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  Topic: Character conversion script
einar

Replies: 3
Views: 5301

PostForum: zMUD General Discussion   Posted: Mon Feb 21, 2005 7:10 am   Subject: Character conversion script
Ok, I've been trying to make a script to convert a language on my MUD.
The conversion just replaces 1 letter with the opposite:
A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

I just have no ...
  Topic: How to send [] through editor?
einar

Replies: 2
Views: 5395

PostForum: zMUD General Discussion   Posted: Wed Feb 09, 2005 8:07 pm   Subject: How to send [] through editor?
Hah, you can just paste it all into the command line and make it work :P
  Topic: How to send [] through editor?
einar

Replies: 2
Views: 5395

PostForum: zMUD General Discussion   Posted: Wed Feb 09, 2005 10:37 am   Subject: How to send [] through editor?
Had a funny conversation last night, and wanted to plan it.
my channels look like:
[obscene]: Einar sample txt
The problem is that if I send it through the editor, it comes out as:
obscene: Einar ...
  Topic: ZMUD Style and Design
einar

Replies: 48
Views: 72775

PostForum: zMUD General Discussion   Posted: Thu Jan 27, 2005 9:52 pm   Subject: ZMUD Style and Design
zMUD is very fine as it stands now. People really don't need a big flashy client to play text games.
  Topic: zMAX????
einar

Replies: 4
Views: 6155

PostForum: zMUD General Discussion   Posted: Sun Jul 07, 2002 4:39 am   Subject: zMAX????
The only zMAX I have ever seen is a fuel addative for cars :P

  Topic: Stop Myself
einar

Replies: 3
Views: 6188

PostForum: zMUD General Discussion   Posted: Sat Mar 02, 2002 7:45 am   Subject: Stop Myself
How do I make it so that whenever I type:
train hitpoints 1
(the number can be anything from 1-1000)
It will do something like #SHOW %ansi(bold,yellow) ABSOLUTELY NOT!!!
Or something like that.
I ...
  Topic: Going through an area
einar

Replies: 1
Views: 4167

PostForum: zMUD General Discussion   Posted: Tue Feb 19, 2002 6:08 am   Subject: Going through an area
How would I make a macro to go to the next room in an area, following a given path?
Here is the path:
> > walk e
> > walk 2s
> > walk s
> > walk s
> > walk 4s w
&g ...
  Topic: TRIGGERS
einar

Replies: 7
Views: 9395

PostForum: zMUD General Discussion   Posted: Tue Feb 12, 2002 3:39 am   Subject: TRIGGERS
Wow, I was still typing mine when you were... fear how close we were...
But how can %1 capture something as a wildcard? I thought that was where the variable was held, and to capture them you need to ...
  Topic: TRIGGERS
einar

Replies: 7
Views: 9395

PostForum: zMUD General Discussion   Posted: Tue Feb 12, 2002 3:36 am   Subject: TRIGGERS
Well, it would help if you gave us some info on what the output from your MUD looks like.
If you get something like this:
Bob looks at you.
Then you would need a trigger like:
#TR {(%w) looks at y ...
  Topic: Triggers.. groan...
einar

Replies: 4
Views: 9027

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2002 12:42 am   Subject: Triggers.. groan...
#TR {(%w) says, 'heal'}{cast 'cure critic' %1}
It's always better to use a picky wildcard :P

  Topic: Mapper trouble
einar

Replies: 3
Views: 5587

PostForum: zMUD General Discussion   Posted: Thu Jan 17, 2002 5:27 am   Subject: Mapper trouble
Ok, sometimes when using the mapper, it will move me to the next room when using #WALK, but the mapper wont follow me (in follow mode) And the next walk I do will start shooting me in all kinds of dir ...
  Topic: Stop the mean people!
einar

Replies: 14
Views: 18236

PostForum: zMUD General Discussion   Posted: Thu Jan 17, 2002 4:48 am   Subject: Stop the mean people!
How bout put the re-arm trig in a class, and turn the class on when you start combat, and have it turn off at the end of combat?

  Topic: Help!! Application Error for zmud!
einar

Replies: 4
Views: 7489

PostForum: zMUD General Discussion   Posted: Mon Jan 14, 2002 12:05 am   Subject: Help!! Application Error for zmud!
v3.62 is unsupported, so you will most likely have no answer on how to fix it.
Your best option is to buy the new one, and have current, supported software for as long as the life of the product.
An ...
  Topic: Three Colour Guages
einar

Replies: 16
Views: 21092

PostForum: zMUD General Discussion   Posted: Fri Jan 11, 2002 10:44 pm   Subject: Three Colour Guages
Why not use the text bar in the finished zmud scripts? it works great, and you can put multiple bars in your status window.

  Topic: open doors during fast walk
einar

Replies: 3
Views: 5972

PostForum: zMUD General Discussion   Posted: Fri Jan 11, 2002 10:20 pm   Subject: open doors during fast walk
I might be wrong, but isn't granola using a path, not an alias? I don't know how to insert open door and such (you might be able to set custom directions, so that "open door" would be a dire ...
  Topic: Eq Database
einar

Replies: 4
Views: 9142

PostForum: zMUD General Discussion   Posted: Sun Jan 06, 2002 8:21 am   Subject: Eq Database
[quote]
Here's some more, maybe they'll help:
You finish the chant.
Your eyes flash at Damien the protector.
Name : Damien the protector
S ...
  Topic: Eq Database
einar

Replies: 4
Views: 9142

PostForum: zMUD General Discussion   Posted: Sun Jan 06, 2002 8:08 am   Subject: Eq Database
Here's some more, maybe they'll help:
You finish the chant.
Your eyes flash at Damien the protector.
Name : Damien the protector
Special : ...
  Topic: Eq Database
einar

Replies: 4
Views: 9142

PostForum: zMUD General Discussion   Posted: Sun Jan 06, 2002 6:53 am   Subject: Eq Database
NObody knows? Or maybe it's just too far down to notice

  Topic: Eq Database
einar

Replies: 4
Views: 9142

PostForum: zMUD General Discussion   Posted: Sat Jan 05, 2002 12:46 am   Subject: Eq Database
Like all other subjects pertaining to zMUD, I'm an utter enwbie with databases. How would I start an Eq database, heres what the output looks like when I identify an item.

You finish the chant.
Yo ...
  Topic: Kill or keepgoing
einar

Replies: 2
Views: 6854

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 10:50 am   Subject: Kill or keepgoing
How would I make it so that if I see a duck, moose, or monkey, I would kill it (kill duck, kill moose, or kill monkey)
If a room is empty, I just want to skip to the next room, but if there is a duck ...
  Topic: Automapper
einar

Replies: 1
Views: 4253

PostForum: zMUD General Discussion   Posted: Fri Jan 04, 2002 10:28 am   Subject: Automapper
Is there a way for the automapper automatically link rooms? Like if I have a room with an exit going south, and a room 1 south of that with an exit going north, is there any way to have those 2 links ...
  Topic: Using Game Controller
einar

Replies: 1
Views: 4179

PostForum: zMUD General Discussion   Posted: Thu Jan 03, 2002 7:22 am   Subject: Using Game Controller
I'm prety sure there's no way to do this, at least not without a plugin...
I want to hook up a controller I use for my Super Nintendo Emulator to zMUD so that I can play using the controller instead ...
  Topic: Simply Bot
einar

Replies: 2
Views: 6158

PostForum: zMUD General Discussion   Posted: Thu Dec 27, 2001 2:15 am   Subject: Simply Bot
Umm.. topic should be Simple Bot
I typo too much :P

Also, is there any way to pause the bot when my hit points falls below 300? Then have it start back up again when I'm fully healed.
The message ...
  Topic: Simply Bot
einar

Replies: 2
Views: 6158

PostForum: zMUD General Discussion   Posted: Thu Dec 27, 2001 2:10 am   Subject: Simply Bot
Hi, is there any way to make my extremely simply bot work?
I have my area mapped out, so i want to start at room #0, and kill a duck in each room.
Each room could have any amount of ducks.
So how w ...
  Topic: Realms of Despair
einar

Replies: 6
Views: 9735

PostForum: zMUD General Discussion   Posted: Wed Dec 26, 2001 4:44 am   Subject: Realms of Despair
1: The only difference between the registered and unregistered zMUD is that unregistered will stop working until you buy your liscense. The trial version of zMUD is not limited in any way.
2: That is ...
 
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