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  Topic: Lost Registration Code
double0fro

Replies: 3
Views: 8183

PostForum: zMUD General Discussion   Posted: Tue May 18, 2004 1:51 am   Subject: Lost Registration Code
Ha! found a backup on my server at work, nevermind thanks!
  Topic: Lost Registration Code
double0fro

Replies: 3
Views: 8183

PostForum: zMUD General Discussion   Posted: Tue May 18, 2004 1:28 am   Subject: Lost Registration Code
I seem to have lost my registration code, I haven't Mud'd in quite some time, and now have been thinking about starting again. I know that the support page for registration codes says you can't email ...
  Topic: Terminal Emulation in zMUD
double0fro

Replies: 1
Views: 3113

PostForum: zMUD General Discussion   Posted: Fri Nov 01, 2002 9:16 pm   Subject: Terminal Emulation in zMUD
OK, here's an odd one, anyone know of a wyse50 terminal emulator that can do the same sort of things a mud client can? ie. triggers etc.(yeah mostly triggers) OR possibly a way to make zMUD work with ...
  Topic: st00pid basic question
double0fro

Replies: 6
Views: 8240

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 7:30 pm   Subject: st00pid basic question
and actually on the last one, you could skip the variable completely if you wanted it to just put output every round

Trigger: attacks (%w).
statement: #sa Now Tanking %1

  Topic: st00pid basic question
double0fro

Replies: 6
Views: 8240

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 7:28 pm   Subject: st00pid basic question
umm try this
Trigger: (*) clambers to

Then statement:
#SA %1 has stood up

i forget the command line syntax for a trigger, isn't that terrible!

The numeric keypad thing, i dunno, never playe ...
  Topic: Autologging multiple capture windows possible?
double0fro

Replies: 7
Views: 9481

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 7:21 pm   Subject: Autologging multiple capture windows possible?
i use this
(%w) (%w) '(?)

and put an if statement like so:
#IF (%2 = chat or %2 = chats or %2 = gametalk or %2 = gametalks or %2 = ooc or %2 = oocs or %2 = Council or %2 = war or %2 = wars or %2 ...
  Topic: Appending text to a variable
double0fro

Replies: 1
Views: 3187

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 10:20 am   Subject: Appending text to a variable
Sorry for the lame post, but its late and my brain stopped fuctioning after i wrote this alias...so heres the finishing touch.
I have a variable @spell that contains a spell name(ie. armor) i have a ...
  Topic: Advanced spellup trigger
double0fro

Replies: 2
Views: 4685

PostForum: zMUD General Discussion   Posted: Mon Sep 30, 2002 4:57 pm   Subject: Advanced spellup trigger
Worked like a CHAMP, thanks so much for your help!

  Topic: Advanced spellup trigger
double0fro

Replies: 2
Views: 4685

PostForum: zMUD General Discussion   Posted: Sun Sep 29, 2002 9:10 pm   Subject: Advanced spellup trigger
I am playing on a smaug mud that is far from stock. I have devised a very complicated spellup trigger...reason being, there is spell lag, interrupting causes wild magic. Anyhow, let me start with an ...
  Topic: Item Database Program
double0fro

Replies: 1
Views: 3275

PostForum: zMUD General Discussion   Posted: Mon Sep 02, 2002 5:18 am   Subject: Item Database Program
Anyone know if there is a slightly customizable database program.
I want to export my item database to a prog and make it available for download.
however, my programming skills are sub-par


  Topic: Realms of Despair -- Equipment Database Script
double0fro

Replies: 19
Views: 53039

PostForum: Finished MUD Scripts   Posted: Mon Sep 02, 2002 12:26 am   Subject: Realms of Despair -- Equipment Database Script
So I brought this script in and I love it. Just one problem though. Some items on the mud I play have a bunch of special
properties, and the script only seems to be grabbing two. Any ideas?
Also, is ...
  Topic: Embedded #IF command..HELP`
double0fro

Replies: 3
Views: 5310

PostForum: zMUD General Discussion   Posted: Mon Jun 17, 2002 1:38 am   Subject: Embedded #IF command..HELP`
well here's my tip to everyone, if your new trigger set starts looping and you click the trigger icon in the bottom left to turn it off, don't forget to turn it back on to get your trigger working...y ...
  Topic: Embedded #IF command..HELP`
double0fro

Replies: 3
Views: 5310

PostForum: zMUD General Discussion   Posted: Mon Jun 17, 2002 1:22 am   Subject: Embedded #IF command..HELP`
we are trying to write a trigger set that allows us to remort and recast spells again only if the level is appropriate.
Currently our thoughts are:
#IF (@level >= 2) {#AD stotal 1}
#IF (@level & ...
  Topic: Odd database question
double0fro

Replies: 1
Views: 3380

PostForum: zMUD General Discussion   Posted: Sun May 19, 2002 8:49 am   Subject: Odd database question
I am running a bot on Realms of Despair. The bot simply casts Midas touch - a spell that turns an item into gold of about 1/3 its value - and returns 90% of what the item valued. I want to set the db ...
  Topic: Trigger for DB Question
double0fro

Replies: 2
Views: 4275

PostForum: zMUD General Discussion   Posted: Sun May 19, 2002 8:46 am   Subject: Trigger for DB Question
Also make sure that your trigger is set up as "prompt" not new line, this will set the trigger off at the end of the line, not waiting for the next line, this MAY fix your problem

 
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