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  Topic: Automatic movement issues
complex

Replies: 7
Views: 11438

PostForum: CMUD General Discussion   Posted: Wed Nov 10, 2010 7:23 pm   Subject: Automatic movement issues
So the key word "travel" is a portal command, so "travel klevnone" will travel to room 394. In the mud these portals are set up all over the place. So other then there being a portal in 394 with the v ...
  Topic: Automatic movement issues
complex

Replies: 7
Views: 11438

PostForum: CMUD General Discussion   Posted: Tue Nov 09, 2010 6:13 am   Subject: Automatic movement issues
Script Debug >< This is the main instance where everything fails. This zone is entered through another zone. I issued the command l to look, then move one south, then attempt to move to the ques ...
  Topic: Automatic movement issues
complex

Replies: 7
Views: 11438

PostForum: CMUD General Discussion   Posted: Tue Nov 09, 2010 5:56 am   Subject: Automatic movement issues
Sorry for the delayed response, I was out of town this weekend for my birthday.The room trigger in 339 looks at the value of a quest timer, if that value is ! the command to complete the quest is issu ...
  Topic: Automatic movement issues
complex

Replies: 7
Views: 11438

PostForum: CMUD General Discussion   Posted: Fri Nov 05, 2010 3:53 pm   Subject: Automatic movement issues
I am using v 3.31

So there is only one room trigger, there is a lock surrounding the ability for the trigger to fire normally (used to prevent never ending loops), but I have removed it for this e ...
  Topic: Automatic movement issues
complex

Replies: 7
Views: 11438

PostForum: CMUD General Discussion   Posted: Fri Nov 05, 2010 6:56 am   Subject: Automatic movement issues
I have been combating movement errors for a long time now, and I am starting to get a bit frustrated; I need some help.

1. When I double click a room on the map some time the path generated by cmu ...
  Topic: speedwalk issue
complex

Replies: 8
Views: 16483

PostForum: CMUD General Discussion   Posted: Tue Oct 26, 2010 9:35 pm   Subject: speedwalk issue
Personally have uninstalled and reinstalled the packages, and the program a few times now; the problem persists Crying or Very sad . I have sort of given up on this problem and its cousin #step sending all the ...
  Topic: speedwalk issue
complex

Replies: 8
Views: 16483

PostForum: CMUD General Discussion   Posted: Tue Oct 26, 2010 1:48 pm   Subject: speedwalk issue
This bug has been around for a while, I run into it a few times a day. There is no know fix, as it seems only a few people seem to have the problem. I have noticed that if I avoid clicking on the map, ...
  Topic: Match Database Variable Key
complex

Replies: 17
Views: 19504

PostForum: CMUD General Discussion   Posted: Sat Oct 23, 2010 10:19 pm   Subject: Match Database Variable Key
Weird, considering the type is Database record. Oh well sorry.
  Topic: Match Database Variable Key
complex

Replies: 17
Views: 19504

PostForum: CMUD General Discussion   Posted: Sat Oct 23, 2010 6:16 pm   Subject: Match Database Variable Key
This command works for me.

#show %match(@drMobs,"A giant centipede is here.")

@drMods is the name of the data record variable that holds the desired information
"A giant centipede is here." is ...
  Topic: question alias or trigger
complex

Replies: 6
Views: 12886

PostForum: CMUD General Discussion   Posted: Sat Oct 23, 2010 6:05 pm   Subject: question alias or trigger
Sure the command you are looking for is #walk roomnumber


<alias name="whatEver" id="188">
<value>#walk 999</value>
</alias>


Just replace the w ...
  Topic: Walking bot
complex

Replies: 3
Views: 8802

PostForum: CMUD General Discussion   Posted: Thu Oct 21, 2010 4:31 pm   Subject: Walking bot
Thank you for the suggestion.

In slow mode on the map:
#slow .20n20s;#pause
The first step is one north, then when #step is sent the second time 2-8 n's are sent to the client before pausing ...
  Topic: Walking bot
complex

Replies: 3
Views: 8802

PostForum: CMUD General Discussion   Posted: Wed Oct 20, 2010 11:54 pm   Subject: Walking bot
Maybe I asked to much #STEP n2es
sets "n2es" as the current path, then sends the North command to the MUD as the first step. The next #STEP command would send "east", and so on. "
This is ...
  Topic: Walking bot
complex

Replies: 3
Views: 8802

PostForum: CMUD General Discussion   Posted: Mon Oct 18, 2010 5:24 pm   Subject: Walking bot
Currently I am working on a script that relies heavily on a walking bot, however I am running into a real issues with how to approach this correctly, if there is a correct way.

The basic idea here ...
  Topic: Why stop then step, Zmud and Cmud send the "step" direction twice?
complex

Replies: 7
Views: 14525

PostForum: CMUD General Discussion   Posted: Sun Oct 17, 2010 7:25 am   Subject: Why stop then step, Zmud and Cmud send the "step" direction twice?
I have the same problem, I have had to use #STEP;#PAUSE
  Topic: Clearing a queued path
complex

Replies: 0
Views: 3428

PostForum: CMUD General Discussion   Posted: Sat Oct 16, 2010 6:13 pm   Subject: Clearing a queued path
Is there a way to clear a queued path, for example if is queue a path like #64e, but then I need to clear out the path at 4e and queue a new path of sew, I have played with #STOP but this does not emp ...
  Topic: Room Scripts
complex

Replies: 2
Views: 9459

PostForum: CMUD Beta Forum   Posted: Fri Oct 15, 2010 6:12 pm   Subject: Room Scripts
Yes I am using a variable as a bool named pathBool, and it is either 1 or 0. The script compiles now thank you! But it does not work as intended. When I am standing in the room if I enter

#STEP 2s ...
  Topic: Room Scripts
complex

Replies: 2
Views: 9459

PostForum: CMUD Beta Forum   Posted: Fri Oct 15, 2010 5:00 am   Subject: Room Scripts
So I have a script that should fire when ever I enter a room


#IF (@pathBool) {@pathBool=0
#STEP 2sl5e4nwe2n3e4s6w4n2e2w4s3u4n6e3wsw2ewn3w4s3d3e2s5wh2n
#PAUSE} {
@pathBoo ...
  Topic: Broken Trigger?
complex

Replies: 2
Views: 9643

PostForum: CMUD Beta Forum   Posted: Fri Oct 15, 2010 3:33 am   Subject: Broken Trigger?
That worked... Shocked

I swear I tried that. Embarassed
  Topic: Broken Trigger?
complex

Replies: 2
Views: 9643

PostForum: CMUD Beta Forum   Posted: Fri Oct 15, 2010 12:33 am   Subject: Broken Trigger?
To resolve an earlier issues I added a carriage return after the last character in my prompt. However now the trigger that captures and stores my gauge variables no longer functions. To be clear the p ...
  Topic: Help setting up the mapper
complex

Replies: 2
Views: 5480

PostForum: CMUD General Discussion   Posted: Thu Oct 14, 2010 7:44 pm   Subject: Help setting up the mapper
Turns out it was not the mappers fault at all, there was a missing carriage return which would sometimes cause the name of the room to be on the same line as the prompt.
  Topic: Help setting up the mapper
complex

Replies: 2
Views: 5480

PostForum: CMUD General Discussion   Posted: Thu Oct 14, 2010 3:50 pm   Subject: Help setting up the mapper
I have my whole mud mapped, but I have never been able to make the mapper work with any setting other the fast walk. A script I am working on requires room triggers to work correctly, and to do that I ...
  Topic: [V3.30] #Step/#Slow Issues
complex

Replies: 8
Views: 17553

PostForum: CMUD Beta Forum   Posted: Tue Oct 12, 2010 9:29 pm   Subject: [V3.30] #Step/#Slow Issues
No I have not had to.
  Topic: [V3.30] #Step/#Slow Issues
complex

Replies: 8
Views: 17553

PostForum: CMUD Beta Forum   Posted: Tue Oct 12, 2010 2:17 pm   Subject: [V3.30] #Step/#Slow Issues
After a lot of testing I have made a little progress.

In the mapper if "disable automatic confirmation" radio is selected, the mapper is set on fast walk mode, the path is sent in as #STEP n2e5w, a ...
  Topic: [V3.30] #Step/#Slow Issues
complex

Replies: 8
Views: 17553

PostForum: CMUD Beta Forum   Posted: Thu Oct 07, 2010 3:43 pm   Subject: [V3.30] #Step/#Slow Issues
Got it.
  Topic: [V3.30] #Step/#Slow Issues
complex

Replies: 8
Views: 17553

PostForum: CMUD Beta Forum   Posted: Thu Oct 07, 2010 3:28 pm   Subject: [V3.30] #Step/#Slow Issues
I am in follow mode, and have tested fast, safe, slow, and toggle the map on and off. Currently I am using 3.30; should this be taken over to the beta forums. I did not think there was a bug, just tha ...
 
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