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  Topic: zMUD -- Out of System Resources
flashstar_2000

Replies: 20
Views: 24183

PostForum: zMUD General Discussion   Posted: Tue Feb 24, 2004 4:38 am   Subject: zMUD -- Out of System Resources
Ya i would be playing and notice my computer start to slow, my buffer is only like 3k lines, and zmud is taking up 200-300 meg of memory [xx(] its like o boy...
  Topic: DDE/COM
flashstar_2000

Replies: 1
Views: 2626

PostForum: zMUD General Discussion   Posted: Tue Feb 24, 2004 4:14 am   Subject: DDE/COM
Hi, im wanting to make a script that will send a value to a php page, like : http://url/page.php?variable=value how would i do it without opening the web browser? using a default like internet explore ...
  Topic: Reverseing strings
flashstar_2000

Replies: 3
Views: 3529

PostForum: zMUD General Discussion   Posted: Fri Dec 05, 2003 2:45 am   Subject: Reverseing strings
Heres a question, how do i reverse a string?
like if "drib" is stored to @var, how can i turn it around to "bird"? this is ment for a trigger sooo... lol
  Topic: Trigger Trouble
flashstar_2000

Replies: 2
Views: 4010

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2003 8:51 pm   Subject: Trigger Trouble
Sorry, that was a copy and paste off of the game. I will do that next time
  Topic: Trigger Trouble
flashstar_2000

Replies: 2
Views: 4010

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2003 2:34 am   Subject: Trigger Trouble
Ok, this is the jiff, on our mud ( nodeka ) we have a thing called bot checks which look like this :

###############################################################################
BOT CHECK - use ...
  Topic: Zmud Slow Walking
flashstar_2000

Replies: 6
Views: 7602

PostForum: zMUD General Discussion   Posted: Thu Nov 27, 2003 3:31 am   Subject: Zmud Slow Walking
Inside the Orcish Outpost
A group of -->tog map

Auto-Peripheral is now OFF.

-->tog map

Auto-Peripheral/Map is now ON.

-->tog map
e

Auto-Peripheral is ...
  Topic: Zmud Slow Walking
flashstar_2000

Replies: 6
Views: 7602

PostForum: zMUD General Discussion   Posted: Wed Nov 26, 2003 4:17 pm   Subject: Zmud Slow Walking
Ahhh... i see, i shall try this when i get home from school.
  Topic: Zmud Slow Walking
flashstar_2000

Replies: 6
Views: 7602

PostForum: zMUD General Discussion   Posted: Tue Nov 25, 2003 2:49 am   Subject: Zmud Slow Walking
Script :
#CLASS {Outpost}
#ALIAS startall {tog map;#var orc 0;#var orccor 0;#slow esesesesesesesesesesenenenenenenenenenenenwnwnwnwnwnwnwnwnwnwnwswswswswswswswswswsw2esene3se5ne7se9ne11se13ne5se5ne ...
  Topic: Zmud Slow Walking
flashstar_2000

Replies: 6
Views: 7602

PostForum: zMUD General Discussion   Posted: Tue Nov 25, 2003 2:19 am   Subject: Zmud Slow Walking
Ok this is what I've done, this is going to be detailed lol.

Made an alias to start off : with tog map, then #slow <the directions>, then when it when it moves, it triggers the [Exits : trig ...
  Topic: Zmud Slow Walking
flashstar_2000

Replies: 6
Views: 7602

PostForum: zMUD General Discussion   Posted: Mon Nov 24, 2003 11:39 pm   Subject: Zmud Slow Walking
Ok this is my prob, i wanna make a script for running an area, but it always moves me when i dont want it to walk, it moves me. I have the script using the #ok command when its done. Is there a way ...
 
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