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  Topic: cmud trial marked as expired and i installed for first time
fisban_Regner

Replies: 2
Views: 2435

PostForum: CMUD General Discussion   Posted: Wed Dec 30, 2020 3:44 am   Subject: cmud trial marked as expired and i installed for first time
first instalition of cmud ever and i get a message after install that my trial expired, and i would actually like to try it before buying it. i loved zmud and used it for years but i want to make sure ...
  Topic: issues with a yes no command
fisban_Regner

Replies: 2
Views: 2567

PostForum: CMUD General Discussion   Posted: Sun Dec 06, 2020 7:02 pm   Subject: issues with a yes no command
here is my alias

#ALIAS startpatrol {
#T+ patrolling
#T+ plants
#yesno "what area are you patroling?" {*West:#t+ west} {East:#t+ east}
}
i am getting an error at #yesno "what area are ...
  Topic: how to tell the mapper I moved
fisban_Regner

Replies: 9
Views: 5347

PostForum: zMUD General Discussion   Posted: Sat Dec 05, 2020 9:57 pm   Subject: how to tell the mapper I moved
my exit trigger
#TRIGGER {^You see exits leading (*).} {
exits=%1
exits=%replace( @exits, " (open door)")
exits=%replace( @exits, " (closed door)")
exits=%replace( @exits, " and")
exit ...
  Topic: how to tell the mapper I moved
fisban_Regner

Replies: 9
Views: 5347

PostForum: zMUD General Discussion   Posted: Sat Dec 05, 2020 3:16 pm   Subject: how to tell the mapper I moved
the mud has a built in speed walk function that moves you to locations located in the world as it moves all the normal information is sent to you as though you were doing the moving your self. this is ...
  Topic: how to tell the mapper I moved
fisban_Regner

Replies: 9
Views: 5347

PostForum: zMUD General Discussion   Posted: Tue Dec 01, 2020 2:32 am   Subject: how to tell the mapper I moved
is there a way to check what mode the mapper is in as part of my script so i can tell it weather to use #move or #map as map does both #makeroom and #look in one command and works if in mapper mode wh ...
  Topic: how to tell the mapper I moved
fisban_Regner

Replies: 9
Views: 5347

PostForum: zMUD General Discussion   Posted: Sun Nov 29, 2020 7:23 pm   Subject: how to tell the mapper I moved
#MOVE %1
Would push the dot in the appropriate direction.
will this tell the mapper to create a room if it doesn't exist?
  Topic: manually tagging exits
fisban_Regner

Replies: 6
Views: 4467

PostForum: zMUD General Discussion   Posted: Sat Nov 28, 2020 5:00 pm   Subject: manually tagging exits
i have actually solved half of the issue here. the map will never create the null links for unnatural exit but the mapper will map them is you create custom directions in the settings. by creating a d ...
  Topic: how to tell the mapper I moved
fisban_Regner

Replies: 9
Views: 5347

PostForum: zMUD General Discussion   Posted: Sat Nov 28, 2020 4:49 pm   Subject: how to tell the mapper I moved
so i have been having some issue with this. every now and then the mud will move me for some reason ie the wind blows me or the force of the water moves me, the mapper has issues with this and doesn't ...
  Topic: cmud v3 vs cmud v3 pro
fisban_Regner

Replies: 1
Views: 2118

PostForum: CMUD General Discussion   Posted: Sat Nov 14, 2020 12:41 am   Subject: cmud v3 vs cmud v3 pro
are are the differences between the versions and witch one is more compatible with windows 10 pro 64b if there is a difference in comparability.
i tried searching the forums but the search bar uses g ...
  Topic: alise that waits
fisban_Regner

Replies: 3
Views: 3089

PostForum: zMUD General Discussion   Posted: Fri Nov 13, 2020 10:42 pm   Subject: alise that waits
ok i think i understand this please correct me if I'm wrong. sorry i don't have syntax memorized i still use the gui to create triggers.
so i make an alias
fly
command 1
balance = 0
commandlist ...
  Topic: alise that waits
fisban_Regner

Replies: 3
Views: 3089

PostForum: zMUD General Discussion   Posted: Fri Nov 13, 2020 5:44 pm   Subject: alise that waits
I'm sure this has been asked before but i cant seem to find it.
i want to create an alias that waits for a variable input before it continues to the next step.
i have a trigger that sets balance to ...
  Topic: manually tagging exits
fisban_Regner

Replies: 6
Views: 4467

PostForum: zMUD General Discussion   Posted: Tue Nov 10, 2020 12:58 am   Subject: manually tagging exits
ill give that a try thank you. but wasnt there a way to tell zmud that in and out were proper directions i seem to remember you could create non normal direction links using a script for each directio ...
  Topic: manually tagging exits
fisban_Regner

Replies: 6
Views: 4467

PostForum: zMUD General Discussion   Posted: Thu Nov 05, 2020 5:08 pm   Subject: manually tagging exits
That's actually the way it's setup now but the mapper doesn't detect the exits for link creation but it does creat rooms as I walk untill I have to swim direction then it gets confused. Or if I use in ...
  Topic: manually tagging exits
fisban_Regner

Replies: 6
Views: 4467

PostForum: zMUD General Discussion   Posted: Thu Nov 05, 2020 1:09 am   Subject: manually tagging exits
so the mapper for some reason is having issues detecting the full exit line. when i move around the mapper will see some of the exits and create null links for them but not others, i also have to manu ...
 
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