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  Topic: Wish-list for zMUDXP
dkotas

Replies: 248
Views: 407420

PostForum: zMUD General Discussion   Posted: Fri Sep 02, 2005 7:34 am   Subject: New Features
Some extra user definable fields for the mapper... A room maybe PK_OK or FAST_Regen or FLY_Only whatever, but each mud is diffrent and the ability to add fields and values (like with the database mod ...
  Topic: Need help putting together a script
dkotas

Replies: 6
Views: 6437

PostForum: zMUD General Discussion   Posted: Fri Apr 01, 2005 4:13 pm   Subject: Need help putting together a script
You could use a room scripts oninput and the teleport command to work around this problem.

#ONINPUT {Push 1} {#teleport roomnum}

where roomnumber is the room number for the first floor
quick an ...
  Topic: Comment about New Years Letter
dkotas

Replies: 3
Views: 11291

PostForum: zMapper Discussion   Posted: Fri Mar 25, 2005 9:44 am   Subject: Comment about New Years Letter
I will not pretend to understand the lack of sales of ZMapper, but can only give you my perspective of why I didn't purchase ZMapper for quite sometime. To me ZMapper appeared to be eye candy. The a ...
  Topic: Help with a coloured trigger
dkotas

Replies: 4
Views: 7261

PostForum: zMUD General Discussion   Posted: Fri Mar 18, 2005 6:49 pm   Subject: Help with a coloured trigger
If you do not need to protect this with colour Matching you could use
~(%x Aura~) [~*]&%*Capture

If you need to protect the trigger with color I came up with this ititially
~(%x Aura~) [~*]%e ...
  Topic: Isolate triggers
dkotas

Replies: 8
Views: 11738

PostForum: zMUD General Discussion   Posted: Fri Mar 18, 2005 4:06 pm   Subject: Isolate triggers
If a mud allows 100% emulation of mud output in an emote, then your triggers would cause you problems in the long run. YOU ARE BLEEDING!!!!, could trigger a Heal, Flee, Recall you pick your panic but ...
  Topic: Send Only Door Command
dkotas

Replies: 3
Views: 6237

PostForum: zMUD General Discussion   Posted: Fri Mar 18, 2005 3:53 pm   Subject: Send Only Door Command
I hacked a work aroud with the #NOOP command and room scripts in zmapper. Also worked around the portal issue mention else where in the forum about portals in some rooms but not others. I wrote an a ...
  Topic: Isolate triggers
dkotas

Replies: 8
Views: 11738

PostForum: zMUD General Discussion   Posted: Thu Mar 17, 2005 1:40 pm   Subject: Isolate triggers
actually you can't trick it with emote and spaces, the wrapped text indents and does not appear at the beginning of the line. Color coding without the ^ will force someone to emote in color that's it
  Topic: Isolate triggers
dkotas

Replies: 8
Views: 11738

PostForum: zMUD General Discussion   Posted: Thu Mar 17, 2005 10:03 am   Subject: Isolate triggers
Use the Begin line and endline pattern matching.

^You are hungry.$
^You are thirsty.$

This means the text would have to be on a line all by itself and have no text following it.
  Topic: Send Only Door Command
dkotas

Replies: 3
Views: 6237

PostForum: zMUD General Discussion   Posted: Thu Mar 17, 2005 9:17 am   Subject: Send Only Door Command
Couple problems will try to be clear on them:

- Strings and doors, Send only door command appears to do nothing.
When checked the door command is sent immediately followed by the direction com ...
  Topic: Zmud roomnumbers
dkotas

Replies: 3
Views: 4540

PostForum: zMUD General Discussion   Posted: Thu Feb 24, 2005 1:48 pm   Subject: Zmud roomnumbers
Perhaps nobody is answering because it's not quite clear what I want :D
I have found a work around using MS Access and Excel with a bit of renumbering manually and reimporting the zone (bleh)

Usin ...
  Topic: ZMUD Style and Design
dkotas

Replies: 48
Views: 65084

PostForum: zMUD General Discussion   Posted: Tue Feb 22, 2005 7:59 pm   Subject: Zmud Interface Sucks?!?
ZMUD Style and Design ... it sucks.

For users accustomed to the Windows XP standards of color, style, and design in all our applications and interfaces (which are most ZMUD users), looking at ZMUD ...
  Topic: Zmud roomnumbers
dkotas

Replies: 3
Views: 4540

PostForum: zMUD General Discussion   Posted: Tue Feb 22, 2005 3:11 pm   Subject: Zmud roomnumbers
I am working on a script that will let me use zmud database and maps to interface with Online Building. Basicly it is my question is can you set the initial room vnum? This would let the exit north ...
  Topic: Character Settings
dkotas

Replies: 15
Views: 9733

PostForum: zMUD General Discussion   Posted: Fri Sep 24, 2004 7:36 pm   Subject: Character Settings
you can use inherited settings and point at a common list of triggers/aliases
I personnaly just use @me variable and set it at log in, and use same script for just about everything :D, then again my ...
  Topic: Auto visit every mapped room? (revisited)
dkotas

Replies: 17
Views: 22240

PostForum: zMUD General Discussion   Posted: Thu Sep 23, 2004 3:57 pm   Subject: Auto visit every mapped room? (revisited)
did it create the variable list for you? Redlines, blue dot in the room? How many rooms in your map for clanhall?
  Topic: Something for Zugg to wrap his brilliant mind around...
dkotas

Replies: 5
Views: 9514

PostForum: zMUD General Discussion   Posted: Thu Sep 23, 2004 12:19 pm   Subject: Something for Zugg to wrap his brilliant mind around...
I didn't post it, but use pathhigh as well, so your map shows where they are... it's an option tho I wonder the effect that would have on speedwalk if any. I think the matter is exactly that when it ...
  Topic: Something for Zugg to wrap his brilliant mind around...
dkotas

Replies: 5
Views: 9514

PostForum: zMUD General Discussion   Posted: Thu Sep 23, 2004 10:19 am   Subject: Something for Zugg to wrap his brilliant mind around...

2) Another thing that I think would be really interesting.. would work with the zMUD mapper.. but not so much a function for mapping, more of a way for 2 or more people with the same Map set to conn ...
  Topic: Zone paths with Automapper
dkotas

Replies: 2
Views: 3121

PostForum: zMUD General Discussion   Posted: Thu Sep 23, 2004 8:44 am   Subject: Zone paths with Automapper
Also see http://forums.zuggsoft.com/phpbb/viewtopic.php?t=17422

It contains Thargy's script, and 2 other versions I wrote as well as a discussion on difficulties of using it as well, and what I did ...
  Topic: Auto visit every mapped room? (revisited)
dkotas

Replies: 17
Views: 22240

PostForum: zMUD General Discussion   Posted: Thu Sep 23, 2004 6:40 am   Subject: Correct solution
As for the problem with the first easy script I am at a loss as to why your not moving, again the logic is very simple, we grab a list of rooms filtered for current zone, then we sl walk though each o ...
  Topic: Achaea GTS Channel Capture
dkotas

Replies: 11
Views: 9718

PostForum: zMUD General Discussion   Posted: Thu Sep 09, 2004 8:54 pm   Subject: Achaea GTS Channel Capture
^\<\<&channel\>\>\:
#gag
#cap @channel

I think everyone missed the : (it's small, needs to take vitamins)
I am just used to quoting anything that is not 0 \- 9 a \- Z, it's safer
  Topic: Auto visit every mapped room? (revisited)
dkotas

Replies: 17
Views: 22240

PostForum: zMUD General Discussion   Posted: Thu Sep 09, 2004 8:59 am   Subject: Auto visit every mapped room? (revisited)
Ok here's a painfully simple solution... Der :P, tho it wont stop and you can burn moves all you like

#CLASS {fastwalk}
#ALIAS buildfast {#call %mapfilter("");#CALL %mapfilter(%concat("ZoneID = ", ...
  Topic: Auto visit every mapped room? (revisited)
dkotas

Replies: 17
Views: 22240

PostForum: zMUD General Discussion   Posted: Tue Sep 07, 2004 10:56 pm   Subject: Auto visit every mapped room? (revisited)
Good idea, I can use the pathfrom command also to pick apart the nextspeedwalk to do the pausing I will step though the list with a check to see if @rare or @quest is 1 to pause and not lose my place, ...
  Topic: Auto visit every mapped room? (revisited)
dkotas

Replies: 17
Views: 22240

PostForum: zMUD General Discussion   Posted: Tue Sep 07, 2004 9:51 pm   Subject: Auto visit every mapped room? (revisited)
First: Rude, yes save the flames...

Second: As for the link sorry forgot the link :P but did credit script as being a previous post, I in noway want credit for something I didn't write.

***** ...
  Topic: Auto visit every mapped room? (revisited)
dkotas

Replies: 17
Views: 22240

PostForum: zMUD General Discussion   Posted: Mon Sep 06, 2004 10:43 am   Subject: Auto visit every mapped room? (revisited)
Well that's the problem. Great script however Zmud dumps when you try to use the alias a second time. Using a compaq 2500 laptop stock with XPsp2 Zmud 7.05

Script follows

#CLASS {WalkEverywher ...
 
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