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  Topic: problem with script -- #IF and #PCOL
crycry

Replies: 8
Views: 13562

PostForum: CMUD Beta Forum   Posted: Fri Dec 29, 2006 12:15 pm   Subject: problem with script -- #IF and #PCOL
First thing that immediately strikes me is that you dont want {} in your IF condition statement, it needs to be #IF (xxx) {} {}. thats likely to be causing some troubles because of the more syntax cor ...
  Topic: [1.24] themes and layouts
crycry

Replies: 7
Views: 20387

PostForum: CMUD Beta Forum   Posted: Wed Dec 27, 2006 10:10 pm   Subject: [1.24] themes and layouts
yeah, i remember that too...

i tried a fresh install, just incase id messed it up, and tried saving as the layout file for that char.. still the same thing, doesnt remember.. its odd that its only ...
  Topic: [1.24] themes and layouts
crycry

Replies: 7
Views: 20387

PostForum: CMUD Beta Forum   Posted: Wed Dec 27, 2006 7:13 pm   Subject: [1.24] themes and layouts
start with no layout file in the cmud directory.

load any .theme file from the theme download from the download site.

save layout as cMud.xly

exit

restart

cmud uses old layout.


thi ...
  Topic: expansion of %1 in #math command
crycry

Replies: 4
Views: 12480

PostForum: CMUD General Discussion   Posted: Wed Dec 27, 2006 5:06 pm   Subject: expansion of %1 in #math command
hms, i tested this as an alias.. so youll have to check Jed that it works ok as a trigger.

whatever it was though, it really didnt like it until you told it it was coming in as a floating point num ...
  Topic: Disabling class
crycry

Replies: 9
Views: 21475

PostForum: CMUD General Discussion   Posted: Wed Dec 27, 2006 3:32 pm   Subject: Disabling class
ive always used #class just as Jed, with no problems.
  Topic: expansion of %1 in #math command
crycry

Replies: 4
Views: 12480

PostForum: CMUD General Discussion   Posted: Wed Dec 27, 2006 3:23 pm   Subject: expansion of %1 in #math command
okies, took me a while to figure this out, it looks like you needed to declare the %1 input as a float.

I cMudded your script too, removing the math command, as you dont need it now

#var actemp ...
  Topic: [1.23 - 1.24] string list variables resetting
crycry

Replies: 8
Views: 12391

PostForum: CMUD Beta Forum   Posted: Mon Dec 25, 2006 10:31 am   Subject: [1.23 - 1.24] string list variables resetting
okies, the cause of this is so simple im annoyed i didnt notice it earlier, i can replicate it every time

simply, logging on another char to the same mud, with a new session window, always resets t ...
  Topic: [1.24] alarm setting
crycry

Replies: 1
Views: 4378

PostForum: CMUD Beta Forum   Posted: Sat Dec 23, 2006 12:23 pm   Subject: [1.24] alarm setting
weird thing.

why does '#noop %alarm( timer,3600000)' work, when you type it in to the command line.

but an alias containing exactly the same line doesnt?

the alarm is in the main window mod ...
  Topic: [1.24] copying classes between packages
crycry

Replies: 1
Views: 5023

PostForum: CMUD Beta Forum   Posted: Sat Dec 23, 2006 12:21 pm   Subject: [1.24] copying classes between packages
copying a class between packages is still producing the bug of only moving the folder itself, and not the contents. the contents end up in the root of the source class.

this is using the rightclick ...
  Topic: [1.24] package library corruption
crycry

Replies: 1
Views: 4423

PostForum: CMUD Beta Forum   Posted: Tue Dec 19, 2006 6:09 pm   Subject: [1.24] package library corruption
having quite a few reports from new purchasers, and ive confirmed it myself.

some scripts being downloaded from the package library are being corrupted on the way down, one example, in the Dreamsmu ...
  Topic: Typeing 'ne' is triggering alias called 'vi'?
crycry

Replies: 6
Views: 8939

PostForum: CMUD Beta Forum   Posted: Mon Dec 18, 2006 4:16 pm   Subject: Typeing 'ne' is triggering alias called 'vi'?
no, the only aliases your going to have are the ones youve created. Are you totally sure you dont have 2 alias's of the same name? or a copy of the one your talking about with the other name? I cant r ...
  Topic: [1.23 - 1.24] string list variables resetting
crycry

Replies: 8
Views: 12391

PostForum: CMUD Beta Forum   Posted: Mon Dec 18, 2006 4:09 pm   Subject: reset
woot! i found what it is.

string lists only reset (on my copy anyway) when the type drop down box is set to autotype, or string list and the number of items gets to be more then roughly 10. If you ...
  Topic: Importing old zMUD settings
crycry

Replies: 9
Views: 21801

PostForum: CMUD General Discussion   Posted: Sun Dec 17, 2006 5:37 pm   Subject: Importing old zMUD settings
when in the package editor, hit control F, it will bring up the search box.
  Topic: local variable questions
crycry

Replies: 11
Views: 22576

PostForum: CMUD General Discussion   Posted: Sun Dec 17, 2006 10:01 am   Subject: local variable questions
i would always use local variables when you can, apart from being much much cleaner, your going to run into far less problems from package to package should you accidentally end up with 2 vars with th ...
  Topic: tabs for packages
crycry

Replies: 3
Views: 10546

PostForum: CMUD General Discussion   Posted: Sun Dec 17, 2006 9:56 am   Subject: tabs for packages
I dont think theres a way of hiding a tab.. a hide option would be quite a nice idea though, i see what you mean.
  Topic: [1.24] Copy and pasting patterns.
crycry

Replies: 4
Views: 8664

PostForum: CMUD Beta Forum   Posted: Sun Dec 17, 2006 9:53 am   Subject: [1.24] Copy and pasting patterns.
the answer to this depends alot on what application you were trying to paste into, some windows applications dont pick up the clipboard if you havnt used their own copy function, but its still technic ...
  Topic: [1.24] syntax checker error
crycry

Replies: 3
Views: 6504

PostForum: CMUD Beta Forum   Posted: Sat Dec 16, 2006 9:14 pm   Subject: [1.24] syntax checker error
that too :) its all brackets to me :) point is, it shouldnt compile, and does produce some weird results when it does.
  Topic: [1.24] syntax checker error
crycry

Replies: 3
Views: 6504

PostForum: CMUD Beta Forum   Posted: Sat Dec 16, 2006 7:27 pm   Subject: [1.24] syntax checker error
#NOOP %alarm( lottery, (@rawTimeRemaining)

doesnt throw an unmatched braces error, oddly.
  Topic: [1.24] deleting packages
crycry

Replies: 2
Views: 5629

PostForum: CMUD Beta Forum   Posted: Sat Dec 16, 2006 5:13 pm   Subject: [1.24] deleting packages
hmms, i did and its gone.. it used to be in the edit menu.
  Topic: [1.24] deleting packages
crycry

Replies: 2
Views: 5629

PostForum: CMUD Beta Forum   Posted: Sat Dec 16, 2006 3:40 pm   Subject: [1.24] deleting packages
I remember that Zugg was going to remove the Del key feature on the package library, but why remove it from edit as well?

Is there no longer a way to delete a package from the library?

Also, I c ...
  Topic: Package Library - idea
crycry

Replies: 1
Views: 8550

PostForum: CMUD General Discussion   Posted: Sat Dec 16, 2006 3:24 pm   Subject: Package Library - idea
Quite a few of the people Im taking to on my mud, and myself actually have raised this point.


when you click install on a new package in the library, we really think it should actually load the p ...
  Topic: [1.24] syntax highlighting
crycry

Replies: 8
Views: 20510

PostForum: CMUD General Discussion   Posted: Fri Dec 15, 2006 4:51 pm   Subject: [1.24] syntax highlighting
oh thats cool :) sounds fun.. i dont think we have that much we can do infight to be able to script like that, or i would do to
  Topic: [1.24] syntax highlighting
crycry

Replies: 8
Views: 20510

PostForum: CMUD General Discussion   Posted: Fri Dec 15, 2006 4:45 pm   Subject: [1.24] syntax highlighting
lol cool, botting is highly illegal on our mud.. which im kinda glad of, but each to their own :)
  Topic: [1.24] syntax highlighting
crycry

Replies: 8
Views: 20510

PostForum: CMUD General Discussion   Posted: Fri Dec 15, 2006 4:34 pm   Subject: [1.24] syntax highlighting
jeez 200 line script? what does it do? and does it make coffee?
  Topic: Design question, tracking spells
crycry

Replies: 3
Views: 10345

PostForum: CMUD General Discussion   Posted: Fri Dec 15, 2006 4:32 pm   Subject: Design question, tracking spells
since i only use about 6 main spells, i have a button for each, that toggles on/off with each one.. they also have an alarm timer on each one to track time remaining.
 
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