Author |
Message |
Topic: Buttons & Lua |
derekperrault
Replies: 5
Views: 2412
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Forum: CMUD General Discussion Posted: Mon Dec 22, 2008 7:51 pm Subject: Buttons & Lua |
Database variable? I play a pretty involved combat mud. I'm not one to prematurely optimize, but that really seems like a recipe for slow-down. It's a good idea, but I think I'd rather just clutter ... |
Topic: Buttons & Lua |
derekperrault
Replies: 5
Views: 2412
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Forum: CMUD General Discussion Posted: Mon Dec 22, 2008 3:55 am Subject: Buttons & Lua |
That makes sense about CMUD monitoring and updating the captions/gauges as variables change.
And to be honest, I was just trying to keep my classes free of clutter. I don't really care to see all ... |
Topic: Feature Request: aliases with multiple action names |
derekperrault
Replies: 4
Views: 2231
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Forum: CMUD General Discussion Posted: Mon Dec 22, 2008 3:36 am Subject: Feature Request: aliases with multiple action names |
Okay, that does sound good. It will work perfectly.
Of course, now I have to ask: why do we still have aliases? We could use both simple and complex oninput triggers for everything. |
Topic: Feature Request: aliases with multiple action names |
derekperrault
Replies: 4
Views: 2231
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Forum: CMUD General Discussion Posted: Mon Dec 22, 2008 2:50 am Subject: Feature Request: aliases with multiple action names |
I really wish I didn't have to make multiple aliases to cover my bases.
For instance, when I am in the heat of battle, I don't know what combination of characters I'll type to flee.
I might type ... |
Topic: Buttons & Lua |
derekperrault
Replies: 5
Views: 2412
|
Forum: CMUD General Discussion Posted: Mon Dec 22, 2008 1:59 am Subject: Buttons & Lua |
I'm not having much luck making buttons work with Lua.
I change the language to Lua, but that only seems to affect the script that runs when I click the button.
I'd like to set the caption with a Lu ... |
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