Register to post in forums, or Log in to your existing account
 
:
Search found 145 matches for:
Page 1 of 6 Goto page 1, 2, 3, 4, 5, 6  Next
Author Message
  Topic: making a #mapquery alias
doomfyre

Replies: 4
Views: 6748

PostForum: zMUD General Discussion   Posted: Tue Nov 09, 2004 1:38 pm   Subject: making a #mapquery alias
That works, thanks Mortie.

I always read about %-1 being unsupported though. Is there a "right" way to do it? I'll definitely use this, just wanna know the "other" way too, for future reference.
  Topic: making a #mapquery alias
doomfyre

Replies: 4
Views: 6748

PostForum: zMUD General Discussion   Posted: Tue Nov 09, 2004 4:54 am   Subject: making a #mapquery alias
I know this is insanely simple, i just cant get my syntax right....

All i want to do is have an alias, mq, that will #MAPQUERY on %1.

Here's what i did:

#ALIAS mq {#MAPQUERY {[Name] LIKE '%%1 ...
  Topic: help with trigger
doomfyre

Replies: 6
Views: 10381

PostForum: zMUD General Discussion   Posted: Mon Sep 06, 2004 6:57 pm   Subject: help with trigger
Hmm, no idea why the alias wouldn't work either. It would sure save you having to change your trigger every time you get a new weapon though.

At any rate, i'm glad you got it to work.
  Topic: help with trigger
doomfyre

Replies: 6
Views: 10381

PostForum: zMUD General Discussion   Posted: Mon Sep 06, 2004 6:53 pm   Subject: help with trigger
Right. Let's try an example, to show how my trigger and alias work together. Let's say your weapon is called Flaming Sword of Many Deaths. You have input my alias and trigger above, and you typed w ...
  Topic: help with trigger
doomfyre

Replies: 6
Views: 10381

PostForum: zMUD General Discussion   Posted: Mon Sep 06, 2004 6:30 pm   Subject: help with trigger
#ALIAS weap {#var weapon %1}
#TRIGGER {* disarms you and sends your * flying.} {get @weapon; wield @weapon}

This is the most basic one i can come up with. You start by copy/pasting the above into ...
  Topic: Help With Trigger - New Windows and Chat
doomfyre

Replies: 5
Views: 6892

PostForum: zMUD General Discussion   Posted: Sun Sep 05, 2004 3:25 am   Subject: Help With Trigger - New Windows and Chat
Isn't there a way to force a new line with a prompt token or some such? For me, it makes life and trigger writing much simpler.
  Topic: Making new windows pop up
doomfyre

Replies: 3
Views: 4773

PostForum: zMUD General Discussion   Posted: Sun Sep 05, 2004 3:19 am   Subject: Making new windows pop up
Well, the way to make a window come into focus is:

windowname:

So, you could modify your tells capture trigger to something like:

#TR {^%w tells you~:} {#CAP Tells; Tells:}


I don't have ...
  Topic: Kill @target
doomfyre

Replies: 7
Views: 8752

PostForum: zMUD General Discussion   Posted: Sat Jul 03, 2004 12:13 pm   Subject: Kill @target
I would change the alias to:

#alias {kill} {#var target %1; ~kill @target}

That is meant to be copy/pasted into the command line.

I get the idea that you use the editor to make your aliases, ...
  Topic: Corrupted Settings
doomfyre

Replies: 1
Views: 4592

PostForum: zMUD General Discussion   Posted: Sat Jul 03, 2004 10:58 am   Subject: Corrupted Settings
Click here, then click the link for "Fixing corrupted settings files" and follow the steps outlined there.
  Topic: Old mapper in new Zmud
doomfyre

Replies: 2
Views: 5664

PostForum: zMUD General Discussion   Posted: Mon Nov 10, 2003 9:14 pm   Subject: Old mapper in new Zmud
No.
  Topic: best way to change level of existing rooms?
doomfyre

Replies: 3
Views: 5079

PostForum: zMUD General Discussion   Posted: Mon Nov 10, 2003 9:13 pm   Subject: best way to change level of existing rooms?
You should be able to just highlight the rooms, then click edit, move, then use the selector box in that window to choose level 0.

That might not be 100% right as i dont have zMud in front of me no ...
  Topic: Found out problem in mapper
doomfyre

Replies: 6
Views: 11364

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 4:09 pm   Subject: Found out problem in mapper
If i understand you correctly, then the fix for the first problem is a simple trigger:

#TRIGGER {You can't go any further in that direction.} {#NOMAP; #NODIR}

For the second problem, apparently ...
  Topic: BEEP + LOOP
doomfyre

Replies: 5
Views: 9836

PostForum: zMUD General Discussion   Posted: Wed Sep 10, 2003 12:09 am   Subject: BEEP + LOOP
One thing i can suggest for certain....dont use #wait 2000. This would cause you to not be able to input anything for 12 seconds or more each time this trigger fires.

Try:

#TRIGGER {Whatever th ...
  Topic: Changing mapper mode from command line
doomfyre

Replies: 2
Views: 5282

PostForum: zMUD General Discussion   Posted: Thu Jul 24, 2003 12:33 am   Subject: Changing mapper mode from command line
Excellent, thanks very much.
  Topic: Changing mapper mode from command line
doomfyre

Replies: 2
Views: 5282

PostForum: zMUD General Discussion   Posted: Wed Jul 23, 2003 8:22 pm   Subject: Changing mapper mode from command line
I'm pretty sure there's a way to do this...in fact, i posted a way that i had stumbled upon quite a while back. I seem to have forgotten how though.

All i want to do is to be able to change from m ...
  Topic: Status bar
doomfyre

Replies: 4
Views: 9089

PostForum: zMUD General Discussion   Posted: Tue Jul 08, 2003 1:34 am   Subject: Status bar
The second one is more commonly called the Status Window. Check out the help file for the command #STW for a basic outline of what it can do and an example. You can basically do the same things wit ...
  Topic: Mapper rooms not joining up
doomfyre

Replies: 5
Views: 9144

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 5:38 pm   Subject: Mapper rooms not joining up
#NODIR was another one that was suggested to me long ago. You may also want to make triggers for moving into a wall, or a closed door, like so:

#TR {Alas, you cannot go that way.} {#NOMAP; #NODIR} ...
  Topic: Materia Magica
doomfyre

Replies: 9
Views: 21625

PostForum: zMUD General Discussion   Posted: Fri Jun 20, 2003 9:32 pm   Subject: Materia Magica
Just wanted to retract my statement above that "MM has literally millions of rooms".

I will adjust that to the likely more accurate "MM has literally hundreds of thousands of rooms&q ...
  Topic: Materia Magica
doomfyre

Replies: 9
Views: 21625

PostForum: zMUD General Discussion   Posted: Fri Jun 20, 2003 9:28 pm   Subject: Materia Magica
I know this isn't an answer to your actual question, but i'd just like to say that i think you should reconsider trying to map outside areas. MM has literally millions of rooms and this will quickly ...
  Topic: Mapping in - Achaea
doomfyre

Replies: 1
Views: 3976

PostForum: zMUD General Discussion   Posted: Sat Apr 12, 2003 4:00 pm   Subject: Mapping in - Achaea
Do a forum search and place the following in the keywords box:

mapper configuration Achaea

Here's the best link i could find directly relating to your question, but there are some others there t ...
  Topic: how do you search for posts by specific author?
doomfyre

Replies: 4
Views: 6755

PostForum: zMUD General Discussion   Posted: Sat Mar 29, 2003 5:53 pm   Subject: how do you search for posts by specific author?
So megamog75...you're still getting the 'Search by Member' option on searches? How peculiar, it's not working for me either.



  Topic: Need help with looting alias/trigger
doomfyre

Replies: 9
Views: 12727

PostForum: zMUD General Discussion   Posted: Mon Mar 24, 2003 10:58 pm   Subject: Need help with looting alias/trigger
You have to type loot to activate this. It doesn't work automatically.

  Topic:  and the status window
doomfyre

Replies: 3
Views: 6486

PostForum: zMUD General Discussion   Posted: Fri Mar 21, 2003 5:16 am   Subject: and the status window
Ahh, got it. Just has to uncheck strip " quotes, under options for the script parser. Now i just wonder if this will foul up anything else i've got. Time will tell!

Thanks again to Kjata a ...
  Topic:  and the status window
doomfyre

Replies: 3
Views: 6486

PostForum: zMUD General Discussion   Posted: Fri Mar 21, 2003 4:45 am   Subject: and the status window
Thanks for the reply, Kjata. The #MXP command never really comes into play with what im doing here. You're right though, it works flawlessly when the status window isn't involved. As far as the %co ...
  Topic:  and the status window
doomfyre

Replies: 3
Views: 6486

PostForum: zMUD General Discussion   Posted: Fri Mar 21, 2003 1:29 am   Subject: and the status window
I'm using the <send> tag in my status window to cast spells, but i'm running into a snag with spells that require 2 words. The syntax im using is:

<send "'cast bless'">@bless ...
 
Page 1 of 6 Goto page 1, 2, 3, 4, 5, 6  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net