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  Topic: Capturing Multiple Lines
gamblejay

Replies: 4
Views: 1113

PostForum: CMUD General Discussion   Posted: Fri Jun 16, 2017 4:00 am   Subject: Capturing Multiple Lines
Having an issue when one of the members uses a certain spell it changes the way they look on the list.


: (Member)
: Member



Whats happening is that the trigger will only record up to that ...
  Topic: GMCP
gamblejay

Replies: 1
Views: 612

PostForum: CMUD General Discussion   Posted: Fri Jun 16, 2017 3:33 am   Subject: GMCP
Ive been messing around in my MUD trying to get when people speak and tells into another window and with previous help I've gotten it to work, somewhat. Still a few issues with tells but I found out t ...
  Topic: Capturing Multiple Lines
gamblejay

Replies: 4
Views: 1113

PostForum: CMUD General Discussion   Posted: Tue May 30, 2017 5:03 am   Subject: Capturing Multiple Lines
Thank you for all the help!
  Topic: Capturing Multiple Lines
gamblejay

Replies: 4
Views: 1113

PostForum: CMUD General Discussion   Posted: Tue May 30, 2017 1:35 am   Subject: Capturing Multiple Lines
Trying to do two different things with capture but somewhat similar. I first thing I need is for a guild list, and everything combined sounds complicated to me so not sure if its even possible.

The ...
  Topic: Creating a List
gamblejay

Replies: 2
Views: 875

PostForum: CMUD General Discussion   Posted: Tue May 30, 2017 1:24 am   Subject: Creating a List
Perfect, thanks!
  Topic: Creating a List
gamblejay

Replies: 2
Views: 875

PostForum: CMUD General Discussion   Posted: Fri May 26, 2017 10:31 pm   Subject: Creating a List
I saw this feature some time back but can't find it again where cmud had a list with brackets that were all numbered.

1 [ whatever ]
2 [ whatever ]


The one I saw was used for some kind of var ...
  Topic: Cmud Mapper
gamblejay

Replies: 1
Views: 779

PostForum: CMUD General Discussion   Posted: Tue Mar 28, 2017 1:16 pm   Subject: Cmud Mapper
The problem im running into is the MUD for open areas just has a map with ASCII, theres not directions for the mapper to pick up on. So doing it somewhat manually would make things 10 times easier the ...
  Topic: Problem with #read
gamblejay

Replies: 1
Views: 744

PostForum: CMUD General Discussion   Posted: Thu Mar 02, 2017 3:11 pm   Subject: Problem with #read
Remember people, don't be stupid and create an Alias with the number 1-5 and forget you did so then tear your hair our when you cant figure out why #read 1 all of a sudden stops working. Solved!
  Topic: Problem with #read
gamblejay

Replies: 1
Views: 744

PostForum: CMUD General Discussion   Posted: Wed Mar 01, 2017 8:12 pm   Subject: Problem with #read
Not sure what happened or what I did but I cannot get this command to work anymore. I was using it just yesterday too and it works on all other muds that ive tested it on. I can load files just fine w ...
  Topic: If Cmud is no longer being developed...
gamblejay

Replies: 29
Views: 16569

PostForum: CMUD General Discussion   Posted: Sun Jun 14, 2015 12:34 am   Subject: If Cmud is no longer being developed...
From a business standpoint... wouldn't of turning the use of cmud into a membership made more sense? Pay for the console then pay for a membership, most of us have been playing for years and years, i ...
  Topic: Stealing Triggers
gamblejay

Replies: 1
Views: 1066

PostForum: CMUD General Discussion   Posted: Sun Jun 14, 2015 12:10 am   Subject: Stealing Triggers
So I've been tinkering around with this for a while and could never get it to work like I wanted, probably because it's going to take more then a few simple triggers. What I am trying to do is make a ...
 
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