Register to post in forums, or Log in to your existing account
 
:
Search found 8 matches for:
Page 1 of 1
Author Message
  Topic: Achaean channel capture - Mod from Lalaynya's
discordia

Replies: 37
Views: 98241

PostForum: Finished MUD Scripts   Posted: Wed Aug 16, 2006 12:22 am   Subject: Achaean channel capture - Mod from Lalaynya's
Making duplicate of the main trigger (~<~<*~>~>~: to * tells you) should do it. It's been awhile but I'll see if I can make an alt somewhere and give a go and post back in a day or so with ...
  Topic: Achaean channel capture - Mod from Lalaynya's
discordia

Replies: 37
Views: 98241

PostForum: Finished MUD Scripts   Posted: Mon Aug 23, 2004 7:30 pm   Subject: Achaean channel capture - Mod from Lalaynya's
Wow, I'm glad everyone has liked and been able to mod the code to their personal liking. The prompt that comes up, you'll have to modify your triggers to keep that from happening. I eventually dropped ...
  Topic: Achaean channel capture - Mod from Lalaynya's
discordia

Replies: 37
Views: 98241

PostForum: Finished MUD Scripts   Posted: Tue Mar 30, 2004 1:04 am   Subject: Achaean channel capture - Mod from Lalaynya's
When I updated to Zmud v 7.04 I to had a lot of issues with the capture script.

This is my update to it. Not 'totally' perfect but it should work out for you. If you run REFERENDUM (to see it's com ...
  Topic: Achaean channel capture - Mod from Lalaynya's
discordia

Replies: 37
Views: 98241

PostForum: Finished MUD Scripts   Posted: Thu Mar 11, 2004 9:19 pm   Subject: Achaean channel capture - Mod from Lalaynya's
I love capturing my channels and tells in Achaea, cleaned up on my spam, however I like to log what I do on Achaea and does anyone have a tip for gettng the child windows to log without having to manu ...
  Topic: #variables, #triggers, and #windows - Oh my!
discordia

Replies: 1
Views: 4252

PostForum: zMUD General Discussion   Posted: Wed Feb 18, 2004 11:24 pm   Subject: #variables, #triggers, and #windows - Oh my!
Okay I run a channel capture script to cut down on my spam when in Achaea. Till my upgrade this worked perfectly fine. Here is my sample code (the whole thing contains about 15 'channels'). My issue i ...
  Topic: #IF and math functions
discordia

Replies: 7
Views: 8832

PostForum: zMUD General Discussion   Posted: Sat Jan 31, 2004 12:39 pm   Subject: #IF and math functions
OMG, it finally works and thanks for all the change help but I think what did it was this.

In the Class Script, mpvial was listed before hpvial. I switched them around and it worked.

That seems ...
  Topic: #IF and math functions
discordia

Replies: 7
Views: 8832

PostForum: zMUD General Discussion   Posted: Sat Jan 31, 2004 10:24 am   Subject: #IF and math functions
I tried both the offered methods and got Syntax Errors...

For example

[code]
#IF ([@maxmn - @msip] > @mn) {sip mana;healball=1}}
^ syntax error
[/code]

Any reason why? I tried spa ...
  Topic: #IF and math functions
discordia

Replies: 7
Views: 8832

PostForum: zMUD General Discussion   Posted: Sat Jan 31, 2004 6:45 am   Subject: #IF and math functions
Currently, I've been slowly driven insane by trying to get this script to work. I've been working on an "autosipper" system for the MUD i play on (Achaea). The mana portion works oddly enough while th ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net