Author |
Message |
Topic: #WIN and #CAP |
g61828
Replies: 8
Views: 8004
|
Forum: zMUD General Discussion Posted: Sun Dec 10, 2006 2:16 pm Subject: #WIN and #CAP |
Ok,
What I want to do now is change the #CAP so that whenever it captures text it will change the texts color. Now, on the MUD I play, the correct code for the color I want is &W. But, since i ... |
Topic: #WIN and #CAP |
g61828
Replies: 8
Views: 8004
|
Forum: zMUD General Discussion Posted: Sat Dec 09, 2006 8:19 pm Subject: #WIN and #CAP |
Would something like this work?
#CLASS {chat}
#ALIAS atconnect {:Chats:#LOG {%time(ddmmmyy)};:Chats:#SAY %time}
#TRIGGER {~{AvNet~}} {#CAPTURE Chats;#GAG;:Chats:#SAY %time}
#TRIGGER {{tells t ... |
Topic: #WIN and #CAP |
g61828
Replies: 8
Views: 8004
|
Forum: zMUD General Discussion Posted: Sat Dec 09, 2006 8:08 pm Subject: #WIN and #CAP |
Ok...trying to get somewhat fancy now. I'm really getting into this mud but there is a lot of info that comes across that I would rather have seperate and what not. My question on top of this is can y ... |
Topic: #WIN and #CAP |
g61828
Replies: 8
Views: 8004
|
Forum: zMUD General Discussion Posted: Sat Dec 09, 2006 7:27 pm Subject: #WIN and #CAP |
Ok,
So...basically I want to make an additional window for when I mud. What I want is for this window to have all of the communication/chat stuff. Being basically new to this type of coding I was t ... |
Topic: Trigger help |
g61828
Replies: 3
Views: 3765
|
Forum: zMUD General Discussion Posted: Sat Dec 09, 2006 6:32 pm Subject: Trigger help |
Ok,
Well...I tried your script but it didn't play the help.wav file. So...I thought I would bring in some more info for you.
This is what the mud displays when you are sent a tell;
Deamyn tel ... |
Topic: Trigger help |
g61828
Replies: 3
Views: 3765
|
Forum: zMUD General Discussion Posted: Sat Dec 09, 2006 5:42 pm Subject: Trigger help |
So,
I'm making a trigger to play a sound whenever I receive a tell from anyone. This is so I can turn it no if I'm away from the mud but still online (ie, looking at webpages and whatnot while the ... |
Topic: Need some help with a var in a trigger |
g61828
Replies: 8
Views: 8466
|
Forum: zMUD General Discussion Posted: Sat Jun 11, 2005 11:16 am Subject: Need some help with a var in a trigger |
Ok. So basically I want to be able to type in the command gold which brings up how much gold my char has. Then I want to store that number into a VAR, pull out my cashcard from my bag, deposit the gol ... |
Topic: Newbie Scripting |
g61828
Replies: 6
Views: 5835
|
Forum: zMUD General Discussion Posted: Sat Nov 22, 2003 5:47 am Subject: Newbie Scripting |
Ok...that works great!!! Thank you for your help Lightbulb! I have even managed to learn a little bit about Classes and some more advanced scripting. Thanx again! |
Topic: Newbie Scripting |
g61828
Replies: 6
Views: 5835
|
Forum: zMUD General Discussion Posted: Sat Nov 22, 2003 12:03 am Subject: Newbie Scripting |
Ok...got most of it except for the part where I have to provide a numerical form of my mana. When I type the group command {gr} it shows this:
Hit Points Mana Movement Align Exp ... |
Topic: Newbie Scripting |
g61828
Replies: 6
Views: 5835
|
Forum: zMUD General Discussion Posted: Fri Nov 21, 2003 11:34 am Subject: Newbie Scripting |
Ok...this has me stumped.
I want a set of triggers/alias' under a class that causes my character to "autoprac" (a legal use of zMUD in Eternal Darkness). However, my char is a mage type so most of ... |
Topic: Newbie Scripting |
g61828
Replies: 6
Views: 5835
|
Forum: zMUD General Discussion Posted: Fri Nov 21, 2003 10:56 am Subject: Newbie Scripting |
Point in case:
I wanted to create a set of Alias' where I would enter Spellup into the command line and it would cast certain spells on my char. I used the following commands (and please take pity ... |
Topic: Newbie Scripting |
g61828
Replies: 6
Views: 5835
|
Forum: zMUD General Discussion Posted: Fri Nov 21, 2003 8:31 am Subject: Newbie Scripting |
Hello All
Long time using zMUD (from V3.32 {I think} and onward)
Even though I have been using zMUD for so long I haven't used the #alias, #trigger, or anyother type of scripting for that matter. ... |
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