Author |
Message |
Topic: One shot events? |
danextpope
Replies: 4
Views: 4408
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Forum: CMUD General Discussion Posted: Thu Sep 30, 2010 8:11 pm Subject: One shot events? |
Is there anyway to create event handlers that only fire once then delete themselves, such as triggers created with #TEMP? I'm playing DragonRealms and have CMUD set to fire an event whenever a round ... |
Topic: MXP bug in zmud 7.21? |
danextpope
Replies: 3
Views: 7068
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Forum: zMUD General Discussion Posted: Sun Jun 24, 2007 8:47 pm Subject: MXP bug in zmud 7.21? |
Is the relevant paragraph subject to <PRE> ... </PRE> ?
It shouldn't be. Nothing is sending PRE tags.
I think you might also want to look at the xch_mode you are in. I think that af ... |
Topic: MXP bug in zmud 7.21? |
danextpope
Replies: 3
Views: 7068
|
Forum: zMUD General Discussion Posted: Sat Jun 23, 2007 2:43 am Subject: MXP bug in zmud 7.21? |
I'm currently working on building a new mudlib for MudOS to test out certain concepts. One of the things I've done so far is implemented MXP support for MudOS (patch available if anyone wants it).
... |
Topic: [DragonRealms] Best way to repeat a command with a delay? |
danextpope
Replies: 1
Views: 3296
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Forum: zMUD General Discussion Posted: Tue Apr 17, 2007 11:27 pm Subject: [DragonRealms] Best way to repeat a command with a delay? |
Often I wish to send a command a fixed number of times with a fixed delay between commands. I've come of with two ways of doing this, and am curious about the pros and cons of each method. For the s ... |
Topic: alias help |
danextpope
Replies: 10
Views: 11506
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Forum: zMUD General Discussion Posted: Fri Apr 13, 2007 6:48 am Subject: alias help |
After some more experimentation, including breaking speedwalk, I had an epiphany, and came up with a dead simple way to do this, without any variables or permanent triggers, and without having to futz ... |
Topic: alias help |
danextpope
Replies: 10
Views: 11506
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Forum: zMUD General Discussion Posted: Wed Apr 11, 2007 8:58 pm Subject: alias help |
Ok, did some experimentation, and came up with this, which almost works:
#ALIAS cmove {#if {"%1" != ""} {
#var movelist {%1} {} ... |
Topic: alias help |
danextpope
Replies: 10
Views: 11506
|
Forum: zMUD General Discussion Posted: Wed Apr 11, 2007 7:41 pm Subject: alias help |
hmm, that's close, but not quite right. I do want the trigger to be a one shot, so maybe:
#alias cmove {%pop(movecoms); #temp {following you} {cmove}}
Ex ... |
Topic: alias help |
danextpope
Replies: 10
Views: 11506
|
Forum: zMUD General Discussion Posted: Wed Apr 11, 2007 6:40 pm Subject: alias help |
The text is "following you." The arguments to the alias would be a series of move commands. The idea is to wait after each one until the object following me arrives in the current room before moving ... |
Topic: alias help |
danextpope
Replies: 10
Views: 11506
|
Forum: zMUD General Discussion Posted: Wed Apr 11, 2007 5:49 pm Subject: alias help |
I'm trying to create an alias that will, for each argument, send the argument to the mud, wait for specific text, and then send the next, wait, &c. Obviously I can use #TEMP to delay until the te ... |
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