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  Topic: Small q about stringlists and %random
easal

Replies: 8
Views: 9523

PostForum: zMUD General Discussion   Posted: Wed Jan 21, 2009 7:57 pm   Subject: Small q about stringlists and %random
used=%item( @kelpsoftlocktoxins, %random( 1, %numitems( @kelpsoftlocktoxins)))
envenom dirk12345 with @used
used2=%item( @kelpsoftlocktoxins, %random( 1, %numitems ...
  Topic: Small q about stringlists and %random
easal

Replies: 8
Views: 9523

PostForum: zMUD General Discussion   Posted: Sun Jan 18, 2009 11:53 pm   Subject: Small q about stringlists and %random
And that looks quite good too Vijilante... Thanks! I'll play around with both tomorrow and see which I use.
  Topic: Small q about stringlists and %random
easal

Replies: 8
Views: 9523

PostForum: zMUD General Discussion   Posted: Sun Jan 18, 2009 11:50 pm   Subject: Small q about stringlists and %random
Bah, dp.
  Topic: Small q about stringlists and %random
easal

Replies: 8
Views: 9523

PostForum: zMUD General Discussion   Posted: Sun Jan 18, 2009 11:48 pm   Subject: Small q about stringlists and %random
Oh my... Yes, I like that very much!

Thank you very much Shalimar!
  Topic: Small q about stringlists and %random
easal

Replies: 8
Views: 9523

PostForum: zMUD General Discussion   Posted: Sun Jan 18, 2009 11:35 pm   Subject: Small q about stringlists and %random
To give an idea of what I'm trying to do, my char can "doublestab" to afflict with two of a range of toxins on each balance. What I'm trying to do is set up stringlists of commonly grouped afflictions ...
  Topic: Disconnected from inactivity
easal

Replies: 14
Views: 20189

PostForum: CMUD General Discussion   Posted: Fri Feb 08, 2008 11:48 pm   Subject: Disconnected from inactivity
Sorry for the late reply.

I believe you can send a %cr to an IRE MUD and have it respond with only a prompt - experiment with some other possible characters using the %char function. Really, though ...
  Topic: Problem parsing a rift list.
easal

Replies: 2
Views: 4318

PostForum: zMUD General Discussion   Posted: Mon Jan 28, 2008 7:13 pm   Subject: Problem parsing a rift list.
Hrm I'll see what I can make of it. Thanks Fang.
  Topic: Problem parsing a rift list.
easal

Replies: 2
Views: 4318

PostForum: zMUD General Discussion   Posted: Mon Jan 28, 2008 6:26 pm   Subject: Problem parsing a rift list.
Alright, here's the output from the game. This changes, if you don't have anything in a slot, say blueberry for example, it dissapears so I can't trigger off the lines, only individual slots.


Gla ...
  Topic: Disconnected from inactivity
easal

Replies: 14
Views: 20189

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2008 10:49 pm   Subject: Disconnected from inactivity
Same is happening to me. At the moment I have a simple alarm to send input to the mud and keep the connection alive.

However, any non-command text sent to a IRE mud yields a message "That does not ...
  Topic: Problem with a prompt trigger.
easal

Replies: 10
Views: 10060

PostForum: CMUD General Discussion   Posted: Fri Nov 30, 2007 9:51 pm   Subject: Problem with a prompt trigger.
Yarr, I know that. It's more the issue that it's not firing then firing in quick succession then not firing. That was just a hasty thrown together test. My full auto sipper'll need @elixirbalance, @sl ...
  Topic: Problem with a prompt trigger.
easal

Replies: 10
Views: 10060

PostForum: CMUD General Discussion   Posted: Fri Nov 30, 2007 8:45 pm   Subject: Problem with a prompt trigger.
You slash viciously into a vile serpent with a jewel encrusted sabre.
You slash viciously into a vile serpent with a jewel encrusted sabre.
You have scored a staggering blow!
H:313 M:268 E& ...
  Topic: Problem with a prompt trigger.
easal

Replies: 10
Views: 10060

PostForum: CMUD General Discussion   Posted: Wed Nov 28, 2007 11:45 pm   Subject: Problem with a prompt trigger.
H:353 M:160 E:1667 W:1348 <eb>
H:353 M:153 E:1667 W:1348 <eb>
H:353 M:57 E:1667 W:1348 <eb>
H:353 M:3 E:1667 W:1 ...
  Topic: Problem with a prompt trigger.
easal

Replies: 10
Views: 10060

PostForum: CMUD General Discussion   Posted: Wed Nov 28, 2007 11:37 pm   Subject: Problem with a prompt trigger.
It's always first thing on the line.
As far as I've noticed if health shifts from 3 to 2 figures, the prompt squeezes, so white space stays the same but total char count goes down.
I'm not going to ...
  Topic: Problem with a prompt trigger.
easal

Replies: 10
Views: 10060

PostForum: CMUD General Discussion   Posted: Wed Nov 28, 2007 10:51 pm   Subject: Problem with a prompt trigger.
Hi, sorry to be a bother with something so basic...

This is my prompt. I'm trying to make a trigger through it, to have an autosipper. Eventually I'll want to tack balance and prone, sleep and stun ...
  Topic: Multi state Buttons
easal

Replies: 5
Views: 6699

PostForum: CMUD General Discussion   Posted: Wed Jun 06, 2007 10:24 pm   Subject: Multi state Buttons
Only need three states since Huntleader is only needed when Hunting is on. Basically contains balance-triggers for picking up gold and corpses. Plus, if I got this to work, there were other multi stat ...
  Topic: Multi state Buttons
easal

Replies: 5
Views: 6699

PostForum: CMUD General Discussion   Posted: Wed Jun 06, 2007 9:43 pm   Subject: Multi state Buttons
I'm not sure if these are meant to be fully functioning or not, I've read things saying they are and that they aren't.

Basically I can't figure out how to get them working and the documentation isn ...
  Topic: Help/advice for a nearly finished item.
easal

Replies: 4
Views: 5259

PostForum: zMUD General Discussion   Posted: Mon Jul 31, 2006 7:40 pm   Subject: Help/advice for a nearly finished item.
Oooh! I like that too!

I especially like the null part. I can think of some other things I need something like that!

Going to fiddle around I guess.

Thanks again!
  Topic: Help/advice for a nearly finished item.
easal

Replies: 4
Views: 5259

PostForum: zMUD General Discussion   Posted: Sun Jul 23, 2006 5:15 pm   Subject: Help/advice for a nearly finished item.
Thanks Kjata, I was fairly sure I could use a load of nested ifs safely, it's good to be sure though. I'll fiddle about with #case tonight. Even if I leave it as it is, it's good to learn new things!
  Topic: Help/advice for a nearly finished item.
easal

Replies: 4
Views: 5259

PostForum: zMUD General Discussion   Posted: Sun Jul 23, 2006 3:12 pm   Subject: Help/advice for a nearly finished item.
Alright, basically in Imperian there are things called circles. I'll just give the help file so you know what I'm talking about.


Runelore - Circle

Usage: SKETCH <circle> ON GROUND
...
  Topic: Temporary remapping of numpad
easal

Replies: 2
Views: 3570

PostForum: zMUD General Discussion   Posted: Wed Jan 18, 2006 3:56 pm   Subject: Temporary remapping of numpad
Embarassed That's much simpler than what I was trying to do.

It works a charm too, thanks Vijilante. Laughing
  Topic: Temporary remapping of numpad
easal

Replies: 2
Views: 3570

PostForum: zMUD General Discussion   Posted: Mon Jan 16, 2006 11:43 pm   Subject: Temporary remapping of numpad
Ok, this is what I want to do.

My char has a skill, barge, which is a pain to use manually, and so it just doesn't get used.

I'll just paste the skill desc.

Chivalry - Barge

Syntax: BARGE ...
  Topic: Importing Map Zone.
easal

Replies: 3
Views: 4621

PostForum: zMUD General Discussion   Posted: Sun Jan 01, 2006 7:04 pm   Subject: Importing Map Zone.
Yeah the link I found was dead too. nexela was kind enough to email me copy, so problem solved.
Thanks again nexela!
  Topic: Importing Map Zone.
easal

Replies: 3
Views: 4621

PostForum: zMUD General Discussion   Posted: Sat Dec 31, 2005 10:54 pm   Subject: Importing Map Zone.
First off, I looked in the help files, the documentation on the website and did a search for an answer in the forum, just so you don't think I'm lazy.

I did find a reference to Zonecopy, but the li ...
  Topic: Problem with my Channel captures
easal

Replies: 6
Views: 5365

PostForum: zMUD General Discussion   Posted: Wed Nov 16, 2005 11:31 pm   Subject: Problem with my Channel captures
Thank you both.

@shalimar I had the trigger in the child window. I can't find anything in the help files about referencing in the way you say, so I haven't figured that out.
An odd thing though, I ...
  Topic: Error: Acces Violation
easal

Replies: 5
Views: 4969

PostForum: zMUD General Discussion   Posted: Tue Nov 15, 2005 10:42 pm   Subject: Error: Acces Violation
I believe in your zmud directory is a file called receipt.txt that has you E-license code in it you shuold grab it and file it somewhere safe.Yes, there is. Copied to my documents now, thanks again Ne ...
 
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