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  Topic: Buttons & Lua
derekperrault

Replies: 5
Views: 2412

PostForum: CMUD General Discussion   Posted: Mon Dec 22, 2008 7:51 pm   Subject: Buttons & Lua
Database variable? I play a pretty involved combat mud. I'm not one to prematurely optimize, but that really seems like a recipe for slow-down. It's a good idea, but I think I'd rather just clutter ...
  Topic: Buttons & Lua
derekperrault

Replies: 5
Views: 2412

PostForum: CMUD General Discussion   Posted: Mon Dec 22, 2008 3:55 am   Subject: Buttons & Lua
That makes sense about CMUD monitoring and updating the captions/gauges as variables change.

And to be honest, I was just trying to keep my classes free of clutter. I don't really care to see all ...
  Topic: Feature Request: aliases with multiple action names
derekperrault

Replies: 4
Views: 2231

PostForum: CMUD General Discussion   Posted: Mon Dec 22, 2008 3:36 am   Subject: Feature Request: aliases with multiple action names
Okay, that does sound good. It will work perfectly.

Of course, now I have to ask: why do we still have aliases? We could use both simple and complex oninput triggers for everything.
  Topic: Feature Request: aliases with multiple action names
derekperrault

Replies: 4
Views: 2231

PostForum: CMUD General Discussion   Posted: Mon Dec 22, 2008 2:50 am   Subject: Feature Request: aliases with multiple action names
I really wish I didn't have to make multiple aliases to cover my bases.

For instance, when I am in the heat of battle, I don't know what combination of characters I'll type to flee.

I might type ...
  Topic: Buttons & Lua
derekperrault

Replies: 5
Views: 2412

PostForum: CMUD General Discussion   Posted: Mon Dec 22, 2008 1:59 am   Subject: Buttons & Lua
I'm not having much luck making buttons work with Lua.
I change the language to Lua, but that only seems to affect the script that runs when I click the button.
I'd like to set the caption with a Lu ...
 
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