Author |
Message |
Topic: how do I get out of IF statement |
dk92870
Replies: 1
Views: 3370
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Forum: zMUD General Discussion Posted: Sat Mar 16, 2002 7:59 pm Subject: how do I get out of IF statement |
#ALIAS checkMP {#IF (@MpVar < 5) {#WAIT 3000;checkMP} {w}}
#ALIAS checkHP {#IF (@HpVar < 5) {c vi;#WAIT 6000;checkHP} {checkMP}}
#VAR MonCount {0}
#VAR HPVAR {0}
#VAR MPVAR {0}
#TRIGGER ... |
Topic: auto kill bot? |
dk92870
Replies: 6
Views: 10760
|
Forum: zMUD General Discussion Posted: Thu Mar 14, 2002 8:01 am Subject: auto kill bot? |
I disable trigger on trigger check box.
one more question, when I issued commands {k rat; east} it prompted me to wait 3 seconds.
Is there a way to make the commands act at the same time? Basically ... |
Topic: auto kill bot? |
dk92870
Replies: 6
Views: 10760
|
Forum: zMUD General Discussion Posted: Wed Mar 13, 2002 7:55 am Subject: auto kill bot? |
I have trimmed my bot down to the following:
#ALIAS checkMP {#IF (@MpVar < 5) {look;checkMP} {west}}
#ALIAS checkHP {#IF (@HpVar < 5) {cast heal;look;checkHP} {checkMP}}
#TRIGGER {& ... |
Topic: auto kill bot? |
dk92870
Replies: 6
Views: 10760
|
Forum: zMUD General Discussion Posted: Sun Mar 10, 2002 9:27 am Subject: auto kill bot? |
This is what I have so far. I tried the partial working script on Zmud and it seems not working. I guess my problem is I don't know when to use #TRIGGER, #ALIAS, #VA, and etc. Also I don't know how ... |
Topic: auto kill bot? |
dk92870
Replies: 6
Views: 10760
|
Forum: zMUD General Discussion Posted: Fri Mar 08, 2002 6:02 am Subject: auto kill bot? |
I am trying to write a script or a series of triggers / actions? so that I can have the character auto kill monster (one type of monster only).
Basically what the bot will do are the following:
1) r ... |
Topic: Robot Script |
dk92870
Replies: 47
Views: 54796
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Forum: zMUD General Discussion Posted: Thu Mar 07, 2002 2:56 am Subject: Robot Script |
I am trying to create a bot that only walk between two rooms (basically left room and right room). I want to be able to monitor my hit point (HP) and my magic point (MP) so that it does not fall un ... |
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