Author |
Message |
Topic: zmud doesn't start!! |
dacheeba
Replies: 2
Views: 4733
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Forum: zMUD General Discussion Posted: Mon Jul 29, 2002 11:18 pm Subject: zmud doesn't start!! |
Also, the Elicense Error 23 is a documented problem, you can read about it here:
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Topic: Zone Names |
dacheeba
Replies: 5
Views: 11929
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Forum: zMapper Discussion Posted: Thu Jul 18, 2002 6:50 pm Subject: Zone Names |
quote:
Dacheeba, I don't know what you are asking for. Currently, link labels are only displayed when the link line itself is turned off. This is useful for "long distance" links where ... |
Topic: Patter question |
dacheeba
Replies: 6
Views: 6864
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Forum: zMUD General Discussion Posted: Thu Jul 18, 2002 6:25 pm Subject: Patter question |
Try this then:
#TR {You think that the weakness of (%w) is at the (*).} {#IF (%2= "left hand") {#VAR aimpart 1} {};#IF (%2= "right hand") {VAR aimpart 2} {};#IF (%2= "left ... |
Topic: Patter question |
dacheeba
Replies: 6
Views: 6864
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Forum: zMUD General Discussion Posted: Thu Jul 18, 2002 5:14 pm Subject: Patter question |
#TR {You think that the weakness of (%w) is at the (*).} {#IF (%2="left hand" OR %2="right hand") {aim %left(%trim(%2),1)_hand} {aim chest}
That should work. The part in red y ... |
Topic: Help with mapper |
dacheeba
Replies: 3
Views: 4974
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Forum: zMUD General Discussion Posted: Thu Jul 18, 2002 4:48 pm Subject: Help with mapper |
quote:
I dont' even bother with door command. But I would like the mapper to actually add in the link for a door. As of now, I'm adding it in myself and this brackets are complicating matters.
T ... |
Topic: Zone Names |
dacheeba
Replies: 5
Views: 11929
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Forum: zMapper Discussion Posted: Thu Jul 18, 2002 8:03 am Subject: Zone Names |
Along the same lines, I'd like the labels to have a 'focus', so that only the last used(traveled through in Zmud, or edited) link's label got displayed.
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Topic: New Beta Problem |
dacheeba
Replies: 2
Views: 4557
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Forum: zMUD General Discussion Posted: Thu Jul 11, 2002 6:29 am Subject: New Beta Problem |
The golden rule to using beta software it to *ALWAYS* backup your files. That being said, here is what you do:
1.Go to the zmud directory and check to make sure your character and settings files ar ... |
Topic: Is it possible... |
dacheeba
Replies: 1
Views: 4440
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Forum: zMUD General Discussion Posted: Wed Jul 10, 2002 3:55 pm Subject: Is it possible... |
It is 'possible', but it is a very complicated script. Also, it isnt a very GOOD way to do it. The first problem is when you run into aggresive mobs. The second problem, is that more than likely, ther ... |
Topic: Request for "hissing" script |
dacheeba
Replies: 2
Views: 5578
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Forum: zMUD General Discussion Posted: Sat Jun 15, 2002 10:46 pm Subject: Request for "hissing" script |
WEll, I wont try to make the script, because I'm pretty busy atm. But here are some great forum posts that should help ya out
The Great and Wonderful Stuttering Alias!
http://www.zuggsoft.com/for ... |
Topic: Advanced Captureing Triggers |
dacheeba
Replies: 6
Views: 9129
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Forum: zMUD General Discussion Posted: Thu Jun 13, 2002 4:27 pm Subject: Advanced Captureing Triggers |
Take out the '^' and see if that works.
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Topic: Advanced Captureing Triggers |
dacheeba
Replies: 6
Views: 9129
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Forum: zMUD General Discussion Posted: Thu Jun 13, 2002 3:27 pm Subject: Advanced Captureing Triggers |
#trigger {You tell (%w),(%*)$^(%*)$} {#cap tell;#gag} // This will capture 2 line tells.
#trigger {You tell (%w),(%*)$^(%*)$^(%*)$} {#cap tell;#gag} //This will capture 3 line tells.
#trigger {Y ... |
Topic: Trigger states |
dacheeba
Replies: 3
Views: 6621
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Forum: zMUD General Discussion Posted: Thu Jun 13, 2002 7:07 am Subject: Trigger states |
Trigger states are a feature of v6.20+. They allow for continuos triggering, after the initial trigger is fired.Pretty much, they allow you to make triggers independant of 'class juggling', but they h ... |
Topic: random mazes |
dacheeba
Replies: 2
Views: 5426
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Forum: zMUD General Discussion Posted: Thu Jun 13, 2002 2:20 am Subject: random mazes |
The best way I have found is:
A) If there is a tracking or hunt skill in your mud, make a button to autohunt/autotrack that mob, and when it finds it,make a #TELEPORT for the room that the mob is i ... |
Topic: Replace word ?? |
dacheeba
Replies: 10
Views: 8778
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Forum: zMUD General Discussion Posted: Wed Jun 12, 2002 5:05 pm Subject: Replace word ?? |
#alias report {#IF (@damroll OR @hitroll) {say @hitroll @damroll}}
You gotta make sure that whenever you id an item, it resets the variables to 0 before capturing the hitroll/damroll, or after you ... |
Topic: Database Help |
dacheeba
Replies: 11
Views: 12326
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Forum: zMUD General Discussion Posted: Tue Jun 11, 2002 3:33 pm Subject: Database Help |
quote:
You need to limit it with braces. Example:
Affects mana by &Item.mana.
should be
Affects mana by &{Item.mana}.
On the problem about getting wrong info into the database, try cr ... |
Topic: #walk |
dacheeba
Replies: 1
Views: 4863
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Forum: zMUD General Discussion Posted: Tue Jun 11, 2002 12:20 am Subject: #walk |
Speedwalking across zones is a documented p[roblem. However, Zugg found out what is causing it, and it shouldnt be a problem at the next public release.
quote:
Now that I'm deep inside the mapper ... |
Topic: Alias problem |
dacheeba
Replies: 2
Views: 4755
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Forum: zMUD General Discussion Posted: Mon Jun 10, 2002 1:50 am Subject: Alias problem |
Yup. The alias system works kind of l;ike the trigger, where the first word will be %1, the second will be %2, etc. Also you can use %-1 to indicate the first word and everything that comes after, of ... |
Topic: need help x2 |
dacheeba
Replies: 2
Views: 5924
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Forum: zMUD General Discussion Posted: Mon Jun 10, 2002 1:44 am Subject: need help x2 |
For the first one use this:
#VAR maskcount {}
#TRIGGER {Your blackened mask bursts into raging flames} {#ADD maskcount 1;#IF (@maskcount>=25) {remove mask}}
For the second one you need this: ... |
Topic: Getting characters from a variable |
dacheeba
Replies: 4
Views: 7289
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Forum: zMUD General Discussion Posted: Sun Jun 09, 2002 9:06 pm Subject: Getting characters from a variable |
Curse you TonDiening!50 seconds to slow :(
Heh, just goes to show great minds think alike(some faster than others however :P)
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Topic: Getting characters from a variable |
dacheeba
Replies: 4
Views: 7289
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Forum: zMUD General Discussion Posted: Sun Jun 09, 2002 9:04 pm Subject: Getting characters from a variable |
kind of confusing,because the syntax you use for #IF is really the syntax for %if, but whatever. :)
Trigger:
(%a)h, (%a)m (%a)
Value:
health=%1
mana=%2
status=%3
#IF (%pos(e,@status)) {stateq ... |
Topic: Text file into Mud |
dacheeba
Replies: 15
Views: 14274
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Forum: zMUD General Discussion Posted: Sun Jun 09, 2002 7:16 pm Subject: Text file into Mud |
quote:
However, you can't use %pop because that function does not exist in 6.16, only in the beta versions.
Opps!
Hard to keep track of my versions :P
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Topic: Text file into Mud |
dacheeba
Replies: 15
Views: 14274
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Forum: zMUD General Discussion Posted: Sun Jun 09, 2002 6:25 pm Subject: Text file into Mud |
Put the file in the same directory as the Zmud.exe file is in. The default I believe is 'C:ZMUD'
Also, for the script to work, you need to open the file with script. Like so:
#FILE 1 yourfile.txt
... |
Topic: Text file into Mud |
dacheeba
Replies: 15
Views: 14274
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Forum: zMUD General Discussion Posted: Sun Jun 09, 2002 5:47 pm Subject: Text file into Mud |
The problem here(I think) is that %grep fills the @matches var with a stringlist of the actual line(not the line number). %read uses numerical parameters. Hence the %read isnt very usefull.My suggesti ... |
Topic: Text file into Mud |
dacheeba
Replies: 15
Views: 14274
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Forum: zMUD General Discussion Posted: Fri Jun 07, 2002 6:08 pm Subject: Text file into Mud |
This is pretty much related to the script we gave you to capture the info from the text file and populate your db with it. You can use pretty much the same commands and variables. You should look at t ... |
Topic: General Spell Up Script |
dacheeba
Replies: 26
Views: 25120
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Forum: zMUD General Discussion Posted: Fri Jun 07, 2002 9:05 am Subject: General Spell Up Script |
Heh, thats way to complicated for what your trying to do. Just put all you spells into one alias like this:
#ALIAS spellup {cast shield;cast armor;cast invis;cast haste;etc;etc}
Just put a ';' i ... |
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