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  Topic: One shot events?
danextpope

Replies: 4
Views: 3746

PostForum: CMUD General Discussion   Posted: Thu Sep 30, 2010 8:11 pm   Subject: One shot events?
Is there anyway to create event handlers that only fire once then delete themselves, such as triggers created with #TEMP? I'm playing DragonRealms and have CMUD set to fire an event whenever a round ...
  Topic: MXP bug in zmud 7.21?
danextpope

Replies: 3
Views: 5988

PostForum: zMUD General Discussion   Posted: Sun Jun 24, 2007 8:47 pm   Subject: MXP bug in zmud 7.21?
Is the relevant paragraph subject to <PRE> ... </PRE> ?

It shouldn't be. Nothing is sending PRE tags.

I think you might also want to look at the xch_mode you are in. I think that af ...
  Topic: MXP bug in zmud 7.21?
danextpope

Replies: 3
Views: 5988

PostForum: zMUD General Discussion   Posted: Sat Jun 23, 2007 2:43 am   Subject: MXP bug in zmud 7.21?
I'm currently working on building a new mudlib for MudOS to test out certain concepts. One of the things I've done so far is implemented MXP support for MudOS (patch available if anyone wants it).
...
  Topic: [DragonRealms] Best way to repeat a command with a delay?
danextpope

Replies: 1
Views: 2865

PostForum: zMUD General Discussion   Posted: Tue Apr 17, 2007 11:27 pm   Subject: [DragonRealms] Best way to repeat a command with a delay?
Often I wish to send a command a fixed number of times with a fixed delay between commands. I've come of with two ways of doing this, and am curious about the pros and cons of each method. For the s ...
  Topic: alias help
danextpope

Replies: 10
Views: 9820

PostForum: zMUD General Discussion   Posted: Fri Apr 13, 2007 6:48 am   Subject: alias help
After some more experimentation, including breaking speedwalk, I had an epiphany, and came up with a dead simple way to do this, without any variables or permanent triggers, and without having to futz ...
  Topic: alias help
danextpope

Replies: 10
Views: 9820

PostForum: zMUD General Discussion   Posted: Wed Apr 11, 2007 8:58 pm   Subject: alias help
Ok, did some experimentation, and came up with this, which almost works:


#ALIAS cmove {#if {"%1" != ""} {
#var movelist {%1} {} &# ...
  Topic: alias help
danextpope

Replies: 10
Views: 9820

PostForum: zMUD General Discussion   Posted: Wed Apr 11, 2007 7:41 pm   Subject: alias help
hmm, that's close, but not quite right. I do want the trigger to be a one shot, so maybe:

#alias cmove {%pop(movecoms); #temp {following you} {cmove}}


Ex ...
  Topic: alias help
danextpope

Replies: 10
Views: 9820

PostForum: zMUD General Discussion   Posted: Wed Apr 11, 2007 6:40 pm   Subject: alias help
The text is "following you." The arguments to the alias would be a series of move commands. The idea is to wait after each one until the object following me arrives in the current room before moving ...
  Topic: alias help
danextpope

Replies: 10
Views: 9820

PostForum: zMUD General Discussion   Posted: Wed Apr 11, 2007 5:49 pm   Subject: alias help
I'm trying to create an alias that will, for each argument, send the argument to the mud, wait for specific text, and then send the next, wait, &c. Obviously I can use #TEMP to delay until the te ...
 
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