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  Topic: Trigger with double space
decantor

Replies: 8
Views: 7265

PostForum: zMUD General Discussion   Posted: Sat Jul 13, 2002 7:29 pm   Subject: Trigger with double space
quote:
This is what comes out on mud.
Damage is 9d7 (average 32).

The trigger I have is
Damage is &{Item.Damage} (average &Itemm.AvgDam})


^Damage is &{Item.Damage} ~(average & ...
  Topic: VERY complicated trigger
decantor

Replies: 6
Views: 7292

PostForum: zMUD General Discussion   Posted: Thu Dec 13, 2001 6:56 pm   Subject: VERY complicated trigger
quote:
... i believe i have 6 right now..
i would like less... hopefully 2 or 3.. thanks
karthic


I can't get it to less than 6... 3 for catching 1-word titles, and 3 for catching 2-word titles ...
  Topic: Making a compass
decantor

Replies: 28
Views: 37724

PostForum: zMUD General Discussion   Posted: Fri Dec 07, 2001 4:22 am   Subject: Making a compass
I'm not entirely sure what you mean. A compass basically tells you which direction you are facing, which is not really applicable to mudding...

  Topic: Here's a challenge for you.
decantor

Replies: 5
Views: 8486

PostForum: zMUD General Discussion   Posted: Thu Dec 06, 2001 8:14 am   Subject: Here's a challenge for you.
There is a way to delay anything by a set amount. You simply have to set an alarm or the tick timer to do something every so often, however, it would take a lot of coding. If you know in advance what ...
  Topic: Auto logon "Password" field changed in mud. Help?
decantor

Replies: 3
Views: 7289

PostForum: zMUD General Discussion   Posted: Wed Dec 05, 2001 5:23 pm   Subject: Auto logon "Password" field changed in mud. Help?
It is in the autologin class. The pattern for it is the text the mud used to send to you to prompt you for your password. Just go in and edit it to the new prompt.

  Topic: Expanding variable if statments...
decantor

Replies: 5
Views: 7473

PostForum: zMUD General Discussion   Posted: Tue Dec 04, 2001 4:19 pm   Subject: Expanding variable if statments...
I'm not entirely sure what the problem could be if you are saving your settings properly. Have you tried using #SAVE to save them to see if it has a different effect?

If #SAVE doesn't work, the onl ...
  Topic: Double Dare You
decantor

Replies: 1
Views: 5253

PostForum: zMUD General Discussion   Posted: Tue Dec 04, 2001 5:47 am   Subject: Double Dare You
#ALL #CL

  Topic: Need a status window for party
decantor

Replies: 3
Views: 6559

PostForum: zMUD General Discussion   Posted: Mon Dec 03, 2001 7:48 am   Subject: Need a status window for party
It would be tricky, at best.

Assuming all of your 'party' belong to you(are your chars), You would need prompt triggers on all of them to catch their hp/mana/movement or whatever.

Next, you need ...
  Topic: A wierd AutoRoller Problem
decantor

Replies: 4
Views: 8309

PostForum: zMUD General Discussion   Posted: Sun Dec 02, 2001 7:25 pm   Subject: A wierd AutoRoller Problem
Hmm... ok, Acaila's lists don't look much cleaner after all

Both sets of triggers pretty much do exactly the same thing, and both should work.

  Topic: A wierd AutoRoller Problem
decantor

Replies: 4
Views: 8309

PostForum: zMUD General Discussion   Posted: Sun Dec 02, 2001 7:22 pm   Subject: A wierd AutoRoller Problem
#trigger {Str: (%d) (%d) (%d) (%d) (%d)} {str1 = %1; str2 = %2; str3 = %3; str4 = %4; str5 = %5}
#trigger {Int: (%d) (%d) (%d) (%d) (%d)} {int1 = %1; int2 = %2; int3 = %3; int4 = %4; int5 = %5}
#tri ...
  Topic: Client side trigger.
decantor

Replies: 8
Views: 9705

PostForum: zMUD General Discussion   Posted: Sun Dec 02, 2001 6:00 pm   Subject: Client side trigger.
Why not just send the command with the actual tick timer command?

  Topic: Prompt trigger problem
decantor

Replies: 3
Views: 6220

PostForum: zMUD General Discussion   Posted: Sun Dec 02, 2001 5:58 pm   Subject: Prompt trigger problem
The problem could be in triggering your prompt, as this could be a hard pattern to trigger off.

Disable the auto-quaff/autofeed triggers and use #show @hp or @blood or whatever you name the hp/bloo ...
  Topic: HELP! All the buttons disapeared!
decantor

Replies: 4
Views: 11713

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 2:44 pm   Subject: HELP! All the buttons disapeared!
As for your command history, you might need to go into prefs and enable it, set the number of commands kept in memory, etc.

  Topic: HELP! All the buttons disapeared!
decantor

Replies: 4
Views: 11713

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 2:42 pm   Subject: HELP! All the buttons disapeared!
Not sure if you're using the autohide feature of the menu bar at the top... and I'm also not sure if it works any differently if that menu is fixed in place... but if you resize the bar with all the b ...
  Topic: Bug? Triggers showing results in other windows
decantor

Replies: 13
Views: 17665

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 2:35 pm   Subject: Bug? Triggers showing results in other windows
oh my god! it is I who is the stupid one. Since you said that it worked for you, I went back and retested it, and now it works ;) I must've typed it wrong before or something :( That will teach me to ...
  Topic: Interpreting a String literally?
decantor

Replies: 3
Views: 7473

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 1:36 pm   Subject: Interpreting a String literally?
You might also need to contain @P1 in quotes, though in some circumstances you wont need to.

#TRIGGER {(%w) tells you 'let me in!'} {#IF (%1 = "@P1") {true} {false}

  Topic: Bug? Triggers showing results in other windows
decantor

Replies: 13
Views: 17665

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 1:32 pm   Subject: Bug? Triggers showing results in other windows
#thief would send the command to the window called 'thief'; it works the same as does :thief

However, :%curwin: doesn't work either. Nor does :{%curwin}:. nor does :[%curwin]:. nor does :<%curwi ...
  Topic: Bug? Triggers showing results in other windows
decantor

Replies: 13
Views: 17665

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 8:23 am   Subject: Bug? Triggers showing results in other windows
I agree, but the problem lies in addressing the current window with anything but #echo.

For instance:
#{%curwin} say work, dagnabbit! does not work
if you make a variable based on %curwin,
#{@cu ...
  Topic: I need help with a Button
decantor

Replies: 2
Views: 6301

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 5:26 am   Subject: I need help with a Button
#trigger {hp: (%d)/(%d) sp: (%d)/(%d)} {#var current_hp %1;#var max_hp %2;#var current_mana %3;#var max_mana %4}

As for the button, I set them up in the settings editor, because I can never remembe ...
  Topic: Temp triggers?
decantor

Replies: 4
Views: 6715

PostForum: zMUD General Discussion   Posted: Tue Nov 27, 2001 5:20 am   Subject: Temp triggers?
if you are fighting, #VAR fighting 1
if you are not, #VAR fighting ""

#TRIGGER {(%w) flees (%w)} {#IF (@fighting) {%2;kill %1} {#abort}}

  Topic: Bug? Triggers showing results in other windows
decantor

Replies: 13
Views: 17665

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 11:57 pm   Subject: Bug? Triggers showing results in other windows
Indeed! #echo does work like this, which makes my specific example far easier! thanks!

But the reason that I am trying to code it the other way is so that I can send commands via the triggers to th ...
  Topic: Bug? Triggers showing results in other windows
decantor

Replies: 13
Views: 17665

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 10:59 pm   Subject: Bug? Triggers showing results in other windows
What I am trying to do is echo, in the window I am currently looking at, when a specific even happens in a different window.

For instance, lets say I have 3 windows open: Thief, Mage, and Cleric. M ...
  Topic: Bug? Triggers showing results in other windows
decantor

Replies: 13
Views: 17665

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 6:21 pm   Subject: Bug? Triggers showing results in other windows
#echo seems to work... but I am still having trouble setting up a script that will send an action based on %curwin to that window, since #, %, and @ have strange consequences when placed together. I h ...
  Topic: assign values from mud output?
decantor

Replies: 2
Views: 7256

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 10:44 am   Subject: assign values from mud output?
#trigger {HP: } {#VAR hp %1;#VAR maxhp %2;#VAR conc %3;#var maxconc %4}

You might have to put ~ before the ['s... i forget how zmud looks at them during a trigger... but i don't think you need to. ...
  Topic: Smart Triggers
decantor

Replies: 11
Views: 13878

PostForum: zMUD General Discussion   Posted: Sun Nov 25, 2001 9:37 am   Subject: Smart Triggers
#trigger {You are no longer busy.} {do_action}

#trigger {} {#var success %1;#var roll %2;check_success}

#alias check_success
{
#math success_check {@success - @roll}
#IF (@success_check ...
 
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