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  Topic: key retrevial for zmud
ecourt

Replies: 2
Views: 7196

PostForum: zMUD General Discussion   Posted: Sun Mar 03, 2013 1:13 am   Subject: key retrevial for zmud
hey Zugg,
I've tried twice to retrieve my key for zmud. (reinstalled today, added a ssd drive)

First time, it said it sent an email, and I received nothing , that was over 6 hours ago

so I tri ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Thu Oct 11, 2012 12:50 pm   Subject: yearly test, Cmud still don't work for multiplaying.
this post is over a year old.. but still same song and dance...

You have multiple sessions running for multiple characters, so classes with triggers on them don't work.

I gave up a long time ago ...
  Topic: Why cant I get cmud to be stable
ecourt

Replies: 2
Views: 4628

PostForum: CMUD General Discussion   Posted: Tue Dec 20, 2011 2:16 am   Subject: Why cant I get cmud to be stable
Great.. dind't know 2.37 wasn't so bad.
All my stuff has been created new, and I never have more than about 4 windows open at once, it seems to be the closing one window, and opening others that caus ...
  Topic: Why cant I get cmud to be stable
ecourt

Replies: 2
Views: 4628

PostForum: CMUD General Discussion   Posted: Mon Dec 19, 2011 11:41 pm   Subject: Why cant I get cmud to be stable
My yearly testrun with cmud, fails miserably again.

With my past problems of trying to run multiple characters that pass information between sessions, I installed cmud on this computer, and kept al ...
  Topic: cmud 3.34 crashes after loading map 3 times
ecourt

Replies: 4
Views: 6174

PostForum: CMUD General Discussion   Posted: Thu Nov 17, 2011 3:14 am   Subject: cmud 3.34 crashes after loading map 3 times
lol I don't have any triggers needed for my maps.
  Topic: cmud 3.34 crashes after loading map 3 times
ecourt

Replies: 4
Views: 6174

PostForum: CMUD General Discussion   Posted: Wed Nov 16, 2011 11:04 pm   Subject: cmud 3.34 crashes after loading map 3 times
why would I need a shared package, when there's nothing there to share it with..

I can understand it if there are 2 sessions open, and the map was being shared between them, but this is just one s ...
  Topic: cmud 3.34 crashes after loading map 3 times
ecourt

Replies: 4
Views: 6174

PostForum: CMUD General Discussion   Posted: Wed Nov 16, 2011 5:27 pm   Subject: cmud 3.34 crashes after loading map 3 times
I've just loaded cmud 3.34, first time I've loaded ver3.
I've imported NO configuration from cmud or zmud.

I'm creating my characters, so I create the caracter by clicking new session on the sessi ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Thu Mar 17, 2011 3:51 pm   Subject: yearly test, Cmud still don't work for multiplaying.
I was on-line...
I do have a couple buttons in my zmud cofig, but I have not imported anything.

when closing the window, I didn't manually close antyhing. I logged off the mudd, then the session ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Thu Mar 17, 2011 1:12 pm   Subject: yearly test, Cmud still don't work for multiplaying.
ok, I noticed I may have been doing something not exactly as the instructions said...
Each time I loaded a new character, I was checking the new session, to make sure it had the right packages. I w ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Thu Mar 17, 2011 12:10 pm   Subject: yearly test, Cmud still don't work for multiplaying.
This is a brand new install, and these are all new packages.
each package had either 1 alias, or nothing in it.
the one alias I created was simply df - drink fountain

To keep things simple, I ha ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Wed Mar 16, 2011 12:53 pm   Subject: yearly test, Cmud still don't work for multiplaying.
I followed your dirs...

(FYI, this is a brand new machine, so im building new packages, and new stuff. not importing anything from zmud)

Session 1 loaded, one shared package assigned, one char ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Tue Mar 15, 2011 1:47 pm   Subject: yearly test, Cmud still don't work for multiplaying.
OK, that all makes sense...
So from what you guys are telling me, the only way I can run Cmud to do what I want is to run 2 separate instance of cmud, but the downsides are
no passing commands bet ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 8:05 pm   Subject: yearly test, Cmud still don't work for multiplaying.
search back through on my name...
I've posted logs, sent logs, tried stuff... and to be honest, I've spent more time on it than it's worth to me.
Cmud don't have anything in it I cant live without, ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 5:34 pm   Subject: yearly test, Cmud still don't work for multiplaying.
I have a image to share too..
http://img402.imageshack.us/img402/3057/cmudcrash.jpg
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 5:00 pm   Subject: yearly test, Cmud still don't work for multiplaying.
1) The Map module that is created in your session _can_ be moved into a separate package.
2) You _have_ been told before that the best way to have multiple sessions is to do what I said and DraxDra ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 4:43 pm   Subject: yearly test, Cmud still don't work for multiplaying.
I am going to try this shortly, but let me tell you what I've seen in the past when I do this.

Suddenly the triggers and aliases stop working in session apples. When I go look, it shows packages I ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 4:20 pm   Subject: yearly test, Cmud still don't work for multiplaying.
8) Repeat steps 4-7 for the Oranges window by disabling all 'Apples' packages.

Shocked
<-- has 35 characters..... and not that kind of time... I like to play sometime too
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 2:31 pm   Subject: yearly test, Cmud still don't work for multiplaying.
FYI NO ONE can follow bothkill's suggestions
#1 a map will not move into any package, it attaches to the session it's opened in.
#2 the map is the least of my problems.

as I've explained many tim ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 12:22 pm   Subject: yearly test, Cmud still don't work for multiplaying.
not one single issue was fixed.
moving the chat window to a shared package made it work a little better, it's not fixed, Still GPF's, just a little less often.

when loading multiple packages, the ...
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Mon Mar 14, 2011 11:37 am   Subject: yearly test, Cmud still don't work for multiplaying.
So any chance any of this is fixed in 3.33a ?
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Sat Jan 15, 2011 10:46 pm   Subject: yearly test, Cmud still don't work for multiplaying.
I just did, crashed (GPF's) about 5 times... So even if I move the map to a shared package... when I hit the MAP button up top, it opens the map for whatever session I have highlighted.
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Sat Jan 15, 2011 10:19 pm   Subject: yearly test, Cmud still don't work for multiplaying.
not in a shared package, it's in each session package.
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Sat Jan 15, 2011 10:01 pm   Subject: yearly test, Cmud still don't work for multiplaying.
I sent my package files to Charneus, he checked them out...

He did suggest moving the chat window into a package that has triggers and aliases for all characters, this was a good idea, and did mak ...
  Topic: alias stored in a variable, wont expand and trigger (3.33a)
ecourt

Replies: 5
Views: 6292

PostForum: CMUD General Discussion   Posted: Fri Jan 14, 2011 6:15 pm   Subject: alias stored in a variable, wont expand and trigger (3.33a)
nope, it works in cmud 3.33a, but I have since changed it.
  Topic: yearly test, Cmud still don't work for multiplaying.
ecourt

Replies: 46
Views: 73171

PostForum: CMUD General Discussion   Posted: Thu Jan 13, 2011 8:11 pm   Subject: yearly test, Cmud still don't work for multiplaying.
Made the changes (changed all the %1's to (*) )
didn't seem to make much difference, right of, soon as I open the 2nd session, I see that a package that was assigned to session 1 seems to be inherite ...
 
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