Author |
Message |
Topic: Script help and I guess help finding out what's wrong with my client :p |
chaossdragon
Replies: 4
Views: 1868
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Forum: CMUD General Discussion Posted: Sun May 19, 2024 3:53 am Subject: Script help and I guess help finding out what's wrong with my client :p |
Depending on where you installed it (default file path like "Program Files") no longer have write access from like Win 7-8 (maybe 10+) |
Topic: Status Bar Help |
chaossdragon
Replies: 1
Views: 1259
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Forum: CMUD General Discussion Posted: Thu Feb 29, 2024 12:38 am Subject: Status Bar Help |
I would use a string list of the breaths you wish to compare to .. <$desiredBreaths = "Fire|Lightning|Sound|Force>"
then a Regex for .. ^>\s(\w)\s[#]\{,50}
#IF (%ismember(%1,$desiredBr ... |
Topic: Stringlist reordering |
chaossdragon
Replies: 1
Views: 1409
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Forum: CMUD General Discussion Posted: Thu Feb 22, 2024 3:52 am Subject: Stringlist reordering |
Would an alias for a #SW be enough?
<aliasname> (%1)
@numVar = %1
#SWITCH (@numVar)
(1-1) {@numbers = "one 1-1|two 2-2|three 3-3|four 4-4|five 5-5|s ... |
Topic: #CAP with extra info |
chaossdragon
Replies: 2
Views: 1663
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Forum: CMUD General Discussion Posted: Sun Dec 24, 2023 5:20 am Subject: #CAP with extra info |
<trigger priority="14850" regex="true">
<pattern>^(?:>\s|)(You tell \w+|\w+(?<!YOURPET) tells you|\w+ LTs \(.+\)|You LT \(.+\ ... |
Topic: Trigger to Count Skill Use |
chaossdragon
Replies: 8
Views: 4000
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Forum: CMUD General Discussion Posted: Thu Dec 14, 2023 4:45 am Subject: Trigger to Count Skill Use |
the #SW code would go in the body of the trigger that is capturing the attempts.
#TR {You nearly rip %* in two with (%*)!! ~(%d~)} {#SW {%1 = your deadly corrod ... |
Topic: How do I expand a variable within #TRIGGER's patterns and commands? |
chaossdragon
Replies: 2
Views: 1910
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Forum: CMUD General Discussion Posted: Thu Dec 14, 2023 4:38 am Subject: How do I expand a variable within #TRIGGER's patterns and commands? |
using () should expand the variable if i recall correctly... but why you want todo this escapes me. |
Topic: #GAG not working suddenly |
chaossdragon
Replies: 4
Views: 2524
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Forum: CMUD General Discussion Posted: Tue Dec 12, 2023 11:26 pm Subject: #GAG not working suddenly |
copy an example of your gag'd line and in the trigger on the wizard tab you can paste it to test if the prompt matches... will help figure out what's going on. could be a un-counted whitespace.
... |
Topic: Trigger to Count Skill Use |
chaossdragon
Replies: 8
Views: 4000
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Forum: CMUD General Discussion Posted: Wed Dec 06, 2023 5:03 am Subject: Trigger to Count Skill Use |
Look into #SWITCH You should be able to have a generic 'capture' prompt and eval that capture to the #SW potential results to +1 your wand, and when no match is found do nothing. |
Topic: How does #MATH works? |
chaossdragon
Replies: 20
Views: 3673
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Forum: CMUD General Discussion Posted: Fri Nov 24, 2023 4:24 am Subject: How does #MATH works? |
#MATH is depreciated you can just use () to eval
try
$AABB = (100/50)
#SHOW $AABB |
Topic: Often, but not always button clicks process twice, doing everything double |
chaossdragon
Replies: 2
Views: 1887
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Forum: CMUD General Discussion Posted: Tue Oct 03, 2023 2:56 am Subject: Often, but not always button clicks process twice, doing everything double |
I recently had a same-ish issue but it was with mouse and not program. single clicks was reading as dbl or wouldn't hold so drag-n-drop was nearly impossible. |
Topic: Incrementing a Loot Alias |
chaossdragon
Replies: 7
Views: 3777
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Forum: CMUD General Discussion Posted: Thu Jul 13, 2023 12:37 am Subject: Incrementing a Loot Alias |
I'd look for something more like "Obvious exit(s): east, north, etc, etc" |
Topic: Beginner Triggers |
chaossdragon
Replies: 5
Views: 3318
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Forum: CMUD General Discussion Posted: Thu Jun 29, 2023 11:20 am Subject: Beginner Triggers |
it shouldn't 'break' but wouldn't fire off as no match would be found. Again without a few samples of in-game prompts it's hard to offer much. Hope the method helps find your solution :) |
Topic: Beginner Triggers |
chaossdragon
Replies: 5
Views: 3318
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Forum: CMUD General Discussion Posted: Thu Jun 29, 2023 3:01 am Subject: Beginner Triggers |
There are several way to go about this, but having some actual in-game descriptions from 'x corpse' or like outputs to refine the options.
personally, I would look at $relevantComponents = "compo ... |
Topic: OK, so I can't seem to handle a simple IF statement |
chaossdragon
Replies: 9
Views: 6038
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Forum: CMUD General Discussion Posted: Mon Mar 06, 2023 4:19 am Subject: OK, so I can't seem to handle a simple IF statement |
Start with each line and do a #SHOW so your first line $newarea=%gmcp.Room.info.area test with #SHOW %gmcp.Room.info.area if this does work then you can move to the next line. should help figu ... |
Topic: Comments within settings |
chaossdragon
Replies: 3
Views: 3186
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Forum: CMUD General Discussion Posted: Tue Feb 14, 2023 5:41 am Subject: Comments within settings |
I use
// script ignores this line
actual sample...
combo alias
//master combo list
$comboList="opener|blind|basic|DfA|dahleg|slow"
// command check with echo syntax
#IF ( ... |
Topic: Out of my depth, need help with a script. |
chaossdragon
Replies: 12
Views: 6284
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Forum: CMUD General Discussion Posted: Mon Dec 19, 2022 2:35 pm Subject: Out of my depth, need help with a script. |
Personally I would set a variable [ Blacklist = Multi_name_1|Multi_name_2|etc|etc ] specifically for the chars you want captured but not sent to the chat window. This will allow your capture trigger ... |
Topic: How to capture a mob short description as a trigger? |
chaossdragon
Replies: 3
Views: 3252
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Forum: CMUD General Discussion Posted: Sun Oct 30, 2022 3:54 am Subject: How to capture a mob short description as a trigger? |
#TR {An (%a) switches and hits * hard|very hard!} {grapple %1}
#TR {An (%a) pummels * hard|very hard!} {grapple %1}
assuming MULTI1 is a potential list of targets as well... |
Topic: Change the speedwalk speed? |
chaossdragon
Replies: 2
Views: 2404
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Forum: CMUD General Discussion Posted: Thu Oct 06, 2022 12:57 am Subject: Change the speedwalk speed? |
Look into #step #pause #resume I used to run a bot that would start and follow a speedwalk using those commands to nav through rooms, check for mobs, kill if present or move to next room if no mo ... |
Topic: Colors for Status Window |
chaossdragon
Replies: 6
Views: 4835
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Forum: CMUD General Discussion Posted: Wed Aug 31, 2022 1:37 am Subject: Colors for Status Window |
https://i.imgur.com/ectXFkQ.png
here's an example of how it looks for me... main mud window is on left, chat captures are upper right, and lower right is my tracked status variables.
Sorry it's ... |
Topic: Colors for Status Window |
chaossdragon
Replies: 6
Views: 4835
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Forum: CMUD General Discussion Posted: Wed Aug 31, 2022 12:14 am Subject: Colors for Status Window |
close your coloring with %reset()
#VAR shield %ansi(bold,cyan)ON%reset()
usually I just set my color in the status windows code and not embed in the variable, this could lead to issues with rea ... |
Topic: How to prevent duplicate variable creation? |
chaossdragon
Replies: 23
Views: 13039
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Forum: CMUD General Discussion Posted: Tue Jul 26, 2022 12:05 am Subject: How to prevent duplicate variable creation? |
out of curiousity, how long do you leave cmud running at any given time? Do you save and close the program periodically? I have noticed that dupe vars and mis-firing scripts will occur with variably ... |
Topic: temporary variable |
chaossdragon
Replies: 3
Views: 3615
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Forum: CMUD General Discussion Posted: Sat Jul 23, 2022 11:07 pm Subject: temporary variable |
As Tarn said. Use "#LOCAL {tempVar}" then reference it with $tempVar
if you don't define it with #LOCAL it will dump the tempVar once the inital {script} is closed, so any further calls on it wil ... |
Topic: #math issues on flaoting numbers in a variable |
chaossdragon
Replies: 3
Views: 3475
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Forum: CMUD General Discussion Posted: Mon Jul 18, 2022 10:49 am Subject: #math issues on flaoting numbers in a variable |
Shalimar advised me on a floating script a few years back, and had said you pretty much have to always use #.00 for it to function.
in fact you had commented on that exact thread "I suck at math" ... |
Topic: getting my syntax right |
chaossdragon
Replies: 5
Views: 4288
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Forum: CMUD General Discussion Posted: Tue Jul 12, 2022 10:24 pm Subject: getting my syntax right |
for on/off states I tend to use boolean (if that is the correct term) 1/0 so (@autosc = 1) {on} {off} |
Topic: Placing variables to the root |
chaossdragon
Replies: 7
Views: 5949
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Forum: CMUD General Discussion Posted: Sun May 15, 2022 7:54 pm Subject: Placing variables to the root |
Sadly this is an issue with my settings to... I find it does it more frequently when I am enabling/disabling classes that store said variables.
My solution was to migrate to DBVars " charData.Var_ ... |
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