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  Topic: String List
gamblejay

Replies: 1
Views: 2852

PostForum: CMUD General Discussion   Posted: Tue Apr 14, 2020 6:20 pm   Subject: String List
I use a string list to #GAG certain things in my MUD. However, some of the global lines use special characters.

<Newbie>

But, when you add that to the string list it causes everything list ...
  Topic: Creating a Counter in Window
gamblejay

Replies: 1
Views: 4335

PostForum: CMUD General Discussion   Posted: Sun Feb 25, 2018 11:27 am   Subject: Creating a Counter in Window
I'd like to create a counter in it's own window for when I level up. The output it gives me is: You become stronger

I'd just like the counter to simply count how many times that message appears an ...
  Topic: String list problem
gamblejay

Replies: 2
Views: 5671

PostForum: CMUD General Discussion   Posted: Sun Feb 25, 2018 2:56 am   Subject: String list problem
Awesome, the second one fixed it all right up. Thanks!
  Topic: String list problem
gamblejay

Replies: 2
Views: 5671

PostForum: CMUD General Discussion   Posted: Sat Feb 24, 2018 11:31 pm   Subject: String list problem
Not sure what exactly I'm doing wrong here since I've used this before on another MUD for GAGing things and it worked just fine. However this time what I was trying to do was make it so when ever I en ...
  Topic: Capturing Multiple Lines
gamblejay

Replies: 4
Views: 8508

PostForum: CMUD General Discussion   Posted: Fri Jun 16, 2017 4:00 am   Subject: Capturing Multiple Lines
Having an issue when one of the members uses a certain spell it changes the way they look on the list.


: (Member)
: Member



Whats happening is that the trigger will only record up to that ...
  Topic: GMCP
gamblejay

Replies: 1
Views: 5615

PostForum: CMUD General Discussion   Posted: Fri Jun 16, 2017 3:33 am   Subject: GMCP
Ive been messing around in my MUD trying to get when people speak and tells into another window and with previous help I've gotten it to work, somewhat. Still a few issues with tells but I found out t ...
  Topic: Capturing Multiple Lines
gamblejay

Replies: 4
Views: 8508

PostForum: CMUD General Discussion   Posted: Tue May 30, 2017 5:03 am   Subject: Capturing Multiple Lines
Thank you for all the help!
  Topic: Capturing Multiple Lines
gamblejay

Replies: 4
Views: 8508

PostForum: CMUD General Discussion   Posted: Tue May 30, 2017 1:35 am   Subject: Capturing Multiple Lines
Trying to do two different things with capture but somewhat similar. I first thing I need is for a guild list, and everything combined sounds complicated to me so not sure if its even possible.

The ...
  Topic: Creating a List
gamblejay

Replies: 2
Views: 5832

PostForum: CMUD General Discussion   Posted: Tue May 30, 2017 1:24 am   Subject: Creating a List
Perfect, thanks!
  Topic: Creating a List
gamblejay

Replies: 2
Views: 5832

PostForum: CMUD General Discussion   Posted: Fri May 26, 2017 10:31 pm   Subject: Creating a List
I saw this feature some time back but can't find it again where cmud had a list with brackets that were all numbered.

1 [ whatever ]
2 [ whatever ]


The one I saw was used for some kind of var ...
  Topic: Cmud Mapper
gamblejay

Replies: 1
Views: 4560

PostForum: CMUD General Discussion   Posted: Tue Mar 28, 2017 1:16 pm   Subject: Cmud Mapper
The problem im running into is the MUD for open areas just has a map with ASCII, theres not directions for the mapper to pick up on. So doing it somewhat manually would make things 10 times easier the ...
  Topic: Problem with #read
gamblejay

Replies: 1
Views: 4848

PostForum: CMUD General Discussion   Posted: Thu Mar 02, 2017 3:11 pm   Subject: Problem with #read
Remember people, don't be stupid and create an Alias with the number 1-5 and forget you did so then tear your hair our when you cant figure out why #read 1 all of a sudden stops working. Solved!
  Topic: Problem with #read
gamblejay

Replies: 1
Views: 4848

PostForum: CMUD General Discussion   Posted: Wed Mar 01, 2017 8:12 pm   Subject: Problem with #read
Not sure what happened or what I did but I cannot get this command to work anymore. I was using it just yesterday too and it works on all other muds that ive tested it on. I can load files just fine w ...
  Topic: If Cmud is no longer being developed...
gamblejay

Replies: 29
Views: 57064

PostForum: CMUD General Discussion   Posted: Sun Jun 14, 2015 12:34 am   Subject: If Cmud is no longer being developed...
From a business standpoint... wouldn't of turning the use of cmud into a membership made more sense? Pay for the console then pay for a membership, most of us have been playing for years and years, i ...
  Topic: Stealing Triggers
gamblejay

Replies: 1
Views: 4209

PostForum: CMUD General Discussion   Posted: Sun Jun 14, 2015 12:10 am   Subject: Stealing Triggers
So I've been tinkering around with this for a while and could never get it to work like I wanted, probably because it's going to take more then a few simple triggers. What I am trying to do is make a ...
 
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