Author |
Message |
Topic: zMUD -- Out of System Resources |
flashstar_2000
Replies: 20
Views: 24183
|
Forum: zMUD General Discussion Posted: Tue Feb 24, 2004 4:38 am Subject: zMUD -- Out of System Resources |
Ya i would be playing and notice my computer start to slow, my buffer is only like 3k lines, and zmud is taking up 200-300 meg of memory [xx(] its like o boy... |
Topic: DDE/COM |
flashstar_2000
Replies: 1
Views: 2626
|
Forum: zMUD General Discussion Posted: Tue Feb 24, 2004 4:14 am Subject: DDE/COM |
Hi, im wanting to make a script that will send a value to a php page, like : http://url/page.php?variable=value how would i do it without opening the web browser? using a default like internet explore ... |
Topic: Reverseing strings |
flashstar_2000
Replies: 3
Views: 3529
|
Forum: zMUD General Discussion Posted: Fri Dec 05, 2003 2:45 am Subject: Reverseing strings |
Heres a question, how do i reverse a string?
like if "drib" is stored to @var, how can i turn it around to "bird"? this is ment for a trigger sooo... lol |
Topic: Trigger Trouble |
flashstar_2000
Replies: 2
Views: 4010
|
Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 8:51 pm Subject: Trigger Trouble |
Sorry, that was a copy and paste off of the game. I will do that next time |
Topic: Trigger Trouble |
flashstar_2000
Replies: 2
Views: 4010
|
Forum: zMUD General Discussion Posted: Thu Dec 04, 2003 2:34 am Subject: Trigger Trouble |
Ok, this is the jiff, on our mud ( nodeka ) we have a thing called bot checks which look like this :
###############################################################################
BOT CHECK - use ... |
Topic: Zmud Slow Walking |
flashstar_2000
Replies: 6
Views: 7602
|
Forum: zMUD General Discussion Posted: Thu Nov 27, 2003 3:31 am Subject: Zmud Slow Walking |
Inside the Orcish Outpost
A group of -->tog map
Auto-Peripheral is now OFF.
-->tog map
Auto-Peripheral/Map is now ON.
-->tog map
e
Auto-Peripheral is ... |
Topic: Zmud Slow Walking |
flashstar_2000
Replies: 6
Views: 7602
|
Forum: zMUD General Discussion Posted: Wed Nov 26, 2003 4:17 pm Subject: Zmud Slow Walking |
Ahhh... i see, i shall try this when i get home from school. |
Topic: Zmud Slow Walking |
flashstar_2000
Replies: 6
Views: 7602
|
Forum: zMUD General Discussion Posted: Tue Nov 25, 2003 2:49 am Subject: Zmud Slow Walking |
Script :
#CLASS {Outpost}
#ALIAS startall {tog map;#var orc 0;#var orccor 0;#slow esesesesesesesesesesenenenenenenenenenenenwnwnwnwnwnwnwnwnwnwnwswswswswswswswswswsw2esene3se5ne7se9ne11se13ne5se5ne ... |
Topic: Zmud Slow Walking |
flashstar_2000
Replies: 6
Views: 7602
|
Forum: zMUD General Discussion Posted: Tue Nov 25, 2003 2:19 am Subject: Zmud Slow Walking |
Ok this is what I've done, this is going to be detailed lol.
Made an alias to start off : with tog map, then #slow <the directions>, then when it when it moves, it triggers the [Exits : trig ... |
Topic: Zmud Slow Walking |
flashstar_2000
Replies: 6
Views: 7602
|
Forum: zMUD General Discussion Posted: Mon Nov 24, 2003 11:39 pm Subject: Zmud Slow Walking |
Ok this is my prob, i wanna make a script for running an area, but it always moves me when i dont want it to walk, it moves me. I have the script using the #ok command when its done. Is there a way ... |
|