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  Topic: Trigger question.
dane

Replies: 3
Views: 4521

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2008 11:22 pm   Subject: Trigger question.
Thanks!
  Topic: Trigger question.
dane

Replies: 3
Views: 4521

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2008 11:14 pm   Subject: Trigger question.
Here's the problem.

I have a walking script which tracks from monster to monster.

### You sense a trail south from here...
Is the message I see. And easily enough, I just pull out the direction ...
  Topic: Duration
dane

Replies: 3
Views: 4213

PostForum: zMUD General Discussion   Posted: Tue Mar 21, 2006 1:48 pm   Subject: Duration
I guess what I'm having a hard time understanding is the #condition statement is a separate trigger or function?
  Topic: Duration
dane

Replies: 3
Views: 4213

PostForum: zMUD General Discussion   Posted: Mon Mar 20, 2006 3:46 pm   Subject: Duration
Hi guys,

Still working on this Duration thing and the COND. Can't for the life of me figure out how to use either.

I can understand the IF/THEN statements. And I understand the basic trigger com ...
  Topic: Question about triggers.
dane

Replies: 4
Views: 5255

PostForum: zMUD General Discussion   Posted: Fri Mar 17, 2006 3:52 pm   Subject: After much trial and error I'm back at square one.
Granted I'm not the greatest programmer in the world, in fact I sorta just muddle through alot of this, taking bits and pieces from all over the finished forums usually...

However, maybe someone ca ...
  Topic: Question about triggers.
dane

Replies: 4
Views: 5255

PostForum: zMUD General Discussion   Posted: Thu Mar 16, 2006 2:07 pm   Subject: Question about triggers.
Thanks so much for the quick and informative responses.
  Topic: Question about triggers.
dane

Replies: 4
Views: 5255

PostForum: zMUD General Discussion   Posted: Thu Mar 16, 2006 12:10 am   Subject: Question about triggers.
Quick question on trigs.

The mud I play uses a dagger to lure the monster into the room.

For example.
You throw A dagger of throwing south.
A dagger of throwing flies south out of the room!
I ...
  Topic: Questions about Timer vs. Alarm
dane

Replies: 1
Views: 2956

PostForum: zMUD General Discussion   Posted: Thu Feb 09, 2006 7:49 pm   Subject: Questions about Timer vs. Alarm
Hi all-

On the mud I play I use spears to throw at targets to make them come to me. Once the monster enters the room, the fight lasts roughly 10 seconds. Then once the monster is killed, I repeat t ...
  Topic: say output
dane

Replies: 2
Views: 3766

PostForum: zMUD General Discussion   Posted: Tue Jun 28, 2005 6:04 am   Subject: say output
you rock!

Thanks man!
  Topic: say output
dane

Replies: 2
Views: 3766

PostForum: zMUD General Discussion   Posted: Tue Jun 28, 2005 4:19 am   Subject: say output
I'm looking for a script which will take what I have highlighted and say the capture over several says.

For example: I highlight the following.

Object 'angel wings tarot darkwiz', Item type: ARM ...
  Topic: Script help
dane

Replies: 7
Views: 9075

PostForum: zMUD General Discussion   Posted: Tue Jun 07, 2005 5:05 pm   Subject: Script help
Thanks for the input and it sorta works. I've tried all the above methods and it's only capturing the last letter of the last word. Which is close, but still not working. Question
  Topic: Script help
dane

Replies: 7
Views: 9075

PostForum: zMUD General Discussion   Posted: Mon Jun 06, 2005 4:16 am   Subject: Still doesn't work
Still doesn't work.

Grix summons the Antipaladin Guardsman from nowhere!
Grix summons A cheese rat from nowhere!
Grix summons Kahmel from nowhere!

It seems to only fire on one word monsters li ...
  Topic: Script help
dane

Replies: 7
Views: 9075

PostForum: zMUD General Discussion   Posted: Sat Jun 04, 2005 2:41 pm   Subject: Script help
On the mud I play you can call monsters from another plane to kill.

For example.

Grix summons the Antipaladin Guardsman from nowhere!
Grix summons A cheese rat from nowhere!
Grix summons Kahme ...
  Topic: Timestamp
dane

Replies: 3
Views: 7730

PostForum: zMUD General Discussion   Posted: Sun May 29, 2005 1:39 pm   Subject: Timestamp
Thanks to much for the help! Works perfectly. Twisted Evil
  Topic: Timestamp
dane

Replies: 3
Views: 7730

PostForum: zMUD General Discussion   Posted: Sat May 28, 2005 10:12 pm   Subject: Timestamp
I have a script which sends all tells to a small window. Is there any way to have it timestamp when that tell is sent to me?

For example:
Rick tells you 'hello'.

On my capture window it collect ...
  Topic: Killing Script help.
dane

Replies: 6
Views: 9190

PostForum: zMUD General Discussion   Posted: Thu Apr 28, 2005 7:11 pm   Subject: Thank You
Thanks to everyone who looked and helped. with this thing.
It's working fine now.
  Topic: Killing Script help.
dane

Replies: 6
Views: 9190

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 8:40 pm   Subject: Killing Script help.
Yeah I've done, that but that would mean I individually name the monsters. 10.ooze, 9.ooze, 8.ooze. ect....1.ooze

I want something that counts up or down <number>.<monster>
  Topic: Killing Script help.
dane

Replies: 6
Views: 9190

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 2:17 pm   Subject: Killing Script help.
HI all,

I am on a mud which allows you to script a bit. What I want to do is to summon a set of monsters and kill it. I need some help setting up a a way to summon the right monsters...

For exam ...
 
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