Author |
Message |
Topic: OK I sorta fixed it |
coldcut
Replies: 1
Views: 3268
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Forum: zMUD General Discussion Posted: Fri Nov 14, 2003 6:01 pm Subject: OK I sorta fixed it |
I tried various settings in zMud without success..and I'm not using the ^ character. But heres a trig that DID fix it...for some reason (this has to be a parsing issue but I'm at a complete loss as to ... |
Topic: Maybe I should try a new approoach..color trig |
coldcut
Replies: 1
Views: 3314
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Forum: zMUD General Discussion Posted: Fri Nov 14, 2003 8:28 am Subject: Maybe I should try a new approoach..color trig |
Thanks to all for the help offered, but nothing so far has worked. All I can guess is that it has something to do with the symbols themselves. So heres a couple other options Id like to try.
Is ther ... |
Topic: gave up on the prompt thingy... |
coldcut
Replies: 0
Views: 2774
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Forum: zMUD General Discussion Posted: Thu Nov 13, 2003 8:54 am Subject: gave up on the prompt thingy... |
Ok I gave up on the prompt bit and made some adjustments to the script to account for it including setting the prompt to include roomnames and highlighting some specific text. If interested check out ... |
Topic: Tried Lightbulbs advice, still got a problem |
coldcut
Replies: 1
Views: 3268
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Forum: zMUD General Discussion Posted: Wed Nov 12, 2003 8:51 pm Subject: Tried Lightbulbs advice, still got a problem |
Refering to my other post about the avatar color bug, it unfortunately doesnt work. It tests ok in the offline tester but it wont work in the game for some odd reason. Is there a way to gag just thos ... |
Topic: Avatar color script-prompt variable bug |
coldcut
Replies: 3
Views: 5937
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Forum: zMUD General Discussion Posted: Tue Nov 11, 2003 9:10 pm Subject: Avatar color script-prompt variable bug |
Yup I tested it...works just fine in the offline tester ...ZMud recognizes the pattern even with the symobls at the front..but it only activates the color trigger in game without the symbols. |
Topic: Avatar color script-prompt variable bug |
coldcut
Replies: 3
Views: 5937
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Forum: zMUD General Discussion Posted: Tue Nov 11, 2003 8:32 pm Subject: Avatar color script-prompt variable bug |
That might work on a test but it does not work in the game...neither does the fix you posted :(
I could find no help file for the command pcol so I have no idea what it is supposed to do. |
Topic: Avatar color script-prompt variable bug |
coldcut
Replies: 3
Views: 5937
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Forum: zMUD General Discussion Posted: Tue Nov 11, 2003 8:15 am Subject: Avatar color script-prompt variable bug |
I have a script that will capture the text after my prompt and highlight it. However the symols ! @ $ # may appear before my prompt in no certain order to notify me if I have certain effects on me. Wh ... |
Topic: Avatar Equipment Script |
coldcut
Replies: 0
Views: 6550
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Forum: Finished MUD Scripts Posted: Thu Nov 06, 2003 7:48 pm Subject: Avatar Equipment Script |
Another neat script for the game Avatar. This script will quickly store and swap equipment for various modes. You may need to adjust aliases based on what containers you have and what alternate eq you ... |
Topic: Avatar color script |
coldcut
Replies: 1
Views: 8410
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Forum: Finished MUD Scripts Posted: Fri Oct 17, 2003 5:40 pm Subject: Avatar color script |
A few notes for this: This script will recolor a lot of the default Avatar colors to custom colors..I wrote the script for a buddy who can't play Avatar because his eyes are going bad and the default ... |
Topic: how do i gag just one word in a line? |
coldcut
Replies: 1
Views: 3431
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Forum: zMUD General Discussion Posted: Sun Aug 24, 2003 8:18 am Subject: how do i gag just one word in a line? |
Im trying to make a trigger that will help with speedy equipping...sometimes eq has (Glowing) next to its description.
I have the trigger working ok except for eq with that added text. Is there a wa ... |
Topic: help i need a reporter script! |
coldcut
Replies: 8
Views: 13565
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Forum: zMUD General Discussion Posted: Sun Aug 03, 2003 3:22 am Subject: help i need a reporter script! |
quote:Originally posted by Amok
You should try and make one yourself then you learn how to do it and won't be dependant on others
hey thanks that was helpful..you think i havent TRIED to make my own ... |
Topic: help i need a reporter script! |
coldcut
Replies: 8
Views: 13565
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Forum: zMUD General Discussion Posted: Sat Aug 02, 2003 4:33 pm Subject: help i need a reporter script! |
i need a reporter script for medievia that reports various melee moves, spells, kills, backstabs etc. all the scripts on carabas site like combat.zsc are buggy
thanks |
Topic: neat little chat script for medievia |
coldcut
Replies: 0
Views: 6602
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Forum: Finished MUD Scripts Posted: Wed Apr 09, 2003 7:17 pm Subject: neat little chat script for medievia |
this only works if you have the DEFAULT prompt...players know what i mean..they got goofy prompt options now.
#class {ogreschat}
#trigger {~<(%d)hp (%d)m } {#var CurrentMana %2;#var CurrentHP ... |
Topic: my chatscript LIGHTBULB RULES |
coldcut
Replies: 0
Views: 3060
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Forum: zMUD General Discussion Posted: Wed Apr 09, 2003 7:15 pm Subject: my chatscript LIGHTBULB RULES |
weeeeeeeeeeeeeeeeeeeeeee lightbulb you rule! i got my script on the complete script page now...it chats your hp mana and pk type with your chats appropriate to medievia using the DEFAULT prompt (playe ... |
Topic: need variables in a chat script |
coldcut
Replies: 3
Views: 6506
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Forum: zMUD General Discussion Posted: Wed Apr 09, 2003 3:31 pm Subject: need variables in a chat script |
ansi colors SHOULD be sent to mm....i know my pktype variable changes colors..and it goes to mm correctly...nm the color preference..i need a way to alter the color based on the hp and mana variable.. ... |
Topic: need variables in a chat script |
coldcut
Replies: 3
Views: 6506
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Forum: zMUD General Discussion Posted: Wed Apr 09, 2003 6:35 am Subject: need variables in a chat script |
I have a chat script as follows..I want to modify it so that the color of
the hp and mana variables in my chat changes with range...so if my hp or
mana is 1-250 it displays the value as red in chat. ... |
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