Author |
Message |
Topic: Trigger question. |
dane
Replies: 3
Views: 5201
|
Forum: zMUD General Discussion Posted: Sun Apr 27, 2008 11:22 pm Subject: Trigger question. |
Thanks! |
Topic: Trigger question. |
dane
Replies: 3
Views: 5201
|
Forum: zMUD General Discussion Posted: Sun Apr 27, 2008 11:14 pm Subject: Trigger question. |
Here's the problem.
I have a walking script which tracks from monster to monster.
### You sense a trail south from here...
Is the message I see. And easily enough, I just pull out the direction ... |
Topic: Duration |
dane
Replies: 3
Views: 4874
|
Forum: zMUD General Discussion Posted: Tue Mar 21, 2006 1:48 pm Subject: Duration |
I guess what I'm having a hard time understanding is the #condition statement is a separate trigger or function? |
Topic: Duration |
dane
Replies: 3
Views: 4874
|
Forum: zMUD General Discussion Posted: Mon Mar 20, 2006 3:46 pm Subject: Duration |
Hi guys,
Still working on this Duration thing and the COND. Can't for the life of me figure out how to use either.
I can understand the IF/THEN statements. And I understand the basic trigger com ... |
Topic: Question about triggers. |
dane
Replies: 4
Views: 6013
|
Forum: zMUD General Discussion Posted: Fri Mar 17, 2006 3:52 pm Subject: After much trial and error I'm back at square one. |
Granted I'm not the greatest programmer in the world, in fact I sorta just muddle through alot of this, taking bits and pieces from all over the finished forums usually...
However, maybe someone ca ... |
Topic: Question about triggers. |
dane
Replies: 4
Views: 6013
|
Forum: zMUD General Discussion Posted: Thu Mar 16, 2006 2:07 pm Subject: Question about triggers. |
Thanks so much for the quick and informative responses. |
Topic: Question about triggers. |
dane
Replies: 4
Views: 6013
|
Forum: zMUD General Discussion Posted: Thu Mar 16, 2006 12:10 am Subject: Question about triggers. |
Quick question on trigs.
The mud I play uses a dagger to lure the monster into the room.
For example.
You throw A dagger of throwing south.
A dagger of throwing flies south out of the room!
I ... |
Topic: Questions about Timer vs. Alarm |
dane
Replies: 1
Views: 3394
|
Forum: zMUD General Discussion Posted: Thu Feb 09, 2006 7:49 pm Subject: Questions about Timer vs. Alarm |
Hi all-
On the mud I play I use spears to throw at targets to make them come to me. Once the monster enters the room, the fight lasts roughly 10 seconds. Then once the monster is killed, I repeat t ... |
Topic: say output |
dane
Replies: 2
Views: 4335
|
Forum: zMUD General Discussion Posted: Tue Jun 28, 2005 6:04 am Subject: say output |
you rock!
Thanks man! |
Topic: say output |
dane
Replies: 2
Views: 4335
|
Forum: zMUD General Discussion Posted: Tue Jun 28, 2005 4:19 am Subject: say output |
I'm looking for a script which will take what I have highlighted and say the capture over several says.
For example: I highlight the following.
Object 'angel wings tarot darkwiz', Item type: ARM ... |
Topic: Script help |
dane
Replies: 7
Views: 10309
|
Forum: zMUD General Discussion Posted: Tue Jun 07, 2005 5:05 pm Subject: Script help |
Thanks for the input and it sorta works. I've tried all the above methods and it's only capturing the last letter of the last word. Which is close, but still not working.  |
Topic: Script help |
dane
Replies: 7
Views: 10309
|
Forum: zMUD General Discussion Posted: Mon Jun 06, 2005 4:16 am Subject: Still doesn't work |
Still doesn't work.
Grix summons the Antipaladin Guardsman from nowhere!
Grix summons A cheese rat from nowhere!
Grix summons Kahmel from nowhere!
It seems to only fire on one word monsters li ... |
Topic: Script help |
dane
Replies: 7
Views: 10309
|
Forum: zMUD General Discussion Posted: Sat Jun 04, 2005 2:41 pm Subject: Script help |
On the mud I play you can call monsters from another plane to kill.
For example.
Grix summons the Antipaladin Guardsman from nowhere!
Grix summons A cheese rat from nowhere!
Grix summons Kahme ... |
Topic: Timestamp |
dane
Replies: 3
Views: 8372
|
Forum: zMUD General Discussion Posted: Sun May 29, 2005 1:39 pm Subject: Timestamp |
Thanks to much for the help! Works perfectly.  |
Topic: Timestamp |
dane
Replies: 3
Views: 8372
|
Forum: zMUD General Discussion Posted: Sat May 28, 2005 10:12 pm Subject: Timestamp |
I have a script which sends all tells to a small window. Is there any way to have it timestamp when that tell is sent to me?
For example:
Rick tells you 'hello'.
On my capture window it collect ... |
Topic: Killing Script help. |
dane
Replies: 6
Views: 10348
|
Forum: zMUD General Discussion Posted: Thu Apr 28, 2005 7:11 pm Subject: Thank You |
Thanks to everyone who looked and helped. with this thing.
It's working fine now. |
Topic: Killing Script help. |
dane
Replies: 6
Views: 10348
|
Forum: zMUD General Discussion Posted: Wed Apr 27, 2005 8:40 pm Subject: Killing Script help. |
Yeah I've done, that but that would mean I individually name the monsters. 10.ooze, 9.ooze, 8.ooze. ect....1.ooze
I want something that counts up or down <number>.<monster> |
Topic: Killing Script help. |
dane
Replies: 6
Views: 10348
|
Forum: zMUD General Discussion Posted: Wed Apr 27, 2005 2:17 pm Subject: Killing Script help. |
HI all,
I am on a mud which allows you to script a bit. What I want to do is to summon a set of monsters and kill it. I need some help setting up a a way to summon the right monsters...
For exam ... |
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