Author |
Message |
Topic: Feature Request:syntax for reverse command in path |
cunningofaod
Replies: 1
Views: 1172
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Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 10:34 pm Subject: Feature Request:syntax for reverse command in path |
I sometimes (now that I know how to use them correctly) have a path like this
.n2wn(enter hole)
the reverse of which happens to be
.us2es
so if I make a path name of .gohole, ..gohole does not w ... |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
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Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 4:29 pm Subject: paths do not seem to work the same in v7.01 |
OK, well that explains a lot, then.
Thank you for helping me get to the bottom of this. Perhaps it will help some other folks as well. |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 3:03 am Subject: paths do not seem to work the same in v7.01 |
OK, so, if I delete the periods from my existing paths, they work. Cool. Workaround. Yeah.
However, if I use commands that are not known to zmud to be directions, like "2 s" or "enter hole", the ... |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 2:30 am Subject: paths do not seem to work the same in v7.01 |
To make it one step clearer: At no time did I type a period "." during the path that I marked. my typing a period cannot have had anything to do with the behavior |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 2:19 am Subject: paths do not seem to work the same in v7.01 |
in my mud (AoD), i type "2 s" meaning the MUD interprets 2 space s as "move two south". The interface used to take that and put it in parenthesis, like this, (2 s)
or `.(2 s).
My old paths almost ... |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Thu Feb 19, 2004 11:39 pm Subject: paths do not seem to work the same in v7.01 |
I went ahead and filed a bug since no one else has said anything.
However, if you read this, I am interested to know if others are having the same problem! |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Thu Feb 19, 2004 5:57 pm Subject: paths do not seem to work the same in v7.01 |
in the last example, I did #mark to start the path, not #path...
when I do individual directional commands: n w s s w w w w w s s sw sw
that still works
however, 1) my old paths are all broken 2 ... |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Thu Feb 19, 2004 5:20 am Subject: paths do not seem to work the same in v7.01 |
I have gone so far as to
1) move my zmud directory
2) reinstall zmud
3) connect again
4) #path
5) type in a somewhat complex path (like:
n
w
2 s
5 w
2 s
2 sw
psionicist
6) #path homepsi
... |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Thu Feb 19, 2004 2:44 am Subject: paths do not seem to work the same in v7.01 |
I realize one more clarification might help - I use the backtick, "`", as a separator character |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Wed Feb 18, 2004 11:16 pm Subject: paths do not seem to work the same in v7.01 |
maybe this is a larger problem here.
I did:
#mark
(the whole sequence above, step by step, including "psionicist"
#path newpsi
I get this message: .nw assigned to newpsi
that's only the firs ... |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Wed Feb 18, 2004 11:13 pm Subject: paths do not seem to work the same in v7.01 |
it isn't just about wait commands.
nw`.(2 s)`.(5 w)`.(2 s)`.(2 sw)`.(psionicist)
this just went n, w, s, s and stopped |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Wed Feb 18, 2004 8:08 pm Subject: paths do not seem to work the same in v7.01 |
Exact path command:
6e3j2l3j`.(#WA 2000)`.e4j3n2h`.(enter mine)
The mapper is off/closed. |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Wed Feb 18, 2004 4:54 pm Subject: paths do not seem to work the same in v7.01 |
I upgraded from 6.6.7, btw, in case this is important in figuring out when the problem started in code |
Topic: paths do not seem to work the same in v7.01 |
cunningofaod
Replies: 15
Views: 5324
|
Forum: zMUD General Discussion Posted: Wed Feb 18, 2004 4:36 pm Subject: paths do not seem to work the same in v7.01 |
I just upgraded to v 7.01, and my paths are not working
In many of my paths, I have extra commands, including even wait statements. These I have added as I debug and fix my paths over time in diff ... |
Topic: bug creating buttons -- Extra Empty Buttons |
cunningofaod
Replies: 2
Views: 1403
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Forum: zMUD General Discussion Posted: Tue Feb 10, 2004 5:56 pm Subject: bug creating buttons -- Extra Empty Buttons |
After restarting my system, the extra buttons went away.
thanks!
-cunningofaod |
Topic: room description capture too large? |
cunningofaod
Replies: 3
Views: 1691
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Forum: zMUD General Discussion Posted: Tue Feb 10, 2004 5:55 pm Subject: room description capture too large? |
I have done this.
I still have to keep doing this on new rooms, which is annoying. I want it to capture properly...
It seems to work sometimes, but not in a deterministic way that I can fathom |
Topic: stop command sequence in progress |
cunningofaod
Replies: 1
Views: 1110
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Forum: zMUD General Discussion Posted: Tue Feb 10, 2004 5:44 pm Subject: stop command sequence in progress |
I have triggers, aliases, and buttons that have a sequence like
do something
#WA 10000
do something else
#WA 10000
do third something
some are longer than this. I almost never want to stop th ... |
Topic: bug creating buttons -- Extra Empty Buttons |
cunningofaod
Replies: 2
Views: 1403
|
Forum: zMUD General Discussion Posted: Tue Dec 30, 2003 5:54 pm Subject: bug creating buttons -- Extra Empty Buttons |
Restarting zmud removes the extra buttons, FYI.
I just started using buttons.
I use simple push buttons in place of aliases.
I have 3 of them defined - when I click the buttons button in the main ... |
Topic: room description capture too large? |
cunningofaod
Replies: 3
Views: 1691
|
Forum: zMUD General Discussion Posted: Tue Dec 23, 2003 11:11 pm Subject: room description capture too large? |
When I configure mapping, it shows the proper configuration, including highlighting the room description in the proper color.
However, when I look at room properties, it captures everything after r ... |
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