1 exists thats the one you attack... if t1 is dead all you get is your target doesent seem to be around x2 (since I use cast s ...
  Topic: problem with triggers
genie

Replies: 7
Views: 2670

PostForum: zMUD General Discussion   Posted: Sat Sep 07, 2002 5:39 pm   Subject: problem with triggers
Thanks for your time and answer LightBulb.

yea.. Actually I have a timer on score every 3 seconds that does the output I capture for HP,GP and XP. ok so the PK alias is probably the one you gotta w ...
  Topic: problem with triggers
genie

Replies: 7
Views: 2670

PostForum: zMUD General Discussion   Posted: Sat Sep 07, 2002 1:11 pm   Subject: problem with triggers
Heya..

I got a problem with whenever I enter a combat I after a while get a huge problem with commands getting queued.

The triggers I have is that I execute my combat script (pk) which sorta loo ...
 
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