Author |
Message |
Topic: Gear Swapping and Blessing Alias/Script |
demingm
Replies: 6
Views: 7094
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Forum: zMUD General Discussion Posted: Thu Nov 20, 2008 8:03 pm Subject: Gear Swapping and Blessing Alias/Script |
The gear swapping one I think I can write, now that I have access to the online help.
The second one, I think I can write a script that would loop through all my eq and attempt to bless the gear, b ... |
Topic: Gear Swapping and Blessing Alias/Script |
demingm
Replies: 6
Views: 7094
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Forum: zMUD General Discussion Posted: Thu Nov 20, 2008 6:09 pm Subject: Thanks |
Cool, I'll take a stab at it when I get home tonight, but input would still be appreciated. |
Topic: Gear Swapping and Blessing Alias/Script |
demingm
Replies: 6
Views: 7094
|
Forum: zMUD General Discussion Posted: Thu Nov 20, 2008 3:30 pm Subject: Gear Swapping and Blessing Alias/Script |
Let me first preface this by saying that I'm using Zmud 7.21 on Vista x64, and I cannot access my Zmud helpfiles. I even went to Microsoft's site and installed some plugin that is supposed to allow m ... |
Topic: Bless script |
demingm
Replies: 0
Views: 2366
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Forum: zMUD General Discussion Posted: Fri Nov 17, 2006 12:16 pm Subject: Bless script |
Looking for a little help on creating a bless script. I've tried doing so on my own but I can't figure it out. Currently all I have now is a variable list that contains an item for each eq slot. He ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
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Forum: zMUD General Discussion Posted: Thu May 04, 2006 2:43 am Subject: Bless/Fireproof script |
You'll have to forgive me, as I said I'm new to zmud and I didn't know your script worked that way. Trust me, I'm not dismissing anything, I'll take any help I can get. You did identify the codebase ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
|
Forum: zMUD General Discussion Posted: Thu May 04, 2006 1:23 am Subject: Bless/Fireproof script |
Unfortunately, no. Here is what I was thinking could work. For each character I can setup an eq list once. Then anytime I switch out a piece of equipment using the wear command, I could capture the ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
|
Forum: zMUD General Discussion Posted: Wed May 03, 2006 11:09 pm Subject: Bless/Fireproof script |
Wow, that's a lot to swallow One thing I'm worried about, is that the item names I see when I type eq are not neccesarily the keywords that are used to wear and remove the equipment. For e ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
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Forum: zMUD General Discussion Posted: Wed May 03, 2006 10:30 pm Subject: Bless/Fireproof script |
Ok, here's some sample output:
Successful bless casting:
An opal ring glows with a holy aura.
Item already affected by bless:
An opal ring is already blessed.
Successful fireproof casti ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
|
Forum: zMUD General Discussion Posted: Wed May 03, 2006 9:43 pm Subject: Bless/Fireproof script |
Oh, I see what you're saying now. For ease of setting up this script, I'm just going to cast them both on everything. Seems like it would be a bit more difficult to differentiate between the differe ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
|
Forum: zMUD General Discussion Posted: Wed May 03, 2006 2:42 pm Subject: Bless/Fireproof script |
At work right now, so I can't provide the sample output. But I can do that tonight when I get home.
I don't need to make this too sophisticated yet, as I've just started playing around with coding ... |
Topic: Bless/Fireproof script |
demingm
Replies: 11
Views: 13249
|
Forum: zMUD General Discussion Posted: Wed May 03, 2006 3:21 am Subject: Bless/Fireproof script |
Looking to make a simple script to cycle through my equipment, take each piece off, cast a few spells on them, then wear them again. I'd like to make this work somehow with having to manually enter i ... |
Topic: Using scripts to upload ascii art |
demingm
Replies: 4
Views: 4314
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Forum: zMUD General Discussion Posted: Sun Jan 08, 2006 8:24 am Subject: Using scripts to upload ascii art |
I'm trying to create a note on the mud I play, and I want to include ascii art in the note. Its your basic diku/rom note system that I think a lot of muds use, note + to enter one line of the note, a ... |
Topic: Map/Autokill Bot |
demingm
Replies: 6
Views: 6356
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Forum: zMUD General Discussion Posted: Wed Jan 04, 2006 6:20 pm Subject: A few questions |
Ok, I looked at that link, and there were some good ideas in there. I'm still a bit confused but I'll try a few things out and see what happens. I did notice that the script used paths, and I was w ... |
Topic: Map/Autokill Bot |
demingm
Replies: 6
Views: 6356
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Forum: zMUD General Discussion Posted: Wed Jan 04, 2006 6:29 am Subject: Map/Autokill Bot |
Ok, I know there is a plethora of topics on this already, and I tried making heads or tails out of them, but I'm having some difficulties. I'll will explain what I'm trying to do and hopefully someon ... |
Topic: Tinker Gnome speech |
demingm
Replies: 7
Views: 8182
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Forum: zMUD General Discussion Posted: Mon Jun 06, 2005 3:26 am Subject: Tinker Gnome speech |
Ok, that works actually, but commas seem to mess it up. Is the comma used for something else? |
Topic: Tinker Gnome speech |
demingm
Replies: 7
Views: 8182
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Forum: zMUD General Discussion Posted: Mon Jun 06, 2005 3:02 am Subject: Tinker Gnome speech |
Ok, this is quite simple, and I should be able to get this to work but I can't. I want to create a simple alias, that when my character talks, all of the words are squished together in one long word/ ... |
Topic: Spellup script |
demingm
Replies: 9
Views: 9264
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Forum: zMUD General Discussion Posted: Sat May 28, 2005 11:22 pm Subject: Spellup script |
Got it working, but now I want to make it a class so these triggers only work when I am spelling up, then turns off when I'm done. I'm going to try and figure it out, but if someone would like to hel ... |
Topic: Spellup script |
demingm
Replies: 9
Views: 9264
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Forum: zMUD General Discussion Posted: Sat May 28, 2005 10:55 pm Subject: Spellup script |
Ok, I think I see why. At the triggers do is move the loop onto the next spell in the array, regardless of which success message triggers it. Thanks. |
Topic: Spellup script |
demingm
Replies: 9
Views: 9264
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Forum: zMUD General Discussion Posted: Sat May 28, 2005 8:24 pm Subject: Spellup script |
Sorry, one last question. Like I said, there are like 4 spells that have the same exact success message. Is there anyway I could manipulate the data coming from the mud to differentiate these and th ... |
Topic: Spellup script |
demingm
Replies: 9
Views: 9264
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Forum: zMUD General Discussion Posted: Sat May 28, 2005 4:08 pm Subject: Spellup script |
Ok, so you're triggering off the message for a successful cast. So how would I handle it if there are different success messages? Also, a few spells have the same success message, so that was why I ... |
Topic: Trigger/Alias/Capture Help |
demingm
Replies: 9
Views: 8428
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Forum: zMUD General Discussion Posted: Sat May 28, 2005 1:44 pm Subject: Trigger/Alias/Capture Help |
Just to respond to a few posts so I don't appear as ungrateful First, you were right DeathDealer, I wanted to replace 4 lines with 2 (In actuality its a whole lot more than 4 to begin with, i ... |
Topic: Spellup script |
demingm
Replies: 9
Views: 9264
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Forum: zMUD General Discussion Posted: Sat May 28, 2005 12:44 pm Subject: Spellup script |
Ok, another simple script question (I hope). I'm looking to create a very simple spellup script. Basically, I have a list of spells that I'd like to cast upon myself before I do anything else. Its ... |
Topic: Trigger/Alias/Capture Help |
demingm
Replies: 9
Views: 8428
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Forum: zMUD General Discussion Posted: Fri May 27, 2005 4:47 pm Subject: Trigger/Alias/Capture Help |
First of all, bear with me as I'm a zmud scripting newbie. I have the basic concepts down for aliases, triggers, and whatnot, but I'm looking for suggestions for my latest little thing I'm working on ... |
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