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  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Thu Aug 09, 2007 6:02 pm   Subject: code question
Ahh.. so i actualy did it right then. yay..
Thanks, ill give it a try.
  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Thu Aug 09, 2007 4:28 pm   Subject: code question
Ok, im having some problem with this trigger pattern.

@target has fled!${someone|@target} (%w) (%w).

its the {someone|@target} that seems to be the fault.
I want it to fire on either "someone" ...
  Topic: Mapper problem
dolgan

Replies: 15
Views: 18960

PostForum: CMUD General Discussion   Posted: Tue Aug 07, 2007 3:24 pm   Subject: Mapper problem
OMG...
I just found out what the problem was.. im almost to emberased to tell you.
It seemed that for some strange reason (probobly cause i converted from zmud) My session was not ONE session, but ...
  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Tue Aug 07, 2007 3:11 pm   Subject: code question
Thats just awsome, and i learn a few new commands everytime i ask somthing.
Thanks a bunch for the excelent help.
  Topic: Mapper problem
dolgan

Replies: 15
Views: 18960

PostForum: CMUD General Discussion   Posted: Mon Aug 06, 2007 8:09 pm   Subject: Mapper problem
Check. That was not it.
Damn strange that it works just fine one second and then ust stops, and no error messeges or anything.

Im looking forward to the rewrite. Love the map.
  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Mon Aug 06, 2007 5:59 pm   Subject: code question
There is a command, thats why i want it to fire another trigger.

I want to make two different triggers, but the problem is that the first line is the same.

The drow scout has fled!
The drow sco ...
  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Mon Aug 06, 2007 4:18 pm   Subject: code question
Ok. Followup question:
The normal string to fire the trigger is like this :@target has fled!$@target (%w) (%w).

But sometimes, when the target is a sneaking race only the first line comes up.

S ...
  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Mon Aug 06, 2007 2:12 pm   Subject: code question
Larkin: Thanks for a good answer, and a very fast one.

Arminas: That was a greate answer, from my question you evaluated my skill (or lack of) and gave a comprehesive answer that will also answer m ...
  Topic: code question
dolgan

Replies: 17
Views: 17124

PostForum: CMUD General Discussion   Posted: Mon Aug 06, 2007 12:58 pm   Subject: code question
How can i get my #if/%if statements to do more then one thing?
like, if a mob flees i want to Walk after it And attack it again.

Also, how do i make a button to toggle it off when the button is pr ...
  Topic: Mapper problem
dolgan

Replies: 15
Views: 18960

PostForum: CMUD General Discussion   Posted: Sun Aug 05, 2007 12:35 pm   Subject: Mapper problem
Tried every posible docking option. There is still no comunication at all between the mappen and cmud.
  Topic: Mapper problem
dolgan

Replies: 15
Views: 18960

PostForum: CMUD General Discussion   Posted: Sat Aug 04, 2007 1:58 pm   Subject: Mapper problem
The mapper has worked without problem untill now.
All of a sudden it stopped working, it seems the cominucation between the mapper and cmud stoped.
When trying to speedwalk to a room nothing happens ...
  Topic: Parsing in the status window
dolgan

Replies: 2
Views: 4492

PostForum: CMUD General Discussion   Posted: Wed Aug 01, 2007 12:31 pm   Subject: Parsing in the status window
Thanks a bunch.
A little tweeking and it works like intended, many thanks.
  Topic: Parsing in the status window
dolgan

Replies: 2
Views: 4492

PostForum: CMUD General Discussion   Posted: Wed Aug 01, 2007 11:59 am   Subject: Parsing in the status window
I am a total newbie and need help to get this to work.

This is the way my status bar item looks:

%if(@terra=down, Terra: %ansi(white)Down, Terra: %ansi(green)Up

What i want it to do is type o ...
 
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