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  Topic: Update Gauge
gasolin

Replies: 2
Views: 2844

PostForum: zMUD General Discussion   Posted: Sun Jul 04, 2004 1:24 am   Subject: Update Gauge
hi

I have a Gauge I like to change the color on - not the low color

But if I enter this line.
#BUTTON timetoquest {Quest Time} {} {} {} {@QTime } {} {} {Size} {200} {16} {} {} {} {32847} {} {Ga ...
  Topic: Help on Condition
gasolin

Replies: 4
Views: 3995

PostForum: zMUD General Discussion   Posted: Wed Jun 30, 2004 3:22 pm   Subject: Help on Condition
Thanks

A good night sleep and a little dream of #condition did the work.
I just copy/pasta:
#TR {A Bag of Aardwolf holds:} {#SHOW Bag works!!}
#COND {^~(%s(%d)~) (*) @namehealpotion} {#SHOW DOES ...
  Topic: Help on Condition
gasolin

Replies: 4
Views: 3995

PostForum: zMUD General Discussion   Posted: Tue Jun 29, 2004 10:38 pm   Subject: Help on Condition
Hi

When I type exa bag the output is this:

(K) (Humming) Sacramental Carafe [1]
(14) (Glowing) (Humming) Taboo's Energy Bar [100]
( 2) (K) (Glowing) (Humming) <*]AMAZON[*> Bracer ...
  Topic: Countdown (gauge?).
gasolin

Replies: 4
Views: 5284

PostForum: zMUD General Discussion   Posted: Wed Jun 02, 2004 5:19 pm   Subject: Countdown (gauge?).
Hi

I relly like this one, I have it set to 1800 sec and counting down, the time before I can quest again, but if I log of the time stop on my mud, so how can I "save" the alarm so it begins at the ...
  Topic: Rooms id nummer
gasolin

Replies: 1
Views: 2572

PostForum: zMUD General Discussion   Posted: Fri Aug 01, 2003 10:39 pm   Subject: Rooms id nummer
Hi

When I move my mouse over a room I can see the name and a number, I will like to change that number, its not the vnum, but I cant find it in the help file, I have try to use the %roomid but that ...
  Topic: Room description
gasolin

Replies: 6
Views: 6904

PostForum: zMUD General Discussion   Posted: Mon Jul 21, 2003 8:22 pm   Subject: Room description
Isnt there a way to capture the name and exit so I can use the #makeroom @lastdir {@name} {@exit} or tell the mapper that its ok if there is a room without any room description.

I think I have try ...
  Topic: Room description
gasolin

Replies: 6
Views: 6904

PostForum: zMUD General Discussion   Posted: Fri Jul 18, 2003 9:51 am   Subject: Room description
I can use the #makeroom @lastdir, but it only makes a room with no name and no exit, even if i stand in the new room and type #look it still cant find the name or the exit, I know I can type name and ...
  Topic: Room description
gasolin

Replies: 6
Views: 6904

PostForum: zMUD General Discussion   Posted: Thu Jul 17, 2003 9:14 pm   Subject: Room description
Hi

I play on Aardwolf and there is a few room with no description.

This is a normal room:

Keebler the Baker looks at you calmly, wiping flour from his face.
<307/307> <346/346> & ...
  Topic: #forall %find
gasolin

Replies: 8
Views: 10388

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 3:19 pm   Subject: #forall %find
Sorry to disturbing you agian.

this is what the editor says:
[code]#SUB {%1 @{@temp.room} - @{@temp.zone}}
^ syntax error[/code]

I have try to change and supply with () {} and remove ...
  Topic: #forall %find
gasolin

Replies: 8
Views: 10388

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 3:19 pm   Subject: #forall %find
Sorry to disturbing you agian.

this is what the editor says:
[code]#SUB {%1 @{@temp.room} - @{@temp.zone}}
^ syntax error[/code]

I have try to change and supply with () {} and remove ...
  Topic: #forall %find
gasolin

Replies: 8
Views: 10388

PostForum: zMUD General Discussion   Posted: Sat Jun 28, 2003 8:37 am   Subject: #forall %find
Thanks alot, it works now with the #show @{%i.room} - @{%i.zone}.

btw is there a way to put the #show line after the mud output insted under it, this is what I have now.

Phase 1: Visit a domesti ...
  Topic: #forall %find
gasolin

Replies: 8
Views: 10388

PostForum: zMUD General Discussion   Posted: Fri Jun 27, 2003 7:34 pm   Subject: #forall %find
Ok something works now, with the new change, this is what I get with this mud output:
Phase 1: Visit a domestic woman.

4qu.room - 4qu.zone
Visit a domestic woman.

4qu is the right record, but ...
  Topic: #forall %find
gasolin

Replies: 8
Views: 10388

PostForum: zMUD General Discussion   Posted: Thu Jun 26, 2003 9:31 pm   Subject: #forall %find
Hi

My database is open and my trigger is ok, but it wont search the database it keeps sending the first record or the one that I have select in the database.

I cant see what Iam doing worng ?
...
  Topic: Materia Magica
gasolin

Replies: 9
Views: 16150

PostForum: zMUD General Discussion   Posted: Sat Jun 21, 2003 7:38 pm   Subject: Materia Magica
Thanks for the reply.

No Iam not going to map all the wildness only the roads, so if I make a search for a room, I can walk to that room even if its in a other town but still on the same island.
...
  Topic: Materia Magica
gasolin

Replies: 9
Views: 16150

PostForum: zMUD General Discussion   Posted: Thu Jun 19, 2003 10:26 am   Subject: Materia Magica
I have fond out that if I copy the description into the room properties/description I can then use it in follow mode, but I cant get the mapper to get the description from outside the town.

I think ...
  Topic: Materia Magica
gasolin

Replies: 9
Views: 16150

PostForum: zMUD General Discussion   Posted: Wed Jun 18, 2003 9:58 pm   Subject: Materia Magica
Hi

Is there a way to get the mapper to get the description, my mapper works fine in the town, but it cant map outside the town, it make the room with the name and exit but no desc. and when I turn ...
  Topic: New to Database
gasolin

Replies: 0
Views: 1934

PostForum: zMUD General Discussion   Posted: Wed Jun 11, 2003 8:51 pm   Subject: New to Database
Hi agian

I have made a database to store all the roomnum in a zone.
Its Name Walk and have 2 fields.

RoomNumber Type Number
Check Type Boolean Display Format Yes/No

I have a alias wit ...
  Topic: #walk
gasolin

Replies: 0
Views: 1984

PostForum: zMUD General Discussion   Posted: Sat May 31, 2003 9:18 pm   Subject: #walk
Hi

Iam trying to make a script that walk true all the rooms in a zone but...

When I use: #walk 1231;action
Its not going to room 1231 before it sends the action command, I have read in a old me ...
  Topic: Mapquery
gasolin

Replies: 1
Views: 2410

PostForum: zMUD General Discussion   Posted: Tue May 27, 2003 6:52 pm   Subject: Mapquery
Hi

Is there a way to make the mapquery only show the room found from a single zone.

This I have find in a old message, but it dosent work
#MAPQUERY {[Name] LIKE 'kitchen' AND [Zone] LIKE 'Telle ...
  Topic: %pathreverse()
gasolin

Replies: 2
Views: 2749

PostForum: zMUD General Discussion   Posted: Sat May 24, 2003 7:47 am   Subject: %pathreverse()
Hi

I have a alias name kk and is used like this
kk guard west
My value is:
#VAR getkill %1;#VAR flee %2;Back @getkill;flee @flee;#walk %pathreverse(@flee);back @getkill

This is what it sould ...
  Topic: Walking to room
gasolin

Replies: 3
Views: 4543

PostForum: zMUD General Discussion   Posted: Tue May 13, 2003 9:27 pm   Subject: Walking to room
Thanks it works, but is there a easy way to make the short name for room = roomname for all my room in the zone, and replace space with a _

I have find out that if there are more than one room with ...
  Topic: Walking to room
gasolin

Replies: 3
Views: 4543

PostForum: zMUD General Discussion   Posted: Tue May 13, 2003 8:22 pm   Subject: Walking to room
Hi

When I doulble click on a room on the map then I auto walk to that room.

Is there a way to make a aliase so I can type WalkFountain and then I auto walk to that room, without useing the map. ...
  Topic: #SHOW %roomcol (%roomnum())
gasolin

Replies: 1
Views: 2451

PostForum: zMUD General Discussion   Posted: Sat May 03, 2003 8:21 pm   Subject: #SHOW %roomcol (%roomnum())
Hi

Iam standing in a room and type #SHOW %roomcol (%roomnum()).

then I get: 8421631 (4581) but what does the number mean I think 4581 is the roomnumber.

I need to get the color of the room Ia ...
  Topic: #CAP
gasolin

Replies: 4
Views: 4667

PostForum: zMUD General Discussion   Posted: Thu Nov 07, 2002 10:11 pm   Subject: #CAP
It work in the char window, but the #cap is not capture it.
So it still Someone tells you 'hello' in the tell window, but works fine in the char window.

  Topic: #CAP
gasolin

Replies: 4
Views: 4667

PostForum: zMUD General Discussion   Posted: Thu Nov 07, 2002 8:41 pm   Subject: #CAP
Hi

I play allways play with 3 or more char. at one time.
I like to capture all the tells I get from all, to only one window, I can do that by using this: #TRIGGER {tells you} {#CAP tell}

But i ...
 
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